Player Matchup

Ares
Ares
BorisGT411
Ares
Level 27
God Stats
3W - 10L
1,450 SR
Queue Stats
27W - 41L
1,275 Elo+
Solo
Zhong Kui
Zhong Kui
Doctah_Gamz
Zhong Kui
Level 29
God Stats
4W - 1L
1,830 SR
Queue Stats
125W - 137L
1,395 Elo+
Solo
Nu Wa
Nu Wa
GreenPokemon2009
Nu Wa
Level 29
God Stats
3W - 2L
1,684 SR
Queue Stats
325W - 436L
1,268 Elo+
Solo
Medusa
Medusa
Rafa maximof
Medusa
Level 6
God Stats
6W - 6L
1,500 SR
Queue Stats
67W - 81L
1,161 Elo+
Solo
Sun Wukong
Sun Wukong
pontedeacuerdo
Sun Wukong
Level 29
God Stats
11W - 8L
1,508 SR
Queue Stats
116W - 113L
1,398 Elo+
Solo
Team Averages
Level 24
1,594 SR
1,299 Elo+

VS

Team Averages
Level 19
1,514 SR
1,298 Elo+
Bacchus
Bacchus
Invento__
Bacchus
Level 13
God Stats
1W - 2L
1,662 SR
Queue Stats
3W - 10L
1,224 Elo+
Party 1
Cupid
Cupid
JujuFazendeira
Cupid
Level 10
God Stats
5W - 11L
1,337 SR
Queue Stats
7W - 15L
1,201 Elo+
Party 1
Jormungandr
Jormungandr
Mr_Ms_Illusion
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,384 Elo+
Solo
Discordia
Discordia
X_Hiro_002
Discordia
Level 18
God Stats
2W - 3L
1,580 SR
Queue Stats
9W - 18L
1,281 Elo+
Party 1
Tiamat
Tiamat
cronos765
Tiamat
Level 27
God Stats
22W - 24L
1,489 SR
Queue Stats
273W - 287L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
11,711
558
9,790
11,928
13,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Doctah_Gamz
Zhong Kui
18
7 / 0 / 5
11,607
553
11,226
12,741
9,924
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
9 / 6 / 4
11,498
548
15,391
11,444
4,529
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
14
2 / 4 / 2
8,944
426
2,049
9,552
4,979
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
pontedeacuerdo
Sun Wukong
19
7 / 0 / 3
12,122
577
9,881
13,699
15,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Invento__
Bacchus
13
4 / 6 / 1
8,356
398
7,431
13,895
7,860
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 5 / 1
5,866
279
215
5,603
1,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Mr_Ms_Illusion
Jormungandr
15
3 / 8 / 1
9,466
451
10,915
19,146
15,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
X_Hiro_002
Discordia
13
0 / 6 / 2
7,733
368
2,745
9,626
3,146
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
cronos765
Tiamat
15
3 / 5 / 3
8,923
425
10,122
15,925
8,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
30
Kills
10
10
Deaths
30
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
Zhong Kui
Doctah_Gamz
Zhong Kui
7
0
5
9.5
W
9
6
4
1.83
L
Bacchus
Invento__
Bacchus
4
6
1
0.75
L
0
5
1
0.1
L
Jormungandr
Mr_Ms_Illusion
Jormungandr
3
8
1
0.44
W
Medusa
2
4
2
0.75
L
Discordia
X_Hiro_002
Discordia
0
6
2
0.17
L
Tiamat
cronos765
Tiamat
3
5
3
0.9
W
Sun Wukong
pontedeacuerdo
Sun Wukong
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,337
Damage
31,428
59,364
Taken
64,195
48,691
Mitigated
37,153
14,286
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,790
869
0
924
11,928
13,559
1,381
6,794
5,016
53,408
0
W
Zhong Kui
Doctah_Gamz
Zhong Kui
11,226
1,015
0
7,956
12,741
9,924
1,494
4,889
7,770
77,878
0
W
15,391
2,694
322
1,994
11,444
4,529
3,310
7,364
3,472
57,425
0
L
Bacchus
Invento__
Bacchus
7,431
926
0
1,113
13,895
7,860
167
10,062
3,833
23,889
0
L
215
85
130
244
5,603
1,449
48
3,508
2,095
0
5,169
L
Jormungandr
Mr_Ms_Illusion
Jormungandr
10,915
4,343
0
3,046
19,146
15,825
195
9,080
10,066
61,198
0
W
Medusa
2,049
1,122
0
0
9,552
4,979
3,805
5,038
4,428
0
23,069
L
Discordia
X_Hiro_002
Discordia
2,745
306
0
1,212
9,626
3,146
729
4,039
5,587
34,249
0
L
Tiamat
cronos765
Tiamat
10,122
763
76
4,662
15,925
8,873
153
9,718
6,207
54,101
0
W
Sun Wukong
pontedeacuerdo
Sun Wukong
9,881
2,752
0
3,090
13,699
15,700
1,841
6,234
7,465
0
72,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,882
Gold Earned
40,344
541
Minions Killed
264
0
Camps Cleared
0
1,803,487
Distance Traveled
1,425,705
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,711
558
67
3
0
390,331
1
W
Zhong Kui
11,607
553
143
7
0
329,690
4
W
Nu Wa
11,498
548
111
5
0
323,886
0
L
Bacchus
8,356
398
32
2
0
310,606
3
L
Cupid
5,866
279
8
0
0
128,513
0
L
Jormungandr
9,466
451
96
5
0
342,020
1
W
Medusa
8,944
426
61
3
0
361,047
0
L
Discordia
7,733
368
51
2
0
324,427
2
L
Tiamat
8,923
425
77
4
0
320,139
1
W
Sun Wukong
12,122
577
159
8
0
398,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role