Player Matchup

Gilgamesh
Gilgamesh
FalloutBear
Gilgamesh
Level 46
God Stats
2W - 2L
1,768 SR
Queue Stats
12W - 10L
1,792 Elo+
Party 1
Hachiman
Hachiman
Frostcicle
Hachiman
Level 156
God Stats
2W - 0L
1,852 SR
Queue Stats
91W - 64L
1,738 Elo+
Party 1
The Morrigan
The Morrigan
cC0ntraband
The Morrigan
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,615 Elo+
Party 1
Team Averages
Level 106
1,707 SR
1,715 Elo+

VS

Team Averages
Level 134
1,798 SR
1,722 Elo+
Odin
Odin
BiggsTheMighty
Odin
Level 157
God Stats
2W - 1L
1,862 SR
Queue Stats
117W - 81L
1,741 Elo+
Party 2
Sun Wukong
Sun Wukong
ChildshPenguino
Sun Wukong
Level 109
God Stats
3W - 3L
1,839 SR
Queue Stats
313W - 212L
1,705 Elo+
Party 2
Agni
Agni
Myriani
Agni
Level 136
God Stats
0W - 1L
1,694 SR
Queue Stats
27W - 15L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FalloutBear
Gilgamesh
20
7 / 5 / 5
22,216
653
38,390
50,981
88,782
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
Frostcicle
Hachiman
20
4 / 9 / 7
19,926
586
47,713
35,670
19,124
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
cC0ntraband
The Morrigan
20
2 / 10 / 6
18,364
540
28,863
28,660
19,370
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 11
21,841
642
36,546
57,168
52,394
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sun Wukong
ChildshPenguino
Sun Wukong
20
7 / 4 / 16
21,675
638
35,065
63,916
69,807
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
Myriani
Agni
20
6 / 6 / 7
20,328
598
30,335
23,236
21,863
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
13
Kills
24
24
Deaths
13
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
11
3
11
5.5
L
Sun Wukong
ChildshPenguino
Sun Wukong
7
4
16
3.75
W
Gilgamesh
FalloutBear
Gilgamesh
7
5
5
1.9
W
Hachiman
Frostcicle
Hachiman
4
9
7
0.83
L
Agni
Myriani
Agni
6
6
7
1.58
W
The Morrigan
cC0ntraband
The Morrigan
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,966
Damage
101,946
115,311
Taken
144,320
127,276
Mitigated
144,064
12,467
Healing
26,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
36,546
7,731
0
365
57,168
52,394
565
12,712
44,456
2,252
159,460
L
Sun Wukong
ChildshPenguino
Sun Wukong
35,065
5,673
0
23,628
63,916
69,807
1,006
9,970
53,946
0
137,739
W
Gilgamesh
FalloutBear
Gilgamesh
38,390
11,909
0
2,674
50,981
88,782
105
15,394
35,587
0
92,824
W
Hachiman
Frostcicle
Hachiman
47,713
31,186
0
6,966
35,670
19,124
2,575
8,863
26,807
0
174,071
L
Agni
Myriani
Agni
30,335
2,166
0
2,483
23,236
21,863
2,674
1,791
21,445
132,508
0
W
The Morrigan
cC0ntraband
The Morrigan
28,863
2,960
0
2,827
28,660
19,370
144
7,792
20,860
114,557
7,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,506
Gold Earned
63,844
354
Minions Killed
392
0
Camps Cleared
0
1,728,784
Distance Traveled
1,963,936
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
21,841
642
151
4
0
719,619
0
L
Sun Wukong
21,675
638
115
3
0
690,771
4
W
Gilgamesh
22,216
653
56
2
0
629,854
0
W
Hachiman
19,926
586
167
5
0
564,078
7
L
Agni
20,328
598
126
4
0
553,546
4
W
The Morrigan
18,364
540
131
4
0
534,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role