Player Matchup

Janus
Janus
DuncanSpaceMAN
Janus
Level 55
God Stats
9W - 16L
1,394 SR
Queue Stats
44W - 48L
1,510 Elo+
Party 3
Tiamat
Tiamat
FirsthandBobcat
Tiamat
Level 70
God Stats
12W - 8L
1,693 SR
Queue Stats
39W - 35L
1,559 Elo+
Party 3
Bakasura
Bakasura
Gecko DB
Bakasura
Level 87
God Stats
5W - 5L
1,524 SR
Queue Stats
48W - 42L
1,550 Elo+
Party 3
Neith
Neith
Osmgam3r28
Neith
Level 65
God Stats
10W - 13L
1,542 SR
Queue Stats
141W - 133L
1,515 Elo+
Party 3
Ymir
Ymir
TwiggyBunion1
Ymir
Level 12
God Stats
2W - 0L
1,790 SR
Queue Stats
2W - 6L
1,275 Elo+
Party 3
Team Averages
Level 58
1,588 SR
1,482 Elo+

VS

Team Averages
Level 63
1,542 SR
1,494 Elo+
Chernobog
Chernobog
 
Chernobog
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BigGucciGrain
Janus
Level 72
God Stats
9W - 10L
1,512 SR
Queue Stats
259W - 244L
1,505 Elo+
Party 2
Cabrakan
Cabrakan
BigGucciSosa73
Cabrakan
Level 39
God Stats
29W - 39L
1,441 SR
Queue Stats
141W - 156L
1,401 Elo+
Party 2
Hun Batz
Hun Batz
HomicideHothead
Hun Batz
Level 97
God Stats
9W - 5L
1,728 SR
Queue Stats
328W - 287L
1,540 Elo+
Party 1
Guan Yu
Guan Yu
HomicideTribing
Guan Yu
Level 47
God Stats
3W - 4L
1,528 SR
Queue Stats
221W - 195L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 5
9,610
686
10,940
6,887
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 2
8,132
581
7,614
7,743
7,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bakasura
Gecko DB
Bakasura
14
3 / 2 / 7
8,116
580
4,663
7,612
2,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
13
4 / 2 / 3
7,474
534
7,417
7,556
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
0 / 1 / 3
6,549
468
685
5,601
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
2 / 3 / 1
6,877
491
5,614
7,999
2,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 2
7,497
536
3,454
10,123
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
11
0 / 2 / 3
6,746
482
1,643
6,912
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
14
3 / 4 / 5
7,988
571
8,282
11,056
4,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 3 / 0
6,924
495
3,264
12,883
10,200
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
18
Kills
8
8
Deaths
18
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
3
1
0.83
L
2
6
2
0.5
L
Cabrakan
0
2
3
0.75
W
8
2
5
5.25
W
3
1
2
4
W
Bakasura
Gecko DB
Bakasura
3
2
7
3.25
L
Hun Batz
3
4
5
1.38
L
1
3
0
0.33
W
Neith
4
2
3
2.75
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,319
Damage
22,257
35,399
Taken
48,973
17,512
Mitigated
26,474
14,766
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
5,614
3,699
0
3,000
7,999
2,908
684
2,758
5,095
0
47,177
L
3,454
112
0
1,110
10,123
3,581
682
4,863
5,061
48,622
0
L
Cabrakan
1,643
272
0
1,662
6,912
5,606
248
973
5,857
18,661
0
W
10,940
2,540
46
3,161
6,887
2,078
483
2,841
4,046
59,312
0
W
7,614
988
0
4,852
7,743
7,772
712
0
7,743
45,693
0
W
Bakasura
Gecko DB
Bakasura
4,663
3,394
0
1,432
7,612
2,551
0
521
7,091
0
31,996
L
Hun Batz
8,282
3,178
0
140
11,056
4,179
0
2,646
8,091
0
62,757
L
3,264
198
244
3,688
12,883
10,200
0
7,536
4,866
0
35,219
W
Neith
7,417
2,653
0
3,619
7,556
2,301
590
1,272
6,284
0
50,106
W
685
62
0
1,656
5,601
2,810
140
463
5,138
11,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,881
Gold Earned
36,032
397
Minions Killed
430
0
Camps Cleared
0
1,296,509
Distance Traveled
1,248,239
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,877
491
99
7
0
221,474
2
L
Janus
7,497
536
101
7
0
236,743
3
L
Cabrakan
6,746
482
34
2
0
246,124
0
W
Janus
9,610
686
126
9
0
270,308
0
W
Tiamat
8,132
581
87
6
0
238,964
2
W
Bakasura
8,116
580
78
6
0
301,313
4
L
Hun Batz
7,988
571
113
8
0
298,107
1
L
Guan Yu
6,924
495
83
6
0
245,791
4
W
Neith
7,474
534
85
6
0
230,506
3
W
Ymir
6,549
468
21
2
0
255,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role