Player Matchup

Ravana
Ravana
BahonkerDonkers
Ravana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,636 Elo+
Solo
Merlin
Merlin
Merxy
Merlin
Level 29
God Stats
4W - 5L
1,360 SR
Queue Stats
80W - 94L
1,501 Elo+
Solo
Apollo
Apollo
OoferDoofer9
Apollo
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 32L
1,667 Elo+
Solo
Tiamat
Tiamat
TyagiG
Tiamat
Level 28
God Stats
13W - 5L
1,744 SR
Queue Stats
81W - 88L
1,468 Elo+
Party 1
Ah Puch
Ah Puch
WalterPurple
Ah Puch
Level 9
God Stats
5W - 1L
1,733 SR
Queue Stats
23W - 15L
1,567 Elo+
Party 1
Team Averages
Level 20
1,567 SR
1,568 Elo+

VS

Team Averages
Level 13
1,423 SR
1,634 Elo+
Medusa
Medusa
Mayks222
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,523 Elo+
Solo
Cthulhu
Cthulhu
NemesisQs
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,764 Elo+
Solo
King Arthur
King Arthur
StareInTheVoid
King Arthur
Level 18
God Stats
12W - 13L
1,385 SR
Queue Stats
57W - 52L
1,420 Elo+
Solo
Mercury
Mercury
xiiCentauri
Mercury
Level 17
God Stats
0W - 1L
1,232 SR
Queue Stats
6W - 6L
1,913 Elo+
Solo
Anubis
Anubis
Некрозис
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 2 / 8
7,843
654
8,557
8,248
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Merxy
Merlin
12
6 / 1 / 6
7,317
610
7,415
6,179
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
13
4 / 1 / 1
7,871
656
2,054
5,341
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
TyagiG
Tiamat
12
2 / 2 / 5
7,229
602
6,919
7,486
4,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
WalterPurple
Ah Puch
11
5 / 1 / 11
7,539
628
8,188
9,147
3,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mayks222
Medusa
9
2 / 6 / 0
5,998
500
5,639
7,324
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
NemesisQs
Cthulhu
9
3 / 4 / 3
6,443
537
6,295
9,879
6,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
StareInTheVoid
King Arthur
11
1 / 3 / 0
6,196
516
4,744
10,358
4,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
xiiCentauri
Mercury
8
1 / 7 / 1
5,852
488
2,967
8,560
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 7 / 1
5,494
458
4,428
9,896
4,540
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
27
Kills
7
7
Deaths
27
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
10
2
8
7
L
Medusa
Mayks222
Medusa
2
6
0
0.33
W
Merlin
Merxy
Merlin
6
1
6
9
L
Cthulhu
NemesisQs
Cthulhu
3
4
3
1.13
W
Apollo
4
1
1
4.5
L
King Arthur
StareInTheVoid
King Arthur
1
3
0
0.33
W
Tiamat
TyagiG
Tiamat
2
2
5
2.25
W
Ah Puch
WalterPurple
Ah Puch
5
1
11
10.5
L
Mercury
xiiCentauri
Mercury
1
7
1
0.21
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,133
Damage
24,073
36,401
Taken
46,017
13,880
Mitigated
20,009
14,637
Healing
6,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,557
2,482
0
3,058
8,248
3,003
0
2,070
6,025
0
36,804
L
Medusa
Mayks222
Medusa
5,639
3,097
0
0
7,324
2,227
0
3,750
3,446
0
22,437
W
Merlin
Merxy
Merlin
7,415
1,395
0
3,227
6,179
1,768
652
3,745
2,384
35,696
0
L
Cthulhu
NemesisQs
Cthulhu
6,295
789
0
1,280
9,879
6,339
0
4,824
4,819
13,511
0
W
Apollo
2,054
771
0
1,772
5,341
1,552
0
1,282
3,959
0
43,372
L
King Arthur
StareInTheVoid
King Arthur
4,744
484
0
1,360
10,358
4,312
0
4,366
5,713
0
37,537
W
Tiamat
TyagiG
Tiamat
6,919
651
0
2,915
7,486
4,288
0
628
6,792
40,030
0
W
Ah Puch
WalterPurple
Ah Puch
8,188
1,651
0
3,665
9,147
3,269
160
2,554
6,518
17,976
0
L
Mercury
xiiCentauri
Mercury
2,967
1,266
0
1,594
8,560
2,591
0
2,721
5,715
0
19,577
L
4,428
776
0
1,923
9,896
4,540
0
5,732
3,802
25,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,799
Gold Earned
29,983
342
Minions Killed
249
0
Camps Cleared
0
1,132,517
Distance Traveled
1,114,099
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,843
654
61
5
0
251,757
2
L
Medusa
5,998
500
52
4
0
219,926
2
W
Merlin
7,317
610
62
5
0
227,938
1
L
Cthulhu
6,443
537
21
2
0
231,520
0
W
Apollo
7,871
656
86
7
0
204,007
0
L
King Arthur
6,196
516
83
7
0
237,278
2
W
Tiamat
7,229
602
105
9
0
218,767
1
W
Ah Puch
7,539
628
28
2
0
230,048
1
L
Mercury
5,852
488
43
4
0
242,016
0
L
Anubis
5,494
458
50
4
0
183,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role