Player Matchup

Danzaburou
Danzaburou
Eghawed
Danzaburou
Level 25
God Stats
3W - 6L
1,500 SR
Queue Stats
148W - 161L
1,573 Elo+
Solo
Arachne
Arachne
Prasuiq
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,636 Elo+
Solo
Bellona
Bellona
Robinspy
Bellona
Level 20
God Stats
0W - 1L
1,522 SR
Queue Stats
1W - 2L
1,680 Elo+
Party 1
Chang'e
Chang'e
SPLA98
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,631 Elo+
Solo
Ymir
Ymir
Urkaprints
Ymir
Level 28
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 2L
1,680 Elo+
Party 1
Team Averages
Level 20
1,546 SR
1,640 Elo+

VS

Team Averages
Level 24
1,625 SR
1,583 Elo+
Athena
Athena
QLaitQ_1997
Athena
Level 28
God Stats
13W - 5L
1,771 SR
Queue Stats
67W - 49L
1,614 Elo+
Solo
Heimdallr
Heimdallr
RamaTheVirgin
Heimdallr
Level 15
God Stats
4W - 4L
1,515 SR
Queue Stats
183W - 129L
1,682 Elo+
Solo
Amaterasu
Amaterasu
SplatSmites
Amaterasu
Level 28
God Stats
5W - 6L
1,654 SR
Queue Stats
106W - 95L
1,536 Elo+
Solo
Merlin
Merlin
StareInTheVoid
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,429 Elo+
Solo
Fenrir
Fenrir
player43021
Fenrir
Level 29
God Stats
3W - 1L
1,685 SR
Queue Stats
94W - 67L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eghawed
Danzaburou
9
0 / 6 / 1
5,471
456
2,627
8,039
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Prasuiq
Arachne
11
5 / 2 / 1
6,941
578
6,632
8,632
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
Robinspy
Bellona
10
1 / 2 / 3
5,895
491
4,845
8,350
4,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
SPLA98
Chang'e
10
2 / 4 / 4
6,033
503
4,037
6,596
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 2
5,792
483
1,847
8,888
3,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
1 / 1 / 9
5,835
486
4,194
7,394
3,946
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
RamaTheVirgin
Heimdallr
13
7 / 1 / 1
7,983
665
8,716
7,056
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
SplatSmites
Amaterasu
12
2 / 3 / 2
7,431
619
3,743
6,211
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 4 / 4
6,230
519
5,274
4,964
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
7 / 0 / 1
7,540
628
6,713
8,317
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
17
17
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Eghawed
Danzaburou
0
6
1
0.08
L
Arachne
Prasuiq
Arachne
5
2
1
2.75
W
Athena
1
1
9
5.5
W
Heimdallr
RamaTheVirgin
Heimdallr
7
1
1
7.5
L
Bellona
Robinspy
Bellona
1
2
3
1.25
L
Chang'e
SPLA98
Chang'e
2
4
4
1
W
Amaterasu
SplatSmites
Amaterasu
2
3
2
1
W
0
4
4
0.5
L
1
3
2
0.67
W
Fenrir
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,988
Damage
28,640
40,505
Taken
33,942
15,426
Mitigated
16,344
13,230
Healing
10,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Eghawed
Danzaburou
2,627
855
0
2,021
8,039
1,912
0
264
7,775
0
25,870
L
Arachne
Prasuiq
Arachne
6,632
4,453
0
3,990
8,632
3,260
0
895
7,665
0
33,129
W
Athena
4,194
1,171
304
2,532
7,394
3,946
0
2,389
4,885
12,548
0
W
Heimdallr
RamaTheVirgin
Heimdallr
8,716
4,849
0
3,207
7,056
2,689
1,287
984
6,032
0
55,321
L
Bellona
Robinspy
Bellona
4,845
986
0
2,461
8,350
4,758
494
2,085
6,231
2,637
22,883
L
Chang'e
SPLA98
Chang'e
4,037
863
325
1,989
6,596
1,741
0
2,969
3,208
19,503
0
W
Amaterasu
SplatSmites
Amaterasu
3,743
1,869
0
1,163
6,211
4,763
577
503
5,684
0
38,914
W
5,274
529
0
750
4,964
1,657
489
1,999
2,799
26,947
0
L
1,847
469
0
2,444
8,888
3,755
0
2,584
6,158
8,766
0
W
Fenrir
6,713
1,393
0
2,991
8,317
3,289
0
412
7,883
0
44,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,132
Gold Earned
35,019
220
Minions Killed
349
0
Camps Cleared
0
1,180,350
Distance Traveled
1,163,882
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,471
456
44
4
0
247,540
4
L
Arachne
6,941
578
53
4
0
257,841
3
W
Athena
5,835
486
15
1
0
266,286
5
W
Heimdallr
7,983
665
108
9
0
202,172
5
L
Bellona
5,895
491
53
4
0
230,985
2
L
Chang'e
6,033
503
52
4
0
215,297
4
W
Amaterasu
7,431
619
80
7
0
218,290
0
W
Merlin
6,230
519
53
4
0
201,429
2
L
Ymir
5,792
483
18
2
0
228,687
1
W
Fenrir
7,540
628
93
8
0
275,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role