Player Matchup

Horus
Horus
FrostFox31
Horus
Level 105
God Stats
0W - 1L
1,259 SR
Queue Stats
5W - 12L
1,480 Elo+
Party 2
Nox
Nox
NamelessDivinity
Nox
Level 101
God Stats
4W - 3L
1,399 SR
Queue Stats
47W - 62L
1,532 Elo+
Party 2
Chaac
Chaac
essicran
Chaac
Level 116
God Stats
6W - 8L
1,506 SR
Queue Stats
23W - 27L
1,526 Elo+
Party 2
Team Averages
Level 107
1,388 SR
1,513 Elo+

VS

Team Averages
Level 116
1,511 SR
1,579 Elo+
Baron Samedi
Baron Samedi
InvictaRelic
Baron Samedi
Level 129
God Stats
4W - 1L
1,596 SR
Queue Stats
25W - 27L
1,544 Elo+
Party 1
Anhur
Anhur
Lil Hastur
Anhur
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 51L
1,528 Elo+
Party 1
Fenrir
Fenrir
ShinwaRonin
Fenrir
Level 119
God Stats
1W - 0L
1,438 SR
Queue Stats
18W - 15L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
0 / 1 / 2
6,432
585
2,722
12,009
8,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 1
7,049
641
8,797
6,762
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
essicran
Chaac
9
1 / 6 / 1
6,712
610
6,063
12,849
6,086
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
InvictaRelic
Baron Samedi
11
6 / 1 / 3
8,363
760
13,604
7,015
4,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
11
3 / 1 / 5
7,999
727
4,708
7,238
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
10
0 / 0 / 9
8,015
729
6,547
11,892
5,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
9
9
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Horus
0
1
2
1
W
Baron Samedi
InvictaRelic
Baron Samedi
6
1
3
7.5
W
Anhur
3
1
5
5.5
L
1
2
1
0.75
W
Fenrir
0
0
9
4.5
L
Chaac
essicran
Chaac
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,582
Damage
24,859
31,620
Taken
26,145
17,237
Mitigated
12,700
8,737
Healing
12,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,722
1,735
1,707
2,365
12,009
8,248
253
4,469
7,540
0
8,999
W
Baron Samedi
InvictaRelic
Baron Samedi
13,604
526
2,764
4,083
7,015
4,487
64
2,357
4,524
40,465
0
W
Anhur
4,708
2,573
0
1,246
7,238
2,454
44
2,677
4,331
0
25,695
L
8,797
284
0
250
6,762
2,903
336
3,826
2,936
33,005
0
W
Fenrir
6,547
1,376
0
4,490
11,892
5,759
315
3,331
8,287
0
20,037
L
Chaac
essicran
Chaac
6,063
506
576
3,839
12,849
6,086
300
5,325
7,524
0
23,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,193
Gold Earned
24,377
116
Minions Killed
116
0
Camps Cleared
0
631,632
Distance Traveled
630,851
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,432
585
14
1
0
224,622
0
W
Baron Samedi
8,363
760
47
4
0
211,363
4
W
Anhur
7,999
727
44
4
0
204,386
2
L
Nox
7,049
641
77
7
0
197,756
1
W
Fenrir
8,015
729
25
2
0
215,102
0
L
Chaac
6,712
610
25
2
0
209,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role