Player Matchup

Mercury
Mercury
BooImAGhOst08
Mercury
Level 28
God Stats
7W - 6L
1,583 SR
Queue Stats
86W - 70L
1,640 Elo+
Party 1
Anhur
Anhur
CaChamp23
Anhur
Level 25
God Stats
0W - 1L
1,837 SR
Queue Stats
1W - 2L
1,295 Elo+
Solo
Ra
Ra
QuantamLeap
Ra
Level 11
God Stats
5W - 5L
1,600 SR
Queue Stats
11W - 13L
1,478 Elo+
Party 1
Amaterasu
Amaterasu
Regicide5
Amaterasu
Level 16
God Stats
15W - 14L
1,620 SR
Queue Stats
128W - 146L
1,430 Elo+
Solo
Tyr
Tyr
bluebird27
Tyr
Level 8
God Stats
4W - 6L
1,454 SR
Queue Stats
80W - 78L
1,469 Elo+
Solo
Team Averages
Level 18
1,619 SR
1,462 Elo+

VS

Team Averages
Level 24
1,552 SR
1,505 Elo+
Tyr
Tyr
Dulce544
Tyr
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Pigust77
Kukulkan
Level 38
God Stats
23W - 22L
1,474 SR
Queue Stats
35W - 38L
1,496 Elo+
Party 2
King Arthur
King Arthur
TTrizle
King Arthur
Level 29
God Stats
3W - 0L
1,864 SR
Queue Stats
126W - 67L
1,671 Elo+
Solo
Freya
Freya
pops28
Freya
Level 7
God Stats
1W - 3L
1,185 SR
Queue Stats
4W - 4L
1,314 Elo+
Solo
Nemesis
Nemesis
superfruit88
Nemesis
Level 23
God Stats
13W - 5L
1,739 SR
Queue Stats
121W - 105L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
6
0 / 2 / 0
4,374
437
1,224
5,783
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Boots

Boots

+6%
Movement Speed

Anhur
CaChamp23
Anhur
8
2 / 1 / 0
5,111
511
4,268
3,788
854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 3 / 0
4,900
490
2,939
3,736
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Regicide5
Amaterasu
6
0 / 5 / 0
4,121
412
3,283
7,442
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 1
4,473
447
2,303
6,481
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,341
534
924
4,441
1,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
Pigust77
Kukulkan
10
0 / 0 / 2
5,307
531
1,156
1,854
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
TTrizle
King Arthur
11
7 / 0 / 1
6,480
648
9,020
7,650
3,544
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
pops28
Freya
8
0 / 2 / 3
5,168
517
1,994
5,109
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
superfruit88
Nemesis
10
6 / 0 / 1
6,124
612
5,435
5,960
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
14
14
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
0
2
0
0
L
Anhur
CaChamp23
Anhur
2
1
0
2
W
1
0
1
1.5
W
Kukulkan
Pigust77
Kukulkan
0
0
2
1
L
0
3
0
0
L
Amaterasu
Regicide5
Amaterasu
0
5
0
0
W
King Arthur
TTrizle
King Arthur
7
0
1
7.5
L
0
3
1
0.17
W
Freya
pops28
Freya
0
2
3
0.75
W
Nemesis
superfruit88
Nemesis
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,017
Damage
18,529
27,230
Taken
25,014
8,115
Mitigated
8,439
7,910
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
1,224
453
0
1,720
5,783
1,534
0
330
5,413
0
12,345
L
Anhur
CaChamp23
Anhur
4,268
2,720
0
2,019
3,788
854
0
598
3,190
0
18,545
W
924
87
0
1,029
4,441
1,193
0
229
4,166
0
14,056
W
Kukulkan
Pigust77
Kukulkan
1,156
112
0
0
1,854
653
274
599
1,195
23,628
0
L
2,939
416
97
456
3,736
1,140
0
818
2,804
19,848
0
L
Amaterasu
Regicide5
Amaterasu
3,283
1,704
0
1,884
7,442
2,400
0
112
7,330
0
10,430
W
King Arthur
TTrizle
King Arthur
9,020
978
0
2,822
7,650
3,544
0
911
6,691
0
38,360
L
2,303
215
0
1,734
6,481
2,187
0
1,138
5,343
0
10,970
W
Freya
pops28
Freya
1,994
880
0
1,774
5,109
1,073
0
301
4,764
20,219
0
W
Nemesis
superfruit88
Nemesis
5,435
2,977
0
2,936
5,960
1,976
0
599
5,259
0
32,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,979
Gold Earned
28,420
177
Minions Killed
270
0
Camps Cleared
0
947,948
Distance Traveled
989,889
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,374
437
33
3
0
179,758
1
L
Anhur
5,111
511
46
5
0
178,848
2
W
Tyr
5,341
534
21
2
0
214,010
3
W
Kukulkan
5,307
531
54
5
0
190,347
1
L
Ra
4,900
490
53
5
0
207,102
4
L
Amaterasu
4,121
412
24
2
0
179,366
1
W
King Arthur
6,480
648
75
8
0
187,351
1
L
Tyr
4,473
447
21
2
0
202,874
2
W
Freya
5,168
517
47
5
0
182,109
1
W
Nemesis
6,124
612
73
7
0
216,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role