Player Matchup

Izanami
Izanami
Mahküm
Izanami
Level 14
God Stats
13W - 7L
1,740 SR
Queue Stats
42W - 49L
1,672 Elo+
Solo
Cthulhu
Cthulhu
RayquazaPlaza
Cthulhu
Level 25
God Stats
2W - 1L
1,271 SR
Queue Stats
47W - 34L
1,688 Elo+
Solo
Janus
Janus
SergeSelio
Janus
Level 69
God Stats
2W - 5L
1,201 SR
Queue Stats
310W - 276L
1,590 Elo+
Party 1
Bellona
Bellona
Varlhaam
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 13L
1,815 Elo+
Party 1
Vulcan
Vulcan
Μanticοre
Vulcan
Level 17
God Stats
6W - 4L
1,554 SR
Queue Stats
29W - 17L
1,643 Elo+
Solo
Team Averages
Level 26
1,453 SR
1,681 Elo+

VS

Team Averages
Level 24
1,641 SR
1,576 Elo+
Discordia
Discordia
DerAfghaner
Discordia
Level 16
God Stats
1W - 1L
1,860 SR
Queue Stats
85W - 83L
1,611 Elo+
Solo
Xing Tian
Xing Tian
FRIVAK
Xing Tian
Level 32
God Stats
52W - 49L
1,548 SR
Queue Stats
225W - 212L
1,417 Elo+
Party 2
Vamana
Vamana
JakeTheGrub
Vamana
Level 28
God Stats
4W - 4L
1,613 SR
Queue Stats
74W - 74L
1,490 Elo+
Solo
Medusa
Medusa
LESERPENTBLANC
Medusa
Level 22
God Stats
6W - 7L
1,405 SR
Queue Stats
128W - 126L
1,651 Elo+
Party 2
Hercules
Hercules
TowerTopple
Hercules
Level 22
God Stats
1W - 1L
1,777 SR
Queue Stats
61W - 37L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mahküm
Izanami
19
5 / 2 / 9
12,767
580
15,132
18,752
8,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
16
3 / 3 / 5
10,803
491
19,267
17,467
18,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
17
3 / 3 / 9
11,012
501
12,865
13,792
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Varlhaam
Bellona
17
10 / 7 / 15
12,515
569
16,129
21,756
18,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
20
11 / 1 / 8
13,308
605
29,809
10,772
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DerAfghaner
Discordia
9
0 / 4 / 2
7,209
328
3,423
7,233
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xing Tian
FRIVAK
Xing Tian
16
3 / 7 / 6
11,368
517
5,891
29,705
14,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Vamana
15
4 / 8 / 4
10,568
480
8,678
28,061
10,895
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
6 / 11 / 3
10,810
491
9,797
20,539
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
TowerTopple
Hercules
17
2 / 2 / 2
10,789
490
14,591
28,590
20,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
32
Kills
15
16
Deaths
32
46
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
DerAfghaner
Discordia
0
4
2
0.25
L
Xing Tian
FRIVAK
Xing Tian
3
7
6
0.86
L
Vamana
4
8
4
0.75
L
6
11
3
0.68
W
Izanami
Mahküm
Izanami
5
2
9
4.75
W
Cthulhu
3
3
5
1.83
W
Janus
3
3
9
2.5
L
Hercules
TowerTopple
Hercules
2
2
2
1.5
W
Bellona
Varlhaam
Bellona
10
7
15
2.5
W
Vulcan
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,202
Damage
42,380
82,539
Taken
114,128
54,650
Mitigated
54,262
22,298
Healing
34,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DerAfghaner
Discordia
3,423
426
0
2,103
7,233
2,080
31
4,439
2,554
22,713
0
L
Xing Tian
FRIVAK
Xing Tian
5,891
411
441
8,398
29,705
14,823
58
14,798
14,703
19,324
0
L
Vamana
8,678
3,446
0
2,704
28,061
10,895
0
16,903
10,696
462
52,678
L
9,797
3,499
0
3,365
20,539
6,205
195
8,414
11,958
0
56,827
W
Izanami
Mahküm
Izanami
15,132
9,730
0
10,109
18,752
8,288
5,884
987
17,687
0
126,269
W
Cthulhu
19,267
2,853
1,133
2,211
17,467
18,396
197
1,527
15,475
59,643
0
W
Janus
12,865
1,438
0
4,542
13,792
4,606
930
1,669
11,949
73,788
0
L
Hercules
TowerTopple
Hercules
14,591
4,632
0
16,998
28,590
20,259
0
16,743
11,050
415
74,993
W
Bellona
Varlhaam
Bellona
16,129
3,780
0
1,416
21,756
18,430
719
3,976
16,955
3,769
51,195
W
Vulcan
29,809
9,934
142
2,745
10,772
4,930
1,230
1,504
9,078
104,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,405
Gold Earned
50,744
617
Minions Killed
439
0
Camps Cleared
0
2,233,636
Distance Traveled
1,812,001
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,209
328
44
2
0
177,480
1
L
Xing Tian
11,368
517
34
2
0
445,534
5
L
Vamana
10,568
480
109
5
0
365,809
2
L
Medusa
10,810
491
92
4
0
385,823
7
W
Izanami
12,767
580
165
8
0
377,195
6
W
Cthulhu
10,803
491
109
5
0
475,693
1
W
Janus
11,012
501
113
5
0
456,211
0
L
Hercules
10,789
490
160
7
0
437,355
6
W
Bellona
12,515
569
74
3
0
467,110
3
W
Vulcan
13,308
605
156
7
0
457,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role