Player Matchup

Heimdallr
Heimdallr
Masters
Aisart
Heimdallr
Masters
Level 158
God Stats
63W - 78L
1,629 SR
Queue Stats
757W - 708L
2,758 MMR
Solo
Fenrir
Fenrir
Masters
GetFisher
Fenrir
Masters
Level 160
God Stats
12W - 8L
1,697 SR
Queue Stats
140W - 114L
2,718 MMR
Solo
Cabrakan
Cabrakan
Masters
Tepelman
Cabrakan
Masters
Level 159
God Stats
20W - 17L
1,811 SR
Queue Stats
290W - 235L
3,180 MMR
Solo
King Arthur
King Arthur
Masters
TrevorsFatP0osi
King Arthur
Masters
Level 81
God Stats
7W - 10L
1,604 SR
Queue Stats
275W - 268L
2,650 MMR
Party 1
Hel
Hel
Masters
yanarossy
Hel
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 144
1,648 SR
2,561 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 125
1,661 SR
2,623 MMR
Rama
Rama
Masters
Alestromm
Rama
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sobek
Sobek
Masters
Xalvia
Sobek
Masters
Level 160
God Stats
18W - 13L
1,642 SR
Queue Stats
431W - 390L
2,526 MMR
Party 3
Osiris
Osiris
Masters
Yangler
Osiris
Masters
Level 160
God Stats
5W - 1L
1,500 SR
Queue Stats
125W - 113L
3,185 MMR
Party 2
Anhur
Anhur
Masters
kinshii
Anhur
Masters
Level 156
God Stats
3W - 1L
1,874 SR
Queue Stats
122W - 78L
3,214 MMR
Party 2
Raijin
Raijin
Masters
ÈmanuelKapusta
Raijin
Masters
Level 50
God Stats
2W - 0L
1,787 SR
Queue Stats
47W - 26L
2,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aisart
Heimdallr
10
0 / 6 / 1
6,182
515
6,696
8,892
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
GetFisher
Fenrir
11
2 / 3 / 0
6,601
550
3,148
8,204
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Tepelman
Cabrakan
10
1 / 5 / 1
6,089
507
4,290
9,295
5,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
TrevorsFatP0osi
King Arthur
13
3 / 2 / 0
7,144
595
8,075
13,963
7,709
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 6 / 1
5,456
455
1,767
8,586
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
JanusAthenaTiamat

VS

Bans
FafnirAphroditeDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
5 / 0 / 8
8,959
747
10,794
10,022
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Xalvia
Sobek
11
5 / 0 / 9
7,890
658
6,606
10,412
7,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Yangler
Osiris
13
0 / 2 / 1
7,181
598
7,105
8,467
7,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
kinshii
Anhur
13
3 / 2 / 1
7,476
623
2,476
8,385
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 2 / 4
8,666
722
8,181
5,492
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
22
22
Deaths
6
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Aisart
Heimdallr
0
6
1
0.08
W
Rama
5
0
8
9
L
Fenrir
GetFisher
Fenrir
2
3
0
0.67
L
Cabrakan
Tepelman
Cabrakan
1
5
1
0.3
L
King Arthur
TrevorsFatP0osi
King Arthur
3
2
0
1.5
W
Sobek
Xalvia
Sobek
5
0
9
9.5
W
Osiris
Yangler
Osiris
0
2
1
0.25
W
Anhur
kinshii
Anhur
3
2
1
1.75
L
0
6
1
0.08
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,976
Damage
35,162
48,940
Taken
42,778
21,564
Mitigated
23,582
11,202
Healing
15,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Aisart
Heimdallr
6,696
3,817
0
1,558
8,892
2,597
0
1,803
7,089
0
35,442
W
Rama
10,794
8,580
0
5,932
10,022
3,587
366
2,188
7,834
0
62,263
L
Fenrir
GetFisher
Fenrir
3,148
1,156
0
1,376
8,204
2,933
0
3,325
4,854
0
41,784
L
Cabrakan
Tepelman
Cabrakan
4,290
539
0
808
9,295
5,299
0
3,470
5,825
15,620
0
L
King Arthur
TrevorsFatP0osi
King Arthur
8,075
1,686
0
3,475
13,963
7,709
0
648
12,821
0
42,050
W
Sobek
Xalvia
Sobek
6,606
1,351
0
3,410
10,412
7,971
0
1,559
8,853
14,186
0
W
Osiris
Yangler
Osiris
7,105
2,397
0
3,022
8,467
7,596
0
0
8,467
0
45,781
W
Anhur
kinshii
Anhur
2,476
998
0
1,885
8,385
2,493
96
637
7,748
0
48,369
L
1,767
135
977
3,008
8,586
3,026
0
5,541
3,045
29,553
0
W
8,181
993
0
1,326
5,492
1,935
0
1,673
3,819
56,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,472
Gold Earned
40,172
311
Minions Killed
431
0
Camps Cleared
0
1,236,299
Distance Traveled
1,226,111
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,182
515
75
6
0
215,423
6
W
Rama
8,959
747
128
11
0
258,165
3
L
Fenrir
6,601
550
81
7
0
276,077
2
L
Cabrakan
6,089
507
18
2
0
231,048
3
L
King Arthur
7,144
595
86
7
0
263,995
1
W
Sobek
7,890
658
18
2
0
292,807
4
W
Osiris
7,181
598
84
7
0
241,287
1
W
Anhur
7,476
623
95
8
0
216,442
3
L
Hel
5,456
455
51
4
0
249,756
4
W
Raijin
8,666
722
106
9
0
217,410
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role