Player Matchup

Horus
Horus
IrateM
Horus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
TCupppp
Izanami
Level 7
God Stats
1W - 5L
1,153 SR
Queue Stats
6W - 11L
1,268 Elo+
Party 1
Fenrir
Fenrir
Zpils
Fenrir
Level 4
God Stats
2W - 2L
1,270 SR
Queue Stats
3W - 6L
1,246 Elo+
Party 1
Ymir
Ymir
sarusky
Ymir
Level 7
God Stats
2W - 2L
1,433 SR
Queue Stats
6W - 11L
1,268 Elo+
Party 1
Anubis
Anubis
siriusclown
Anubis
Level 19
God Stats
22W - 9L
1,846 SR
Queue Stats
38W - 32L
1,266 Elo+
Solo
Team Averages
Level 8
1,440 SR
1,310 Elo+

VS

Team Averages
Level 19
1,476 SR
1,313 Elo+
Nu Wa
Nu Wa
AMRHABIBB
Nu Wa
Level 8
God Stats
7W - 6L
1,690 SR
Queue Stats
10W - 12L
1,409 Elo+
Solo
King Arthur
King Arthur
Jagernull
King Arthur
Level 24
God Stats
7W - 18L
1,297 SR
Queue Stats
31W - 41L
1,353 Elo+
Solo
Hun Batz
Hun Batz
QoTheGod
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 68L
1,365 Elo+
Solo
Neith
Neith
StrugglingGabe
Neith
Level 28
God Stats
17W - 33L
1,392 SR
Queue Stats
231W - 263L
1,362 Elo+
Solo
Ao Kuang
Ao Kuang
ThunderGuyDude
Ao Kuang
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,077 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IrateM
Horus
16
3 / 4 / 14
10,584
460
7,000
13,957
10,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
TCupppp
Izanami
16
7 / 7 / 9
11,194
487
14,371
17,748
6,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Zpils
Fenrir
17
8 / 7 / 13
11,885
517
13,306
17,734
8,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
sarusky
Ymir
16
4 / 3 / 13
9,986
434
8,517
16,771
14,751
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
19
8 / 6 / 3
12,460
542
15,616
19,322
9,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AMRHABIBB
Nu Wa
15
2 / 4 / 12
10,015
435
9,566
7,181
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Jagernull
King Arthur
16
4 / 6 / 5
11,035
480
11,959
21,719
17,894
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
QoTheGod
Hun Batz
16
6 / 7 / 10
11,460
498
14,035
18,395
6,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 6 / 9
12,070
525
16,306
15,132
5,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
17
6 / 8 / 7
11,617
505
11,827
22,978
8,369
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
67
30
Kills
24
27
Deaths
31
52
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
AMRHABIBB
Nu Wa
2
4
12
2
W
Horus
IrateM
Horus
3
4
14
2.5
L
King Arthur
Jagernull
King Arthur
4
6
5
1.08
L
Hun Batz
QoTheGod
Hun Batz
6
7
10
1.57
L
6
6
9
1.75
W
Izanami
TCupppp
Izanami
7
7
9
1.64
L
Ao Kuang
6
8
7
1.19
W
Fenrir
Zpils
Fenrir
8
7
13
2.07
W
Ymir
sarusky
Ymir
4
3
13
3.5
W
Anubis
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,810
Damage
63,693
85,532
Taken
85,405
49,405
Mitigated
41,164
22,824
Healing
17,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
AMRHABIBB
Nu Wa
9,566
2,301
0
979
7,181
2,228
1,424
257
6,924
31,824
0
W
Horus
IrateM
Horus
7,000
3,690
875
1,648
13,957
10,979
1,256
4,420
9,245
0
42,851
L
King Arthur
Jagernull
King Arthur
11,959
1,642
0
261
21,719
17,894
35
12,163
9,556
76
46,470
L
Hun Batz
QoTheGod
Hun Batz
14,035
3,845
0
3,545
18,395
6,726
940
4,590
13,805
0
61,130
L
16,306
7,659
548
4,900
15,132
5,947
3,176
1,845
13,287
0
94,115
W
Izanami
TCupppp
Izanami
14,371
11,784
0
5,156
17,748
6,331
1,613
6,447
11,030
0
66,776
L
Ao Kuang
11,827
3,637
0
7,502
22,978
8,369
365
5,278
17,700
55,120
0
W
Fenrir
Zpils
Fenrir
13,306
4,278
0
3,086
17,734
8,291
130
4,976
12,542
0
59,990
W
Ymir
sarusky
Ymir
8,517
1,423
0
1,336
16,771
14,751
592
6,109
10,366
24,669
0
W
Anubis
15,616
2,014
725
9,998
19,322
9,053
1,489
2,820
16,246
61,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,109
Gold Earned
56,197
398
Minions Killed
459
0
Camps Cleared
0
1,817,999
Distance Traveled
1,967,619
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,015
435
54
2
0
388,672
2
W
Horus
10,584
460
78
3
0
419,535
0
L
King Arthur
11,035
480
85
4
0
387,271
0
L
Hun Batz
11,460
498
96
4
0
428,824
3
L
Neith
12,070
525
138
6
0
390,325
5
W
Izanami
11,194
487
95
4
0
306,301
2
L
Ao Kuang
11,617
505
86
4
0
372,527
0
W
Fenrir
11,885
517
109
5
0
423,976
11
W
Ymir
9,986
434
29
1
0
402,750
0
W
Anubis
12,460
542
87
4
0
265,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role