Player Matchup

Gilgamesh
Gilgamesh
Akiza12
Gilgamesh
Level 141
God Stats
12W - 6L
1,610 SR
Queue Stats
122W - 93L
1,611 Elo+
Party 3
Ah Puch
Ah Puch
Asesin32
Ah Puch
Level 34
God Stats
5W - 4L
1,587 SR
Queue Stats
165W - 151L
1,619 Elo+
Party 3
Chronos
Chronos
BronzePlajer
Chronos
Level 93
God Stats
2W - 1L
1,722 SR
Queue Stats
85W - 105L
1,492 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DEADlovag
Tsukuyomi
Level 46
God Stats
20W - 12L
1,619 SR
Queue Stats
41W - 33L
1,557 Elo+
Party 1
Khepri
Khepri
pepejuanalberto
Khepri
Level 106
God Stats
9W - 2L
1,871 SR
Queue Stats
106W - 87L
1,592 Elo+
Party 3
Team Averages
Level 84
1,682 SR
1,574 Elo+

VS

Team Averages
Level 35
1,543 SR
1,518 Elo+
Tiamat
Tiamat
Draenin
Tiamat
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Jaackz
Hera
Level 44
God Stats
7W - 5L
1,506 SR
Queue Stats
38W - 35L
1,547 Elo+
Party 2
Bacchus
Bacchus
Lockkyo
Bacchus
Level 44
God Stats
9W - 12L
1,567 SR
Queue Stats
82W - 74L
1,537 Elo+
Party 2
Jing Wei
Jing Wei
LoclacOeuf
Jing Wei
Level 7
God Stats
3W - 1L
1,722 SR
Queue Stats
6W - 4L
1,512 Elo+
Party 2
Da Ji
Da Ji
Syver
Da Ji
Level 46
God Stats
3W - 10L
1,421 SR
Queue Stats
78W - 88L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Akiza12
Gilgamesh
17
6 / 4 / 7
11,301
595
12,361
22,487
19,981
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Asesin32
Ah Puch
16
4 / 3 / 7
10,522
554
10,849
10,648
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
BronzePlajer
Chronos
17
6 / 0 / 9
10,987
578
11,188
9,987
3,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
DEADlovag
Tsukuyomi
18
14 / 2 / 6
12,066
635
16,924
16,503
7,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 2 / 10
10,541
555
5,638
11,774
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Draenin
Tiamat
17
5 / 7 / 0
10,312
543
9,151
15,776
9,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
Jaackz
Hera
13
0 / 7 / 2
8,314
438
5,536
10,674
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Lockkyo
Bacchus
14
2 / 4 / 5
8,977
472
6,184
16,715
12,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
LoclacOeuf
Jing Wei
16
0 / 8 / 3
9,836
518
5,262
14,823
5,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Syver
Da Ji
14
4 / 9 / 2
9,295
489
9,670
15,570
5,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
35
Kills
11
11
Deaths
35
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Akiza12
Gilgamesh
6
4
7
2.38
W
Ah Puch
Asesin32
Ah Puch
4
3
7
2.5
W
Chronos
BronzePlajer
Chronos
6
0
9
10.5
W
Tsukuyomi
DEADlovag
Tsukuyomi
14
2
6
8.5
L
Tiamat
Draenin
Tiamat
5
7
0
0.71
L
Hera
Jaackz
Hera
0
7
2
0.14
L
Bacchus
Lockkyo
Bacchus
2
4
5
1.13
L
Jing Wei
LoclacOeuf
Jing Wei
0
8
3
0.19
L
Da Ji
Syver
Da Ji
4
9
2
0.56
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,960
Damage
35,803
71,399
Taken
73,558
46,754
Mitigated
35,374
20,467
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Akiza12
Gilgamesh
12,361
2,118
0
3,422
22,487
19,981
0
8,432
14,055
7,417
62,935
W
Ah Puch
Asesin32
Ah Puch
10,849
368
0
2,441
10,648
3,873
944
6,589
4,059
71,725
0
W
Chronos
BronzePlajer
Chronos
11,188
4,047
0
5,785
9,987
3,844
2,038
1,196
8,791
76,159
0
W
Tsukuyomi
DEADlovag
Tsukuyomi
16,924
4,132
0
5,535
16,503
7,002
1,840
3,664
12,839
0
85,508
L
Tiamat
Draenin
Tiamat
9,151
1,828
0
3,451
15,776
9,375
683
3,164
12,612
58,399
0
L
Hera
Jaackz
Hera
5,536
2,447
0
740
10,674
3,303
213
5,363
5,311
44,872
0
L
Bacchus
Lockkyo
Bacchus
6,184
737
1,129
2,404
16,715
12,212
0
8,872
7,843
31,346
0
L
Jing Wei
LoclacOeuf
Jing Wei
5,262
4,512
453
2,380
14,823
5,014
1,032
7,464
7,359
0
64,640
L
Da Ji
Syver
Da Ji
9,670
3,259
0
3,025
15,570
5,470
0
4,125
11,445
0
44,309
W
5,638
896
0
3,284
11,774
12,054
303
3,773
8,001
34,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,417
Gold Earned
46,734
534
Minions Killed
470
0
Camps Cleared
0
1,832,752
Distance Traveled
1,731,744
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,301
595
121
6
0
371,244
0
W
Ah Puch
10,522
554
127
7
0
339,241
1
W
Chronos
10,987
578
129
7
0
352,774
6
W
Tsukuyomi
12,066
635
113
6
0
408,152
5
L
Tiamat
10,312
543
125
7
0
322,064
0
L
Hera
8,314
438
106
6
0
325,452
3
L
Bacchus
8,977
472
43
2
0
388,672
3
L
Jing Wei
9,836
518
126
7
0
327,074
0
L
Da Ji
9,295
489
70
4
0
368,482
8
W
Khepri
10,541
555
44
2
0
361,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role