Player Matchup

He Bo
He Bo
AthIete
He Bo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,663 Elo+
Solo
Gilgamesh
Gilgamesh
Breadguzz
Gilgamesh
Level 158
God Stats
22W - 9L
1,724 SR
Queue Stats
95W - 58L
1,708 Elo+
Party 2
Serqet
Serqet
notmyproblem_
Serqet
Level 151
God Stats
4W - 5L
1,638 SR
Queue Stats
123W - 82L
1,600 Elo+
Party 2
Team Averages
Level 145
1,621 SR
1,657 Elo+

VS

Team Averages
Level 124
1,680 SR
1,657 Elo+
Hercules
Hercules
Chelo921
Hercules
Level 143
God Stats
1W - 2L
1,713 SR
Queue Stats
429W - 302L
1,696 Elo+
Party 1
Kuzenbo
Kuzenbo
Nerincool
Kuzenbo
Level 88
God Stats
1W - 2L
1,546 SR
Queue Stats
165W - 121L
1,639 Elo+
Party 1
Gilgamesh
Gilgamesh
carfla
Gilgamesh
Level 141
God Stats
5W - 2L
1,780 SR
Queue Stats
443W - 311L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AthIete
He Bo
17
10 / 3 / 11
13,433
746
22,074
12,962
7,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Breadguzz
Gilgamesh
16
6 / 3 / 15
13,738
763
16,090
17,032
11,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
8 / 5 / 12
13,088
727
14,267
14,007
11,432
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chelo921
Hercules
12
4 / 10 / 3
10,959
609
10,106
25,900
15,866
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
Nerincool
Kuzenbo
14
4 / 7 / 6
12,160
676
10,284
18,151
17,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
carfla
Gilgamesh
16
3 / 7 / 7
12,754
709
10,433
16,348
12,571
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
24
Kills
11
11
Deaths
24
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
AthIete
He Bo
10
3
11
5.17
W
Gilgamesh
Breadguzz
Gilgamesh
6
3
15
4.5
L
Hercules
Chelo921
Hercules
4
10
3
0.55
L
Kuzenbo
Nerincool
Kuzenbo
4
7
6
1
L
Gilgamesh
carfla
Gilgamesh
3
7
7
0.93
W
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,431
Damage
30,823
44,001
Taken
60,399
30,796
Mitigated
45,682
8,645
Healing
6,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AthIete
He Bo
22,074
1,294
0
4,821
12,962
7,850
800
3,617
9,120
81,079
0
W
Gilgamesh
Breadguzz
Gilgamesh
16,090
3,602
0
3,290
17,032
11,514
416
4,303
12,454
12,795
42,626
L
Hercules
Chelo921
Hercules
10,106
2,443
0
2,689
25,900
15,866
0
10,529
14,675
0
29,681
L
Kuzenbo
Nerincool
Kuzenbo
10,284
2,340
0
3,299
18,151
17,245
0
7,609
10,083
36,620
0
L
Gilgamesh
carfla
Gilgamesh
10,433
1,595
0
495
16,348
12,571
0
6,886
8,725
0
39,043
W
14,267
3,234
0
534
14,007
11,432
1,786
1,863
12,044
0
32,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,259
Gold Earned
35,873
186
Minions Killed
138
0
Camps Cleared
0
1,020,869
Distance Traveled
969,601
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,433
746
94
5
0
319,551
0
W
Gilgamesh
13,738
763
53
3
0
343,286
1
L
Hercules
10,959
609
30
2
0
312,614
0
L
Kuzenbo
12,160
676
48
3
0
312,247
4
L
Gilgamesh
12,754
709
60
3
0
344,740
3
W
Serqet
13,088
727
39
2
0
358,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role