Player Matchup

Gilgamesh
Gilgamesh
NevilleAyanami
Gilgamesh
Level 64
God Stats
4W - 7L
1,552 SR
Queue Stats
120W - 168L
1,291 Elo+
Solo
Bacchus
Bacchus
SeeK_N_DestroyU
Bacchus
Level 76
God Stats
5W - 6L
1,504 SR
Queue Stats
454W - 458L
1,374 Elo+
Party 1
Janus
Janus
micheal_RIP
Janus
Level 67
God Stats
4W - 6L
1,429 SR
Queue Stats
176W - 197L
1,370 Elo+
Solo
Fenrir
Fenrir
rangerhughes51
Fenrir
Level 119
God Stats
3W - 4L
1,638 SR
Queue Stats
247W - 249L
1,400 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
spludgingSpoon
Ah Muzen Cab
Level 66
God Stats
2W - 11L
1,189 SR
Queue Stats
255W - 246L
1,358 Elo+
Party 1
Team Averages
Level 78
1,463 SR
1,359 Elo+

VS

Team Averages
Level 71
1,439 SR
1,350 Elo+
Danzaburou
Danzaburou
HekticSoLucky
Danzaburou
Level 69
God Stats
66W - 52L
1,485 SR
Queue Stats
284W - 310L
1,339 Elo+
Solo
Cu Chulainn
Cu Chulainn
KingAverett
Cu Chulainn
Level 65
God Stats
35W - 46L
1,395 SR
Queue Stats
289W - 393L
1,334 Elo+
Solo
Ne Zha
Ne Zha
SGS_Charro
Ne Zha
Level 54
God Stats
10W - 12L
1,315 SR
Queue Stats
360W - 439L
1,350 Elo+
Solo
Raijin
Raijin
Shtogie
Raijin
Level 60
God Stats
4W - 4L
1,496 SR
Queue Stats
479W - 525L
1,366 Elo+
Solo
Thor
Thor
Some Okra
Thor
Level 106
God Stats
12W - 10L
1,503 SR
Queue Stats
34W - 32L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NevilleAyanami
Gilgamesh
11
1 / 2 / 2
6,412
493
4,610
12,049
5,870
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 3 / 1
6,271
482
4,649
6,482
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 1
6,813
524
4,588
6,594
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 3 / 1
7,004
539
4,059
10,032
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
spludgingSpoon
Ah Muzen Cab
10
1 / 4 / 0
5,856
450
5,982
7,633
2,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HekticSoLucky
Danzaburou
11
5 / 1 / 3
6,887
530
5,253
7,453
2,096
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
KingAverett
Cu Chulainn
12
1 / 2 / 2
6,896
530
8,439
8,809
5,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
SGS_Charro
Ne Zha
11
2 / 2 / 4
6,826
525
5,194
8,847
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Shtogie
Raijin
13
2 / 3 / 1
7,374
567
3,678
6,968
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
10
3 / 1 / 5
6,085
468
4,447
7,409
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
9
Kills
13
15
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
HekticSoLucky
Danzaburou
5
1
3
6.5
W
Cu Chulainn
KingAverett
Cu Chulainn
1
2
2
1
L
Gilgamesh
NevilleAyanami
Gilgamesh
1
2
2
1
W
Ne Zha
SGS_Charro
Ne Zha
2
2
4
2
L
2
3
1
0.83
W
Raijin
Shtogie
Raijin
2
3
1
0.83
W
Thor
3
1
5
5.5
L
1
3
1
0.5
L
4
3
1
1.5
L
Ah Muzen Cab
spludgingSpoon
Ah Muzen Cab
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,888
Damage
27,011
42,790
Taken
39,486
18,322
Mitigated
14,446
10,709
Healing
14,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
HekticSoLucky
Danzaburou
5,253
2,126
0
3,858
7,453
2,096
0
2,418
5,035
0
28,202
W
Cu Chulainn
KingAverett
Cu Chulainn
8,439
2,443
0
3,093
8,809
5,230
0
249
8,556
0
40,570
L
Gilgamesh
NevilleAyanami
Gilgamesh
4,610
992
0
1,821
12,049
5,870
0
0
12,049
0
29,482
W
Ne Zha
SGS_Charro
Ne Zha
5,194
1,436
0
3,638
8,847
2,860
0
580
8,267
0
33,994
L
4,649
289
0
610
6,482
4,763
323
0
6,482
15,578
0
W
Raijin
Shtogie
Raijin
3,678
131
0
1,123
6,968
2,412
399
3,995
2,633
40,439
0
W
Thor
4,447
1,070
0
2,988
7,409
1,848
0
1,651
5,758
0
22,201
L
4,588
203
0
1,956
6,594
1,885
252
3,293
3,018
38,125
0
L
4,059
863
0
3,907
10,032
3,592
156
62
9,930
0
34,977
L
Ah Muzen Cab
spludgingSpoon
Ah Muzen Cab
5,982
2,744
0
2,415
7,633
2,212
453
0
7,633
0
35,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,356
Gold Earned
34,068
273
Minions Killed
321
0
Camps Cleared
0
1,143,915
Distance Traveled
1,197,741
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,887
530
58
4
0
233,143
2
W
Cu Chulainn
6,896
530
73
6
0
252,519
5
L
Gilgamesh
6,412
493
54
4
0
246,081
2
W
Ne Zha
6,826
525
70
5
0
267,543
3
L
Bacchus
6,271
482
19
1
0
235,566
2
W
Raijin
7,374
567
96
7
0
216,411
3
W
Thor
6,085
468
24
2
0
228,125
0
L
Janus
6,813
524
74
6
0
216,088
3
L
Fenrir
7,004
539
70
5
0
237,457
1
L
Ah Muzen Cab
5,856
450
56
4
0
208,723
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role