Player Matchup

Athena
Athena
MMmasterofcola
Athena
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,467 Elo+
Party 1
King Arthur
King Arthur
jdupont40
King Arthur
Level 13
God Stats
0W - 1L
1,489 SR
Queue Stats
4W - 3L
1,537 Elo+
Party 2
Kukulkan
Kukulkan
lpatosblul
Kukulkan
Level 44
God Stats
5W - 5L
1,308 SR
Queue Stats
35W - 48L
1,345 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
x30MagicMatt30x
Ah Muzen Cab
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
xX_-ELMO-_xX_
Arachne
Level 85
God Stats
32W - 23L
1,548 SR
Queue Stats
73W - 85L
1,467 Elo+
Party 2
Team Averages
Level 49
1,469 SR
1,463 Elo+

VS

Team Averages
Level 80
1,579 SR
1,432 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
BarbaricxViking
Izanami
Level 24
God Stats
27W - 18L
1,518 SR
Queue Stats
154W - 178L
1,420 Elo+
Party 3
Gilgamesh
Gilgamesh
LoneWalker1154
Gilgamesh
Level 121
God Stats
14W - 10L
1,714 SR
Queue Stats
117W - 144L
1,475 Elo+
Party 3
Hel
Hel
ZoMBi3 R3Sid3NT
Hel
Level 44
God Stats
9W - 8L
1,527 SR
Queue Stats
32W - 46L
1,334 Elo+
Solo
Rama
Rama
lMortiferl
Rama
Level 83
God Stats
7W - 1L
1,637 SR
Queue Stats
181W - 218L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
8,555
503
5,258
16,650
15,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
jdupont40
King Arthur
12
1 / 2 / 2
7,569
445
2,220
14,068
8,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
lpatosblul
Kukulkan
12
3 / 6 / 4
8,010
471
6,565
6,569
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
x30MagicMatt30x
Ah Muzen Cab
14
1 / 5 / 0
7,801
459
3,586
8,834
2,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
13
5 / 6 / 1
8,640
508
7,779
16,942
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
11 / 4 / 6
10,419
613
19,636
18,085
15,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 2
9,440
555
7,533
6,929
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
LoneWalker1154
Gilgamesh
18
8 / 1 / 5
10,904
641
14,757
10,291
6,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
0 / 1 / 1
7,719
454
3,554
5,095
1,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 4 / 9
8,892
523
3,389
9,559
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
12
Kills
24
25
Deaths
12
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
11
4
6
3.5
W
4
2
2
2.5
W
Gilgamesh
LoneWalker1154
Gilgamesh
8
1
5
10.5
L
2
6
5
0.75
W
0
1
1
0.5
L
King Arthur
jdupont40
King Arthur
1
2
2
1
W
1
4
9
1.38
L
Kukulkan
lpatosblul
Kukulkan
3
6
4
0.83
L
Ah Muzen Cab
x30MagicMatt30x
Ah Muzen Cab
1
5
0
0.2
L
Arachne
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,408
Damage
48,869
63,063
Taken
49,959
32,268
Mitigated
29,961
12,509
Healing
17,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
19,636
4,806
1,429
6,707
18,085
15,845
785
3,821
13,880
0
63,085
W
7,533
4,274
0
543
6,929
2,842
1,455
1,543
5,361
0
72,882
W
Gilgamesh
LoneWalker1154
Gilgamesh
14,757
5,117
0
4,310
10,291
6,230
2,193
2,424
7,714
0
79,643
L
5,258
1,071
0
2,399
16,650
15,066
0
1,107
15,543
19,422
0
W
3,554
265
510
2,628
5,095
1,569
0
260
4,785
35,493
0
L
King Arthur
jdupont40
King Arthur
2,220
497
0
2,948
14,068
8,189
0
1,912
12,156
0
19,661
W
3,389
2,720
0
1,739
9,559
3,475
1,708
3,227
6,021
0
44,180
L
Kukulkan
lpatosblul
Kukulkan
6,565
935
0
0
6,569
1,716
0
92
6,477
33,602
0
L
Ah Muzen Cab
x30MagicMatt30x
Ah Muzen Cab
3,586
948
0
2,062
8,834
2,571
566
172
8,662
0
54,819
L
Arachne
7,779
5,057
0
5,100
16,942
4,726
0
271
16,671
0
38,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,575
Gold Earned
47,374
306
Minions Killed
564
0
Camps Cleared
0
1,528,987
Distance Traveled
1,641,911
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,419
613
107
6
0
320,667
3
W
Izanami
9,440
555
133
8
0
297,746
5
W
Gilgamesh
10,904
641
148
9
0
378,534
3
L
Athena
8,555
503
19
1
0
332,463
4
W
Hel
7,719
454
75
4
0
338,099
0
L
King Arthur
7,569
445
36
2
0
358,996
1
W
Rama
8,892
523
101
6
0
306,865
2
L
Kukulkan
8,010
471
66
4
0
208,427
1
L
Ah Muzen Cab
7,801
459
107
6
0
258,307
1
L
Arachne
8,640
508
78
5
0
370,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role