Player Matchup

Chernobog
Chernobog
Gold V
Divectrix
Chernobog
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Gold III
IImRedMamba
Ravana
Gold III
Level 119
God Stats
4W - 6L
1,168 SR
Queue Stats
95W - 96L
1,577 MMR
Solo
Ares
Ares
Gold II
Jorgexld
Ares
Gold II
Level 159
God Stats
13W - 11L
1,657 SR
Queue Stats
243W - 235L
1,570 MMR
Solo
King Arthur
King Arthur
Gold V
Redwoodchair
King Arthur
Gold V
Level 56
God Stats
48W - 49L
1,642 SR
Queue Stats
119W - 118L
1,700 MMR
Party 1
Ra
Ra
Gold III
djmehrer
Ra
Gold III
Level 160
God Stats
4W - 10L
1,545 SR
Queue Stats
736W - 756L
1,577 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,503 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,524 SR
1,566 MMR
Artio
Artio
Gold II
DivineVampyr
Artio
Gold II
Level 140
God Stats
2W - 1L
1,486 SR
Queue Stats
174W - 172L
1,573 MMR
Solo
Agni
Agni
Gold II
DrakFaster
Agni
Gold II
Level 159
God Stats
8W - 5L
1,646 SR
Queue Stats
97W - 105L
1,573 MMR
Solo
Rama
Rama
Gold II
Lycatic
Rama
Gold II
Level 156
God Stats
19W - 18L
1,487 SR
Queue Stats
599W - 596L
1,597 MMR
Solo
Hercules
Hercules
Silver I
TLee
Hercules
Silver I
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,587 MMR
Solo
Arachne
Arachne
Gold II
mundoViventem
Arachne
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Divectrix
Chernobog
17
3 / 5 / 3
10,806
540
9,975
16,584
8,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
20
3 / 2 / 2
11,763
588
7,252
8,961
6,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
15
4 / 3 / 5
10,192
510
10,512
18,549
19,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Redwoodchair
King Arthur
9
1 / 3 / 0
7,595
380
3,528
7,165
3,094
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
1 / 5 / 0
10,644
532
9,809
11,188
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaTiamatSetTsukuyomiApollo

VS

Bans
Guan YuJanusCthulhuGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 8
10,993
550
3,798
14,358
7,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
3 / 3 / 10
11,250
563
10,371
9,603
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Lycatic
Rama
18
5 / 2 / 2
11,782
589
13,095
13,969
5,200
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
TLee
Hercules
17
4 / 2 / 7
10,523
526
7,283
14,358
10,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
17
3 / 4 / 4
10,990
550
7,781
19,661
9,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
12
Kills
18
18
Deaths
14
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Divectrix
Chernobog
3
5
3
0.9
W
3
3
8
2.33
W
3
3
10
2.67
L
Ravana
3
2
2
2
L
Ares
4
3
5
2.17
W
Rama
Lycatic
Rama
5
2
2
3
L
King Arthur
Redwoodchair
King Arthur
1
3
0
0.33
W
Hercules
TLee
Hercules
4
2
7
3.75
L
1
5
0
0.2
W
Arachne
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,076
Damage
42,328
62,447
Taken
71,949
43,438
Mitigated
36,145
13,455
Healing
26,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Divectrix
Chernobog
9,975
7,402
0
5,047
16,584
8,216
796
1,224
15,292
0
87,958
W
3,798
575
490
2,397
14,358
7,746
374
7,604
6,487
16,891
0
W
10,371
843
174
2,746
9,603
3,477
1,063
3,767
5,702
84,043
0
L
Ravana
7,252
1,483
0
1,102
8,961
6,845
0
2,020
6,896
0
104,707
L
Ares
10,512
439
0
2,429
18,549
19,996
0
6,192
12,303
24,955
0
W
Rama
Lycatic
Rama
13,095
10,324
0
5,548
13,969
5,200
2,068
4,740
9,201
0
84,471
L
King Arthur
Redwoodchair
King Arthur
3,528
317
0
1,306
7,165
3,094
29
0
6,920
0
19,829
W
Hercules
TLee
Hercules
7,283
2,366
0
4,161
14,358
10,617
964
4,928
9,333
0
48,707
L
9,809
367
363
3,208
11,188
5,287
0
4,829
6,334
92,933
0
W
Arachne
7,781
4,913
0
10,544
19,661
9,105
369
4,782
14,789
0
79,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,000
Gold Earned
55,538
593
Minions Killed
537
0
Camps Cleared
0
1,633,183
Distance Traveled
1,916,744
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,806
540
138
7
0
320,896
4
W
Artio
10,993
550
27
1
0
398,483
2
W
Agni
11,250
563
131
7
0
380,810
4
L
Ravana
11,763
588
205
10
0
411,300
0
L
Ares
10,192
510
22
1
0
363,641
6
W
Rama
11,782
589
148
7
0
367,411
5
L
King Arthur
7,595
380
44
2
0
179,991
2
W
Hercules
10,523
526
93
5
0
395,934
8
L
Ra
10,644
532
184
9
0
357,355
1
W
Arachne
10,990
550
138
7
0
374,106
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role