Player Matchup

Yemoja
Yemoja
K 4 Kezza
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,501 Elo+
Solo
Apollo
Apollo
LopusJ
Apollo
Level 19
God Stats
1W - 3L
1,271 SR
Queue Stats
120W - 105L
1,448 Elo+
Solo
Kumbhakarna
Kumbhakarna
Yyiz
Kumbhakarna
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,460 Elo+
Party 1
Artemis
Artemis
wuhufei
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,462 Elo+
Party 1
Merlin
Merlin
小猪肘子
Merlin
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,462 Elo+
Party 1
Team Averages
Level 11
1,454 SR
1,467 Elo+

VS

Team Averages
Level 20
1,566 SR
1,517 Elo+
Danzaburou
Danzaburou
DelsinRyder
Danzaburou
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 56L
1,324 Elo+
Solo
Bastet
Bastet
Ninjari
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,733 Elo+
Solo
Janus
Janus
OverlordEcchi
Janus
Level 18
God Stats
23W - 12L
1,627 SR
Queue Stats
175W - 131L
1,512 Elo+
Party 2
King Arthur
King Arthur
SawaiianZaddy
King Arthur
Level 21
God Stats
32W - 20L
1,669 SR
Queue Stats
101W - 86L
1,496 Elo+
Party 2
Ymir
Ymir
TeeKay808
Ymir
Level 24
God Stats
35W - 30L
1,534 SR
Queue Stats
229W - 185L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
K 4 Kezza
Yemoja
12
0 / 3 / 4
7,061
1,177
3,722
6,917
5,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
LopusJ
Apollo
9
0 / 0 / 0
5,490
915
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kumbhakarna
Yyiz
Kumbhakarna
12
1 / 4 / 3
6,683
1,114
2,592
12,058
9,923
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
wuhufei
Artemis
12
2 / 4 / 3
7,048
1,175
7,426
6,665
2,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
12
2 / 4 / 1
6,606
1,101
7,432
7,917
2,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

279

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DelsinRyder
Danzaburou
13
3 / 1 / 10
7,664
1,277
6,398
3,659
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
Ninjari
Bastet
12
1 / 4 / 5
6,456
1,076
2,903
5,402
1,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 10
7,329
1,222
6,702
2,897
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
SawaiianZaddy
King Arthur
13
4 / 0 / 8
8,153
1,359
5,667
6,627
4,234
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Ymir
13
4 / 0 / 9
7,735
1,289
6,226
5,958
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
5
Kills
15
15
Deaths
5
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DelsinRyder
Danzaburou
3
1
10
8
L
Yemoja
K 4 Kezza
Yemoja
0
3
4
0.67
L
Apollo
LopusJ
Apollo
0
0
0
0
W
Bastet
Ninjari
Bastet
1
4
5
0.88
W
3
0
10
8
W
King Arthur
SawaiianZaddy
King Arthur
4
0
8
8
W
Ymir
4
0
9
8.5
L
Kumbhakarna
Yyiz
Kumbhakarna
1
4
3
0.63
L
Artemis
wuhufei
Artemis
2
4
3
0.88
L
Merlin
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,172
Damage
27,896
33,557
Taken
24,543
20,799
Mitigated
11,056
2,867
Healing
2,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DelsinRyder
Danzaburou
6,398
1,937
0
443
3,659
1,470
0
2,928
731
0
15,703
L
Yemoja
K 4 Kezza
Yemoja
3,722
682
1,462
732
6,917
5,446
0
2,914
3,813
13,564
0
L
Apollo
LopusJ
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
Ninjari
Bastet
2,903
1,082
0
0
5,402
1,848
0
3,481
1,921
0
7,260
W
6,702
588
0
180
2,897
982
0
1,805
1,092
16,172
0
W
King Arthur
SawaiianZaddy
King Arthur
5,667
487
0
1,425
6,627
4,234
0
1,674
4,953
0
24,897
W
Ymir
6,226
947
6
425
5,958
2,522
0
3,858
2,100
16,487
0
L
Kumbhakarna
Yyiz
Kumbhakarna
2,592
270
0
0
12,058
9,923
0
4,685
6,905
12,915
0
L
Artemis
wuhufei
Artemis
7,426
3,694
0
673
6,665
2,592
0
2,324
4,279
0
20,676
L
Merlin
7,432
647
0
0
7,917
2,838
0
2,139
5,632
26,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,888
Gold Earned
37,337
120
Minions Killed
127
3
Camps Cleared
9
390,724
Distance Traveled
584,007
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,664
1,277
21
4
2
113,946
1
L
Yemoja
7,061
1,177
17
3
0
88,459
1
L
Apollo
5,490
915
0
0
0
0
0
W
Bastet
6,456
1,076
12
2
0
100,689
1
W
Janus
7,329
1,222
25
4
0
128,016
2
W
King Arthur
8,153
1,359
41
7
4
128,747
0
W
Ymir
7,735
1,289
28
5
3
112,609
1
L
Kumbhakarna
6,683
1,114
20
3
3
109,486
0
L
Artemis
7,048
1,175
41
7
0
92,175
0
L
Merlin
6,606
1,101
42
7
0
100,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role