Player Matchup

Sun Wukong
Sun Wukong
CoakMachine
Sun Wukong
Level 116
God Stats
5W - 7L
1,708 SR
Queue Stats
233W - 218L
1,491 Elo+
Solo
Neith
Neith
NightSNIPER609
Neith
Level 10
God Stats
1W - 2L
1,442 SR
Queue Stats
1W - 5L
1,394 Elo+
Party 1
Geb
Geb
RuneFox
Geb
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 36L
1,590 Elo+
Party 1
Ra
Ra
Sausageinyobutt
Ra
Level 78
God Stats
0W - 2L
1,209 SR
Queue Stats
3W - 4L
1,561 Elo+
Party 1
Mercury
Mercury
m dudey
Mercury
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 28L
1,699 Elo+
Party 1
Team Averages
Level 99
1,472 SR
1,547 Elo+

VS

Team Averages
Level 98
1,548 SR
1,543 Elo+
Vamana
Vamana
AtticusBadacus
Vamana
Level 153
God Stats
15W - 15L
1,755 SR
Queue Stats
331W - 272L
1,629 Elo+
Party 2
Zeus
Zeus
Brain Hemorage
Zeus
Level 160
God Stats
9W - 4L
1,286 SR
Queue Stats
1,559W - 1,422L
1,570 Elo+
Party 2
Awilix
Awilix
MrSkunk4202340
Awilix
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
h20sonicjr
Hachiman
Level 80
God Stats
6W - 4L
1,554 SR
Queue Stats
211W - 205L
1,477 Elo+
Party 3
Tiamat
Tiamat
rkhadland
Tiamat
Level 97
God Stats
40W - 27L
1,648 SR
Queue Stats
276W - 269L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoakMachine
Sun Wukong
10
1 / 4 / 0
5,729
521
6,581
10,766
5,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 2
4,821
438
1,881
5,508
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
8
1 / 3 / 0
5,429
494
3,036
8,352
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 1 / 0
5,490
499
970
3,356
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
m dudey
Mercury
10
2 / 1 / 1
5,873
534
3,589
7,686
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
7,235
658
7,119
8,211
3,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
2 / 1 / 2
6,479
589
3,899
3,689
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 0 / 2
6,904
628
4,041
4,564
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
h20sonicjr
Hachiman
10
2 / 2 / 1
6,019
547
4,730
5,034
1,448
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
rkhadland
Tiamat
10
1 / 0 / 4
6,084
553
2,868
4,976
2,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
11
11
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
2
1
2
3
L
Sun Wukong
CoakMachine
Sun Wukong
1
4
0
0.25
W
2
0
2
3
L
0
2
2
0.5
L
Geb
1
3
0
0.33
L
0
1
0
0
W
Hachiman
h20sonicjr
Hachiman
2
2
1
1.25
L
Mercury
m dudey
Mercury
2
1
1
2.5
W
Tiamat
rkhadland
Tiamat
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,057
Damage
22,657
35,668
Taken
26,474
15,655
Mitigated
9,931
8,419
Healing
11,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,119
3,438
0
4,278
8,211
3,508
0
502
7,709
0
42,509
W
3,899
471
0
396
3,689
1,027
0
526
3,163
36,194
0
L
Sun Wukong
CoakMachine
Sun Wukong
6,581
1,612
0
2,497
10,766
5,308
0
869
9,897
0
30,974
W
4,041
1,628
0
2,641
4,564
1,579
0
455
4,109
0
45,329
L
1,881
913
0
1,655
5,508
1,474
0
1,744
3,764
0
14,156
L
Geb
3,036
238
0
2,062
8,352
5,294
0
1,635
6,717
15,199
0
L
970
217
511
1,194
3,356
1,107
338
1,648
1,708
34,827
0
W
Hachiman
h20sonicjr
Hachiman
4,730
2,292
0
1,943
5,034
1,448
728
1,057
3,977
0
28,006
L
Mercury
m dudey
Mercury
3,589
1,077
0
500
7,686
2,472
0
871
6,815
0
32,115
W
Tiamat
rkhadland
Tiamat
2,868
643
0
2,595
4,976
2,369
68
1,466
3,510
25,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,342
Gold Earned
32,721
275
Minions Killed
359
0
Camps Cleared
0
1,046,487
Distance Traveled
1,078,115
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,235
658
91
8
0
237,592
2
W
Zeus
6,479
589
74
7
0
183,741
2
L
Sun Wukong
5,729
521
67
6
0
197,466
0
W
Awilix
6,904
628
104
9
0
253,834
3
L
Neith
4,821
438
32
3
0
167,506
1
L
Geb
5,429
494
29
3
0
211,951
5
L
Ra
5,490
499
83
8
0
197,764
0
W
Hachiman
6,019
547
55
5
0
190,915
4
L
Mercury
5,873
534
64
6
0
271,800
2
W
Tiamat
6,084
553
35
3
0
212,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role