Player Matchup

Danzaburou
Danzaburou
Silver I
CrazyArtGradd
Danzaburou
Silver I
Level 160
God Stats
25W - 19L
1,508 SR
Queue Stats
536W - 546L
1,207 MMR
Solo
Fenrir
Fenrir
Gold IV
MaziXPompa
Fenrir
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
RoldDarl
Merlin
Silver I
Level 100
God Stats
11W - 10L
1,596 SR
Queue Stats
271W - 293L
1,222 MMR
Solo
Ymir
Ymir
Silver III
TheCasado
Ymir
Silver III
Level 103
God Stats
5W - 5L
1,500 SR
Queue Stats
67W - 79L
984 MMR
Party 1
Osiris
Osiris
Silver I
prorrexx99
Osiris
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,521 SR
1,283 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 93
1,527 SR
1,263 MMR
Jormungandr
Jormungandr
Gold V
ElxTa
Jormungandr
Gold V
Level 102
God Stats
1W - 3L
1,802 SR
Queue Stats
157W - 166L
1,336 MMR
Party 2
Chiron
Chiron
Gold V
TimmyTwoStep
Chiron
Gold V
Level 108
God Stats
7W - 7L
1,260 SR
Queue Stats
287W - 284L
1,244 MMR
Party 2
Susano
Susano
Silver II
Whayes
Susano
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Bronze III
apzhe
Olorun
Bronze III
Level 46
God Stats
2W - 2L
1,538 SR
Queue Stats
2W - 13L
1,171 MMR
Solo
Hercules
Hercules
Silver II
iiyousefii
Hercules
Silver II
Level 104
God Stats
23W - 16L
1,534 SR
Queue Stats
149W - 151L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrazyArtGradd
Danzaburou
18
6 / 1 / 4
11,588
610
13,872
17,936
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
MaziXPompa
Fenrir
18
5 / 3 / 5
11,253
592
9,585
14,782
7,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
RoldDarl
Merlin
18
4 / 3 / 6
10,800
568
9,947
8,821
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
14
5 / 3 / 7
10,169
535
7,004
11,198
8,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
prorrexx99
Osiris
15
1 / 4 / 1
9,677
509
12,974
15,751
13,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaSetTiamatTsukuyomiApollo

VS

Bans
JanusSun WukongAwilixCu ChulainnScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ElxTa
Jormungandr
16
2 / 1 / 2
9,675
509
10,676
14,158
14,702
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
17
5 / 3 / 0
10,246
539
15,139
13,467
4,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
Whayes
Susano
15
5 / 5 / 2
9,461
498
6,647
13,270
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
apzhe
Olorun
12
0 / 7 / 2
7,638
402
2,627
14,579
4,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
iiyousefii
Hercules
12
2 / 5 / 4
9,100
479
8,506
18,615
8,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
21
Kills
14
14
Deaths
21
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CrazyArtGradd
Danzaburou
6
1
4
8
L
Jormungandr
ElxTa
Jormungandr
2
1
2
3
W
Fenrir
MaziXPompa
Fenrir
5
3
5
2.5
W
Merlin
RoldDarl
Merlin
4
3
6
2.33
W
Ymir
5
3
7
2.83
L
Chiron
5
3
0
1.67
L
Susano
Whayes
Susano
5
5
2
1.2
L
Olorun
apzhe
Olorun
0
7
2
0.14
L
Hercules
iiyousefii
Hercules
2
5
4
0.8
W
Osiris
prorrexx99
Osiris
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,382
Damage
43,595
68,488
Taken
74,089
38,755
Mitigated
38,392
23,782
Healing
20,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CrazyArtGradd
Danzaburou
13,872
8,753
0
11,356
17,936
6,172
1,690
206
17,730
0
86,890
L
Jormungandr
ElxTa
Jormungandr
10,676
2,732
0
5,751
14,158
14,702
82
356
13,130
66,058
0
W
Fenrir
MaziXPompa
Fenrir
9,585
2,296
0
7,557
14,782
7,918
0
2,465
12,317
0
80,614
W
Merlin
RoldDarl
Merlin
9,947
697
403
1,968
8,821
3,367
0
1,941
6,880
87,087
0
W
Ymir
7,004
1,308
0
380
11,198
8,140
0
960
10,238
24,473
0
L
Chiron
15,139
4,844
607
3,743
13,467
4,983
0
1,502
11,922
0
87,867
L
Susano
Whayes
Susano
6,647
1,529
0
3,619
13,270
4,904
0
2,107
11,063
0
49,579
L
Olorun
apzhe
Olorun
2,627
1,013
180
3,383
14,579
4,820
0
5,097
9,457
35,872
0
L
Hercules
iiyousefii
Hercules
8,506
2,010
0
3,521
18,615
8,983
245
7,961
10,629
0
26,850
W
Osiris
prorrexx99
Osiris
12,974
4,005
0
2,118
15,751
13,158
0
7,731
8,020
72
62,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,487
Gold Earned
46,120
593
Minions Killed
503
0
Camps Cleared
0
1,748,628
Distance Traveled
1,729,588
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,588
610
142
7
0
343,295
1
L
Jormungandr
9,675
509
138
7
0
346,574
3
W
Fenrir
11,253
592
145
8
0
358,543
10
W
Merlin
10,800
568
154
8
0
337,206
1
W
Ymir
10,169
535
25
1
0
362,338
9
L
Chiron
10,246
539
156
8
0
335,125
8
L
Susano
9,461
498
95
5
0
342,959
5
L
Olorun
7,638
402
81
4
0
314,195
5
L
Hercules
9,100
479
33
2
0
390,735
2
W
Osiris
9,677
509
127
7
0
347,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role