Player Matchup

Janus
Janus
FernanT
Janus
Level 124
God Stats
19W - 19L
1,568 SR
Queue Stats
402W - 394L
1,581 Elo+
Party 1
Freya
Freya
Karry1124
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Sebillasxd2
Mulan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
dicooo134
Xing Tian
Level 148
God Stats
2W - 5L
1,351 SR
Queue Stats
164W - 175L
1,574 Elo+
Party 1
Thanatos
Thanatos
effeww
Thanatos
Level 139
God Stats
5W - 4L
1,679 SR
Queue Stats
338W - 329L
1,528 Elo+
Solo
Team Averages
Level 133
1,520 SR
1,537 Elo+

VS

Team Averages
Level 103
1,718 SR
1,636 Elo+
Medusa
Medusa
Ablueduck
Medusa
Level 129
God Stats
6W - 4L
1,806 SR
Queue Stats
319W - 295L
1,607 Elo+
Solo
Thor
Thor
Hydra54223
Thor
Level 68
God Stats
9W - 4L
1,766 SR
Queue Stats
561W - 419L
1,695 Elo+
Party 2
Artio
Artio
Myzery27
Artio
Level 53
God Stats
37W - 33L
1,521 SR
Queue Stats
651W - 505L
1,698 Elo+
Party 2
Agni
Agni
ObeyTheLlamas
Agni
Level 145
God Stats
11W - 2L
1,795 SR
Queue Stats
134W - 122L
1,605 Elo+
Solo
Izanami
Izanami
thebladeknight
Izanami
Level 119
God Stats
27W - 12L
1,705 SR
Queue Stats
166W - 135L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FernanT
Janus
13
1 / 3 / 1
7,789
487
4,390
5,550
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
Karry1124
Freya
13
0 / 3 / 0
7,931
496
2,421
6,401
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
4 / 2 / 1
9,269
579
8,304
12,133
9,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
dicooo134
Xing Tian
12
1 / 3 / 2
7,244
453
3,406
11,237
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
effeww
Thanatos
11
1 / 8 / 0
7,050
441
3,761
16,066
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ablueduck
Medusa
16
6 / 0 / 6
10,166
635
9,485
6,434
2,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 0 / 7
8,766
548
7,229
8,864
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
Myzery27
Artio
12
2 / 0 / 10
8,042
503
5,079
11,714
9,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 6
7,879
492
5,931
6,923
2,693
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 5 / 1
9,247
578
5,023
8,712
3,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
7
Kills
18
19
Deaths
7
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
Ablueduck
Medusa
6
0
6
9
L
Janus
FernanT
Janus
1
3
1
0.5
W
5
0
7
8.5
L
Freya
Karry1124
Freya
0
3
0
0
W
Artio
Myzery27
Artio
2
0
10
7
W
2
2
6
2.5
L
4
2
1
2.25
L
Xing Tian
dicooo134
Xing Tian
1
3
2
0.67
L
Thanatos
effeww
Thanatos
1
8
0
0.13
W
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,282
Damage
32,747
51,387
Taken
42,647
25,471
Mitigated
20,714
20,590
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Ablueduck
Medusa
9,485
5,336
0
3,821
6,434
2,610
1,113
2,012
4,382
0
73,297
L
Janus
FernanT
Janus
4,390
697
0
1,078
5,550
1,656
0
2,118
3,432
58,952
0
W
7,229
2,494
0
639
8,864
3,197
18
1,595
7,185
0
58,547
L
Freya
Karry1124
Freya
2,421
1,152
0
2,650
6,401
1,881
808
377
6,024
40,143
0
W
Artio
Myzery27
Artio
5,079
474
735
4,472
11,714
9,158
102
3,590
8,020
16,044
0
W
5,931
755
0
1,591
6,923
2,693
1,383
2,454
4,403
49,819
0
L
8,304
1,412
0
4,348
12,133
9,423
0
218
11,915
0
56,280
L
Xing Tian
dicooo134
Xing Tian
3,406
375
0
3,496
11,237
7,449
0
3,404
7,833
14,060
0
L
Thanatos
effeww
Thanatos
3,761
1,105
0
9,018
16,066
5,062
0
4,893
11,173
0
45,598
W
5,023
3,728
0
1,419
8,712
3,056
0
272
8,440
0
50,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,283
Gold Earned
44,100
452
Minions Killed
478
0
Camps Cleared
0
1,378,569
Distance Traveled
1,494,180
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,166
635
139
9
0
291,430
4
L
Janus
7,789
487
153
10
0
271,139
2
W
Thor
8,766
548
92
6
0
318,356
2
L
Freya
7,931
496
93
6
0
232,008
3
W
Artio
8,042
503
26
2
0
321,772
9
W
Agni
7,879
492
94
6
0
281,874
2
L
Mulan
9,269
579
114
7
0
302,146
3
L
Xing Tian
7,244
453
11
1
0
327,227
7
L
Thanatos
7,050
441
81
5
0
246,049
2
W
Izanami
9,247
578
127
8
0
280,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role