Player Matchup

Loki
Loki
BobyTheVirgin
Loki
Level 3
God Stats
4W - 5L
1,506 SR
Queue Stats
4W - 6L
1,611 Elo+
Party 2
Eset
Eset
DeusOfMakina
Eset
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,611 Elo+
Party 2
Bellona
Bellona
Meezouk
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,611 Elo+
Party 2
Chernobog
Chernobog
MegaloLeLow
Chernobog
Level 3
God Stats
1W - 1L
1,405 SR
Queue Stats
1W - 2L
1,611 Elo+
Party 2
Cthulhu
Cthulhu
orokoo
Cthulhu
Level 54
God Stats
0W - 1L
1,787 SR
Queue Stats
3W - 7L
1,487 Elo+
Party 2
Team Averages
Level 13
1,540 SR
1,586 Elo+

VS

Team Averages
Level 16
1,498 SR
1,442 Elo+
Yemoja
Yemoja
Fantagiro111
Yemoja
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,674 Elo+
Solo
Amaterasu
Amaterasu
Lahokus2000
Amaterasu
Level 4
God Stats
2W - 1L
1,532 SR
Queue Stats
3W - 4L
1,449 Elo+
Solo
Zhong Kui
Zhong Kui
MrGreeens1
Zhong Kui
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,285 Elo+
Solo
Discordia
Discordia
ToiletSaucy
Discordia
Level 39
God Stats
9W - 5L
1,655 SR
Queue Stats
483W - 497L
1,434 Elo+
Party 1
Nemesis
Nemesis
Youri-9_10
Nemesis
Level 20
God Stats
8W - 10L
1,302 SR
Queue Stats
38W - 52L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 4
10,527
479
8,613
15,937
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
4 / 9 / 1
9,887
449
7,507
11,645
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Meezouk
Bellona
15
2 / 4 / 1
9,398
427
3,346
13,574
10,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chernobog
MegaloLeLow
Chernobog
11
0 / 8 / 6
7,713
351
3,766
13,445
4,015
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
orokoo
Cthulhu
12
4 / 7 / 6
8,692
395
10,510
14,361
11,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
5 / 2 / 8
10,250
466
8,461
11,575
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amaterasu
Lahokus2000
Amaterasu
15
7 / 6 / 6
10,370
471
10,852
18,635
12,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
MrGreeens1
Zhong Kui
11
1 / 3 / 0
8,348
379
2,813
5,481
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
ToiletSaucy
Discordia
20
15 / 0 / 2
13,343
607
18,767
6,324
2,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Youri-9_10
Nemesis
17
3 / 2 / 5
10,434
474
5,252
11,807
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
13
Kills
31
32
Deaths
13
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
L
4
9
1
0.5
W
Yemoja
5
2
8
4.5
W
Amaterasu
Lahokus2000
Amaterasu
7
6
6
1.67
L
Bellona
Meezouk
Bellona
2
4
1
0.63
L
Chernobog
MegaloLeLow
Chernobog
0
8
6
0.38
W
Zhong Kui
MrGreeens1
Zhong Kui
1
3
0
0.33
W
Discordia
ToiletSaucy
Discordia
15
0
2
16
W
Nemesis
Youri-9_10
Nemesis
3
2
5
2.75
L
Cthulhu
orokoo
Cthulhu
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,742
Damage
46,145
68,962
Taken
53,822
36,396
Mitigated
30,254
9,072
Healing
9,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,613
2,914
0
4,836
15,937
5,698
0
1,424
14,513
0
83,558
L
7,507
842
804
510
11,645
3,821
309
7,459
4,186
48,779
0
W
Yemoja
8,461
1,773
1,797
1,204
11,575
6,184
568
4,379
6,818
37,352
0
W
Amaterasu
Lahokus2000
Amaterasu
10,852
4,511
0
2,982
18,635
12,805
0
7,160
11,015
0
64,051
L
Bellona
Meezouk
Bellona
3,346
1,113
0
1,488
13,574
10,864
999
5,870
7,704
0
35,967
L
Chernobog
MegaloLeLow
Chernobog
3,766
1,599
0
0
13,445
4,015
907
8,150
5,295
0
26,194
W
Zhong Kui
MrGreeens1
Zhong Kui
2,813
1,109
0
843
5,481
3,863
754
0
5,481
27,117
4,120
W
Discordia
ToiletSaucy
Discordia
18,767
934
0
2,269
6,324
2,285
0
2,452
3,595
100,408
0
W
Nemesis
Youri-9_10
Nemesis
5,252
2,754
0
192
11,807
5,117
50
2,856
8,896
0
67,298
L
Cthulhu
orokoo
Cthulhu
10,510
916
389
1,045
14,361
11,998
123
6,853
7,508
24,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,217
Gold Earned
52,745
420
Minions Killed
496
0
Camps Cleared
0
1,888,178
Distance Traveled
1,840,546
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,527
479
132
6
0
415,683
1
L
Eset
9,887
449
122
6
0
364,567
0
W
Yemoja
10,250
466
50
2
0
400,888
0
W
Amaterasu
10,370
471
82
4
0
419,513
3
L
Bellona
9,398
427
85
4
0
373,208
1
L
Chernobog
7,713
351
54
2
0
344,548
0
W
Zhong Kui
8,348
379
66
3
0
171,475
2
W
Discordia
13,343
607
170
8
0
416,424
1
W
Nemesis
10,434
474
128
6
0
432,246
2
L
Cthulhu
8,692
395
27
1
0
390,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role