Player Matchup

Artio
Artio
 
Artio
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
framily38
Thanatos
Level 101
God Stats
1W - 2L
1,406 SR
Queue Stats
203W - 176L
1,523 Elo+
Party 1
Ullr
Ullr
ikeelu4cash
Ullr
Level 121
God Stats
14W - 11L
1,345 SR
Queue Stats
528W - 473L
1,540 Elo+
Party 1
Tiamat
Tiamat
lordchunkie
Tiamat
Level 87
God Stats
3W - 5L
1,838 SR
Queue Stats
228W - 216L
1,568 Elo+
Party 1
Ravana
Ravana
uriel_genial12
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 45L
1,563 Elo+
Party 2
Team Averages
Level 124
1,518 SR
1,539 Elo+

VS

Team Averages
Level 102
1,464 SR
1,513 Elo+
Nu Wa
Nu Wa
Gengiskaan
Nu Wa
Level 125
God Stats
4W - 3L
1,554 SR
Queue Stats
60W - 70L
1,508 Elo+
Party 3
Ra
Ra
HungryLenny
Ra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,506 Elo+
Party 3
Pele
Pele
Rebraun
Pele
Level 119
God Stats
1W - 1L
1,294 SR
Queue Stats
79W - 87L
1,544 Elo+
Party 3
Bacchus
Bacchus
Thomas_mrm
Bacchus
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
370W - 311L
1,505 Elo+
Solo
Medusa
Medusa
whereyomomat
Medusa
Level 55
God Stats
19W - 12L
1,473 SR
Queue Stats
202W - 183L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 1 / 3
7,639
509
2,724
13,161
6,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
framily38
Thanatos
12
0 / 5 / 1
7,065
471
9,061
14,209
8,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 3 / 0
8,389
559
4,497
9,323
2,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
13
0 / 3 / 3
7,890
526
4,915
7,982
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 0
9,196
613
5,061
8,175
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
2 / 3 / 2
8,401
560
6,883
5,573
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 2
6,777
452
3,873
3,942
1,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pele
Rebraun
Pele
14
7 / 2 / 1
8,659
577
7,493
10,339
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Thomas_mrm
Bacchus
14
1 / 0 / 3
7,879
525
9,375
14,865
12,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
15
3 / 2 / 0
8,310
554
6,097
9,781
3,265
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
13
13
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
3
1.5
W
Nu Wa
2
3
2
1
W
0
0
2
1
W
Pele
Rebraun
Pele
7
2
1
3.75
W
Bacchus
Thomas_mrm
Bacchus
1
0
3
2.5
L
Thanatos
framily38
Thanatos
0
5
1
0.1
L
2
3
0
0.67
L
Tiamat
0
3
3
0.5
L
5
1
0
5
W
Medusa
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,258
Damage
33,721
52,850
Taken
44,500
25,126
Mitigated
22,658
19,811
Healing
14,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,724
249
421
2,687
13,161
6,252
0
4,843
8,070
27,443
0
W
Nu Wa
6,883
648
0
681
5,573
1,637
0
2,192
3,117
59,775
0
W
3,873
107
917
2,290
3,942
1,313
0
1,541
2,325
32,361
0
W
Pele
Rebraun
Pele
7,493
1,422
0
3,731
10,339
3,496
0
1,503
8,812
0
49,212
W
Bacchus
Thomas_mrm
Bacchus
9,375
1,299
0
6,223
14,865
12,947
296
520
13,720
42,758
0
L
Thanatos
framily38
Thanatos
9,061
2,160
0
9,431
14,209
8,937
0
9,035
5,038
0
35,356
L
4,497
2,459
0
660
9,323
2,602
0
1,129
8,060
0
57,706
L
Tiamat
4,915
301
0
1,624
7,982
4,107
0
2,037
5,757
54,544
0
L
5,061
1,042
0
4,988
8,175
3,228
268
2,198
5,794
0
60,316
W
Medusa
6,097
1,402
0
730
9,781
3,265
128
1,457
8,262
0
63,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,179
Gold Earned
40,026
488
Minions Killed
452
0
Camps Cleared
0
1,439,135
Distance Traveled
1,468,336
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,639
509
61
4
0
307,430
7
W
Nu Wa
8,401
560
141
9
0
273,360
4
W
Ra
6,777
452
48
3
0
319,523
6
W
Pele
8,659
577
87
6
0
343,846
0
W
Bacchus
7,879
525
68
5
0
299,470
0
L
Thanatos
7,065
471
58
4
0
274,495
3
L
Ullr
8,389
559
117
8
0
244,961
3
L
Tiamat
7,890
526
127
8
0
294,030
2
L
Ravana
9,196
613
125
8
0
318,219
1
W
Medusa
8,310
554
108
7
0
232,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role