Player Matchup

Medusa
Medusa
CorZ24
Medusa
Level 41
God Stats
20W - 20L
1,472 SR
Queue Stats
115W - 149L
1,342 Elo+
Solo
Sol
Sol
SilencedMystic
Sol
Level 156
God Stats
0W - 1L
1,650 SR
Queue Stats
267W - 172L
1,701 Elo+
Party 2
Tyr
Tyr
xKoto5750x
Tyr
Level 25
God Stats
1W - 1L
1,833 SR
Queue Stats
31W - 18L
1,649 Elo+
Party 2
Team Averages
Level 74
1,652 SR
1,564 Elo+

VS

Team Averages
Level 58
1,515 SR
1,662 Elo+
Tiamat
Tiamat
asenisama
Tiamat
Level 5
God Stats
2W - 1L
1,308 SR
Queue Stats
3W - 2L
1,262 Elo+
Solo
Tsukuyomi
Tsukuyomi
davidproplayer
Tsukuyomi
Level 141
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 46L
1,862 Elo+
Party 1
Sobek
Sobek
halkselpotrillo
Sobek
Level 28
God Stats
4W - 0L
1,737 SR
Queue Stats
152W - 93L
1,864 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CorZ24
Medusa
11
2 / 7 / 4
8,737
624
7,214
10,928
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
12 / 3 / 4
11,851
847
19,616
14,553
5,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 7 / 12
10,218
730
8,437
15,044
13,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
asenisama
Tiamat
11
1 / 7 / 10
9,509
679
5,286
11,740
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
davidproplayer
Tsukuyomi
16
13 / 5 / 4
12,694
907
22,048
13,346
6,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 5 / 13
11,075
791
6,509
18,847
22,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
44
17
Kills
17
17
Deaths
17
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
CorZ24
Medusa
2
7
4
0.57
L
12
3
4
4.67
W
Tiamat
asenisama
Tiamat
1
7
10
0.86
W
Tsukuyomi
davidproplayer
Tsukuyomi
13
5
4
3
W
3
5
13
1.9
L
3
7
12
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,267
Damage
33,843
40,525
Taken
43,933
23,112
Mitigated
36,186
11,720
Healing
6,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CorZ24
Medusa
7,214
3,065
0
1,217
10,928
4,009
360
3,144
7,784
0
38,251
L
19,616
7,344
0
8,271
14,553
5,267
2,765
3,307
11,246
61,639
0
W
Tiamat
asenisama
Tiamat
5,286
956
0
840
11,740
7,849
669
5,703
6,037
18,926
0
W
Tsukuyomi
davidproplayer
Tsukuyomi
22,048
6,483
0
2,121
13,346
6,010
2,187
4,989
8,357
0
66,605
W
6,509
777
0
3,898
18,847
22,327
392
8,974
9,873
18,300
0
L
8,437
2,293
0
2,232
15,044
13,836
94
5,372
9,672
0
21,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,806
Gold Earned
33,278
163
Minions Killed
127
0
Camps Cleared
0
685,505
Distance Traveled
737,304
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,737
624
56
4
0
234,812
1
L
Sol
11,851
847
89
6
0
216,924
0
W
Tiamat
9,509
679
19
1
0
217,982
3
W
Tsukuyomi
12,694
907
82
6
0
261,898
0
W
Sobek
11,075
791
26
2
0
257,424
0
L
Tyr
10,218
730
18
1
0
233,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role