Player Matchup

Izanami
Izanami
Bunnii x
Izanami
Level 68
God Stats
3W - 1L
1,562 SR
Queue Stats
26W - 19L
1,520 Elo+
Party 1
King Arthur
King Arthur
Equanexy
King Arthur
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 4L
1,536 Elo+
Party 1
Scylla
Scylla
Hallowed x
Scylla
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,520 Elo+
Party 1
Team Averages
Level 47
1,521 SR
1,526 Elo+

VS

Team Averages
Level 71
1,487 SR
1,434 Elo+
Cernunnos
Cernunnos
CORYDARULA
Cernunnos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 239L
1,352 Elo+
Party 2
Cthulhu
Cthulhu
Soupie_
Cthulhu
Level 78
God Stats
1W - 2L
1,461 SR
Queue Stats
5W - 10L
1,376 Elo+
Party 2
Eset
Eset
Stund89
Eset
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bunnii x
Izanami
17
7 / 3 / 4
14,213
646
11,927
17,073
7,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Equanexy
King Arthur
18
3 / 4 / 12
14,316
651
5,660
19,403
18,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Hallowed x
Scylla
19
8 / 7 / 7
15,521
706
19,566
22,735
8,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CORYDARULA
Cernunnos
8
0 / 8 / 2
10,726
488
1,878
9,316
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Soupie_
Cthulhu
17
6 / 2 / 7
14,428
656
11,486
17,732
17,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
Stund89
Eset
18
7 / 8 / 5
14,722
669
21,199
21,989
7,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
18
Kills
13
14
Deaths
18
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bunnii x
Izanami
7
3
4
3
L
Cernunnos
CORYDARULA
Cernunnos
0
8
2
0.13
W
King Arthur
Equanexy
King Arthur
3
4
12
2.25
W
Scylla
Hallowed x
Scylla
8
7
7
1.64
L
Cthulhu
Soupie_
Cthulhu
6
2
7
4.75
L
Eset
Stund89
Eset
7
8
5
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,153
Damage
34,563
59,211
Taken
49,037
34,878
Mitigated
28,644
15,058
Healing
5,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bunnii x
Izanami
11,927
7,523
0
4,144
17,073
7,008
2,316
8,407
8,666
0
116,600
L
Cernunnos
CORYDARULA
Cernunnos
1,878
1,005
111
156
9,316
3,561
875
1,649
7,667
0
10,707
W
King Arthur
Equanexy
King Arthur
5,660
985
558
2,114
19,403
18,914
386
8,815
10,588
0
38,610
W
Scylla
Hallowed x
Scylla
19,566
2,186
0
8,242
22,735
8,956
1,159
16,934
5,801
90,087
0
L
Cthulhu
Soupie_
Cthulhu
11,486
440
6
903
17,732
17,483
1,104
7,646
10,086
51,081
0
L
Eset
Stund89
Eset
21,199
1,108
112
4,487
21,989
7,600
988
10,342
11,647
79,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,050
Gold Earned
39,876
253
Minions Killed
171
0
Camps Cleared
0
1,125,458
Distance Traveled
906,600
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,213
646
123
6
0
355,128
5
L
Cernunnos
10,726
488
17
1
0
142,712
0
W
King Arthur
14,316
651
55
3
0
410,165
0
W
Scylla
15,521
706
75
3
0
360,165
2
L
Cthulhu
14,428
656
58
3
0
420,770
0
L
Eset
14,722
669
96
4
0
343,118
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role