Player Matchup

Jing Wei
Jing Wei
Iconiq Smurf
Jing Wei
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,638 Elo+
Party 2
Bakasura
Bakasura
PhonedAlpaca57
Bakasura
Level 28
God Stats
11W - 6L
1,928 SR
Queue Stats
155W - 158L
1,522 Elo+
Solo
Tiamat
Tiamat
SlimSwivel
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,645 Elo+
Solo
Kuzenbo
Kuzenbo
SoulReaperBoy14
Kuzenbo
Level 26
God Stats
11W - 7L
1,834 SR
Queue Stats
322W - 315L
1,556 Elo+
Solo
Thor
Thor
iLogiqz
Thor
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,653 Elo+
Party 2
Team Averages
Level 16
1,652 SR
1,603 Elo+

VS

Team Averages
Level 43
1,622 SR
1,586 Elo+
Sun Wukong
Sun Wukong
Dany_3746
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,461 Elo+
Party 1
Olorun
Olorun
TsukiruZero
Olorun
Level 28
God Stats
3W - 2L
1,933 SR
Queue Stats
303W - 261L
1,670 Elo+
Party 3
Gilgamesh
Gilgamesh
Ynglkappen
Gilgamesh
Level 28
God Stats
2W - 2L
1,557 SR
Queue Stats
5W - 7L
1,670 Elo+
Party 3
Ra
Ra
bubby-peach
Ra
Level 7
God Stats
2W - 4L
1,270 SR
Queue Stats
12W - 10L
1,458 Elo+
Party 1
Terra
Terra
mildesmosesduer
Terra
Level 29
God Stats
2W - 1L
1,849 SR
Queue Stats
390W - 303L
1,672 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Iconiq Smurf
Jing Wei
20
4 / 4 / 9
13,945
516
21,565
21,524
9,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
20
3 / 3 / 4
12,829
475
6,206
16,370
8,580
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiamat
SlimSwivel
Tiamat
17
1 / 10 / 2
10,954
406
9,272
19,326
12,660
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 4 / 7
12,193
452
11,082
27,652
43,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
iLogiqz
Thor
20
5 / 5 / 3
13,456
498
9,121
25,276
11,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dany_3746
Sun Wukong
20
2 / 3 / 14
13,049
483
19,362
29,064
26,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
19
1 / 7 / 4
12,733
472
8,590
18,735
7,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Ynglkappen
Gilgamesh
20
10 / 2 / 5
14,479
536
20,057
17,528
20,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
6 / 2 / 7
13,953
517
13,591
9,632
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 4 / 11
14,453
535
17,616
23,539
31,395
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
67
18
Kills
26
26
Deaths
18
25
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dany_3746
Sun Wukong
2
3
14
3
L
Jing Wei
Iconiq Smurf
Jing Wei
4
4
9
2.13
L
Bakasura
3
3
4
1.67
L
Tiamat
SlimSwivel
Tiamat
1
10
2
0.2
L
5
4
7
2.13
W
Olorun
1
7
4
0.43
W
Gilgamesh
Ynglkappen
Gilgamesh
10
2
5
6.25
W
6
2
7
4.75
L
Thor
iLogiqz
Thor
5
5
3
1.3
W
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,246
Damage
79,216
110,148
Taken
98,498
85,893
Mitigated
90,033
29,385
Healing
34,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dany_3746
Sun Wukong
19,362
4,231
0
8,637
29,064
26,683
762
4,574
24,350
10,907
95,916
L
Jing Wei
Iconiq Smurf
Jing Wei
21,565
17,310
0
8,850
21,524
9,641
661
7,879
13,254
0
116,853
L
Bakasura
6,206
4,148
0
6,372
16,370
8,580
223
6,387
9,853
0
50,112
L
Tiamat
SlimSwivel
Tiamat
9,272
1,399
0
5,046
19,326
12,660
104
8,553
10,330
52,416
0
L
11,082
3,403
0
3,019
27,652
43,142
0
9,590
17,392
32,639
0
W
Olorun
8,590
3,164
174
7,021
18,735
7,434
6,561
5,346
13,123
76,182
0
W
Gilgamesh
Ynglkappen
Gilgamesh
20,057
5,448
0
3,111
17,528
20,012
2,243
4,328
12,850
0
110,726
W
13,591
1,294
1,332
2,274
9,632
4,509
627
2,352
6,790
74,447
0
L
Thor
iLogiqz
Thor
9,121
470
0
6,098
25,276
11,870
0
8,666
16,149
0
103,919
W
17,616
3,632
3,552
8,701
23,539
31,395
732
3,754
19,785
83,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,377
Gold Earned
68,667
570
Minions Killed
726
0
Camps Cleared
0
2,447,155
Distance Traveled
2,606,225
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,049
483
112
4
0
533,734
5
L
Jing Wei
13,945
516
165
6
0
462,120
3
L
Bakasura
12,829
475
132
5
0
602,001
0
L
Tiamat
10,954
406
79
3
0
416,854
0
L
Kuzenbo
12,193
452
32
1
0
492,537
7
W
Olorun
12,733
472
154
6
0
418,590
3
W
Gilgamesh
14,479
536
161
6
0
571,169
5
W
Ra
13,953
517
163
6
0
563,932
0
L
Thor
13,456
498
162
6
0
473,643
2
W
Terra
14,453
535
136
5
0
518,800
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role