Player Matchup

Bacchus
Bacchus
Krocta
Bacchus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Stronger94
Izanami
Level 49
God Stats
81W - 65L
1,530 SR
Queue Stats
222W - 253L
1,408 Elo+
Party 3
Janus
Janus
apzhe
Janus
Level 46
God Stats
1W - 2L
1,509 SR
Queue Stats
122W - 167L
1,382 Elo+
Solo
Hel
Hel
iElectra
Hel
Level 79
God Stats
23W - 25L
1,488 SR
Queue Stats
580W - 657L
1,397 Elo+
Party 1
Loki
Loki
mandalorian77
Loki
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 56
1,506 SR
1,437 Elo+

VS

Team Averages
Level 76
1,446 SR
1,373 Elo+
Set
Set
Magago
Set
Level 45
God Stats
25W - 24L
1,491 SR
Queue Stats
122W - 192L
1,345 Elo+
Party 2
Kuzenbo
Kuzenbo
Runnermax
Kuzenbo
Level 59
God Stats
4W - 2L
1,530 SR
Queue Stats
310W - 415L
1,359 Elo+
Party 2
Baba Yaga
Baba Yaga
Sharodin
Baba Yaga
Level 142
God Stats
2W - 0L
1,676 SR
Queue Stats
196W - 205L
1,409 Elo+
Solo
Loki
Loki
fiduzeh
Loki
Level 79
God Stats
8W - 24L
1,076 SR
Queue Stats
297W - 368L
1,384 Elo+
Party 2
Izanami
Izanami
ziul666
Izanami
Level 57
God Stats
113W - 129L
1,456 SR
Queue Stats
246W - 365L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Krocta
Bacchus
12
2 / 2 / 2
8,090
449
3,207
11,560
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Stronger94
Izanami
14
2 / 4 / 3
8,420
468
9,119
12,339
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
apzhe
Janus
13
2 / 4 / 1
8,310
462
7,013
8,544
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 2
8,769
487
6,877
12,550
7,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 2
8,535
474
5,251
12,065
3,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Magago
Set
16
9 / 1 / 7
9,729
541
10,397
10,650
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Runnermax
Kuzenbo
14
2 / 2 / 7
8,274
460
3,574
10,520
7,734
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baba Yaga
Sharodin
Baba Yaga
15
4 / 2 / 5
9,240
513
10,224
10,403
4,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Loki
fiduzeh
Loki
17
4 / 2 / 5
10,057
559
6,950
12,982
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ziul666
Izanami
14
1 / 2 / 7
8,546
475
9,202
10,058
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
9
Kills
20
20
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Krocta
Bacchus
2
2
2
1.5
W
Set
Magago
Set
9
1
7
12.5
W
Kuzenbo
Runnermax
Kuzenbo
2
2
7
2.75
W
Baba Yaga
Sharodin
Baba Yaga
4
2
5
3.25
L
Izanami
Stronger94
Izanami
2
4
3
0.88
L
Janus
apzhe
Janus
2
4
1
0.63
W
Loki
fiduzeh
Loki
4
2
5
3.25
L
2
5
2
0.6
L
1
5
2
0.4
W
Izanami
ziul666
Izanami
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,467
Damage
40,347
57,058
Taken
54,613
30,177
Mitigated
25,299
15,249
Healing
15,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Krocta
Bacchus
3,207
276
353
2,077
11,560
11,343
256
3,617
7,770
13,424
0
W
Set
Magago
Set
10,397
5,109
0
3,097
10,650
5,217
723
2,951
7,623
0
44,763
W
Kuzenbo
Runnermax
Kuzenbo
3,574
1,397
692
2,387
10,520
7,734
348
2,142
8,319
20,692
0
W
Baba Yaga
Sharodin
Baba Yaga
10,224
780
0
1,886
10,403
4,141
1,068
4,281
5,880
59,269
0
L
Izanami
Stronger94
Izanami
9,119
6,761
0
3,964
12,339
4,492
1,448
3,031
9,220
0
69,988
L
Janus
apzhe
Janus
7,013
655
0
230
8,544
2,584
0
3,333
4,963
44,913
0
W
Loki
fiduzeh
Loki
6,950
1,170
0
3,874
12,982
5,048
616
4,110
8,832
0
66,822
L
6,877
183
1,921
4,511
12,550
7,821
354
1,820
10,618
42,831
0
L
5,251
906
665
1,528
12,065
3,937
0
1,236
10,689
0
52,245
W
Izanami
ziul666
Izanami
9,202
5,750
486
2,907
10,058
3,159
1,005
3,136
6,862
0
62,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,124
Gold Earned
45,846
416
Minions Killed
476
0
Camps Cleared
0
1,595,638
Distance Traveled
1,689,165
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,090
449
23
1
0
319,214
8
W
Set
9,729
541
71
4
0
385,821
2
W
Kuzenbo
8,274
460
35
2
0
334,307
7
W
Baba Yaga
9,240
513
118
7
0
333,701
3
L
Izanami
8,420
468
132
7
0
283,716
4
L
Janus
8,310
462
82
5
0
305,909
4
W
Loki
10,057
559
134
7
0
354,475
1
L
Hel
8,769
487
80
4
0
321,574
6
L
Loki
8,535
474
99
6
0
365,225
0
W
Izanami
8,546
475
118
7
0
280,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role