Player Matchup

Sol
Sol
Bonchsicle
Sol
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
71W - 99L
1,352 Elo+
Party 1
Ganesha
Ganesha
Gorilla_Mitts
Ganesha
Level 142
God Stats
17W - 22L
1,460 SR
Queue Stats
137W - 147L
1,508 Elo+
Party 1
Medusa
Medusa
Und3rThund3r88
Medusa
Level 58
God Stats
10W - 16L
1,317 SR
Queue Stats
34W - 47L
1,330 Elo+
Party 1
Team Averages
Level 114
1,426 SR
1,397 Elo+

VS

Team Averages
Level 62
1,547 SR
1,351 Elo+
Ra
Ra
ChompDeez
Ra
Level 10
God Stats
13W - 13L
1,523 SR
Queue Stats
219W - 242L
1,361 Elo+
Solo
Kuzenbo
Kuzenbo
JOCKEY RIDER989
Kuzenbo
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,235 Elo+
Solo
Fenrir
Fenrir
Nocoat
Fenrir
Level 99
God Stats
16W - 15L
1,619 SR
Queue Stats
419W - 390L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 6
11,030
735
11,634
10,851
4,233
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
13
0 / 3 / 13
9,236
616
6,835
9,744
8,060
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
7 / 1 / 7
10,618
708
13,024
8,327
3,536
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
8,524
568
6,311
10,346
3,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 6 / 3
9,034
602
6,317
14,379
14,489
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Nocoat
Fenrir
12
5 / 3 / 2
10,416
694
7,848
12,264
5,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
15
Kills
7
7
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
L
0
6
4
0.33
W
Ganesha
0
3
13
2.17
L
2
6
3
0.58
L
Fenrir
Nocoat
Fenrir
5
3
2
2
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,493
Damage
20,476
28,922
Taken
36,989
15,829
Mitigated
23,418
8,315
Healing
6,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,634
2,167
790
4,099
10,851
4,233
804
3,607
7,244
45,157
0
L
6,311
861
500
1,353
10,346
3,297
0
5,920
4,426
37,009
0
W
Ganesha
6,835
74
1,107
867
9,744
8,060
245
4,604
5,140
31,376
0
L
6,317
1,293
716
1,669
14,379
14,489
0
5,804
8,575
26,373
0
L
Fenrir
Nocoat
Fenrir
7,848
1,983
0
2,197
12,264
5,632
0
6,790
5,474
0
16,578
W
13,024
6,281
879
573
8,327
3,536
936
4,469
3,858
0
43,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,884
Gold Earned
27,974
172
Minions Killed
113
0
Camps Cleared
0
796,027
Distance Traveled
741,096
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,030
735
71
5
0
244,526
4
L
Ra
8,524
568
65
4
0
212,013
3
W
Ganesha
9,236
616
8
1
0
277,364
0
L
Kuzenbo
9,034
602
36
2
0
244,860
2
L
Fenrir
10,416
694
12
1
0
284,223
1
W
Medusa
10,618
708
93
6
0
274,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role