Player Matchup

Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ReverseDrew
Fenrir
Level 6
God Stats
0W - 2L
1,304 SR
Queue Stats
0W - 8L
1,045 Elo+
Solo
Chang'e
Chang'e
xCHUNKYAYAx
Chang'e
Level 33
God Stats
5W - 4L
1,615 SR
Queue Stats
272W - 281L
1,422 Elo+
Party 1
Team Averages
Level 54
1,473 SR
1,322 Elo+

VS

Team Averages
Level 73
1,466 SR
1,468 Elo+
Ymir
Ymir
ClassyCanadian-
Ymir
Level 95
God Stats
1W - 2L
1,581 SR
Queue Stats
65W - 69L
1,549 Elo+
Party 2
Cupid
Cupid
Tomgirlrobot
Cupid
Level 25
God Stats
2W - 2L
1,284 SR
Queue Stats
173W - 260L
1,345 Elo+
Solo
Chaac
Chaac
Wrath_of_Gengar
Chaac
Level 100
God Stats
4W - 1L
1,535 SR
Queue Stats
21W - 21L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 4 / 6
8,417
701
9,910
15,744
13,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
8
0 / 9 / 4
7,155
596
2,932
10,676
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chang'e
xCHUNKYAYAx
Chang'e
11
6 / 3 / 2
9,205
767
8,761
12,286
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 7
9,935
828
15,561
12,889
9,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 5
7,675
640
3,769
4,944
1,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
7 / 3 / 3
9,495
791
11,613
11,693
7,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
7
Kills
16
16
Deaths
8
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
6
1
W
8
4
7
2.88
L
Fenrir
0
9
4
0.22
W
1
1
5
3.5
W
7
3
3
2.83
L
Chang'e
xCHUNKYAYAx
Chang'e
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,603
Damage
30,943
38,706
Taken
29,526
20,959
Mitigated
18,182
10,921
Healing
5,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,910
1,745
0
4,724
15,744
13,837
43
5,446
10,298
0
41,848
W
15,561
4,068
0
194
12,889
9,001
0
4,208
8,162
39,261
0
L
Fenrir
2,932
712
0
1,140
10,676
3,455
120
5,716
4,960
0
5,855
W
3,769
2,809
556
738
4,944
1,483
1,143
665
3,993
0
19,654
W
11,613
3,939
0
3,823
11,693
7,698
212
3,197
8,047
0
33,063
L
Chang'e
xCHUNKYAYAx
Chang'e
8,761
819
1,795
3,262
12,286
3,667
0
4,475
7,811
22,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,777
Gold Earned
27,105
107
Minions Killed
114
0
Camps Cleared
0
596,314
Distance Traveled
625,236
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,417
701
62
5
0
230,352
1
W
Ymir
9,935
828
51
4
0
202,120
1
L
Fenrir
7,155
596
5
0
0
154,000
0
W
Cupid
7,675
640
32
3
0
221,065
1
W
Chaac
9,495
791
31
3
0
202,051
2
L
Chang'e
9,205
767
40
3
0
211,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role