Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ChuckDiLo
Hercules
Level 60
God Stats
107W - 105L
1,629 SR
Queue Stats
683W - 686L
1,501 Elo+
Party 1
Thor
Thor
Some Okra
Thor
Level 106
God Stats
12W - 10L
1,459 SR
Queue Stats
34W - 32L
1,322 Elo+
Solo
Olorun
Olorun
SubzeroEagle00
Olorun
Level 87
God Stats
27W - 20L
1,654 SR
Queue Stats
468W - 461L
1,418 Elo+
Party 1
Janus
Janus
That Boi Deano
Janus
Level 85
God Stats
1W - 1L
1,184 SR
Queue Stats
154W - 176L
1,473 Elo+
Party 1
Team Averages
Level 100
1,485 SR
1,443 Elo+

VS

Team Averages
Level 100
1,515 SR
1,470 Elo+
Skadi
Skadi
Cappsfullbuster
Skadi
Level 83
God Stats
20W - 19L
1,406 SR
Queue Stats
111W - 119L
1,374 Elo+
Solo
Guan Yu
Guan Yu
Dirty_J75
Guan Yu
Level 119
God Stats
5W - 3L
1,823 SR
Queue Stats
387W - 372L
1,513 Elo+
Solo
Nemesis
Nemesis
Yuselg
Nemesis
Level 121
God Stats
12W - 14L
1,321 SR
Queue Stats
958W - 957L
1,450 Elo+
Solo
Janus
Janus
x JG Carmyne x
Janus
Level 68
God Stats
17W - 27L
1,472 SR
Queue Stats
173W - 179L
1,561 Elo+
Solo
Anubis
Anubis
xVMADCARDVx
Anubis
Level 109
God Stats
128W - 105L
1,552 SR
Queue Stats
171W - 181L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
2 / 0 / 1
3,785
757
995
4,575
2,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
ChuckDiLo
Hercules
7
2 / 0 / 0
4,193
839
2,358
3,492
1,069
Thor
5
0 / 0 / 0
3,269
654
360
1,889
436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 2
3,447
689
1,000
1,601
373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 0
3,285
657
966
1,083
230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,146
629
1,374
2,530
600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
Dirty_J75
Guan Yu
6
0 / 2 / 0
3,248
650
1,361
4,344
1,330
Boots

Boots

+6%
Movement Speed

Nemesis
Yuselg
Nemesis
7
1 / 0 / 0
3,752
750
226
2,013
431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 1
3,357
671
472
1,654
326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anubis
1
0 / 0 / 0
921
184
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
1
2.5
L
0
2
0
0
W
Hercules
ChuckDiLo
Hercules
2
0
0
2
L
Guan Yu
Dirty_J75
Guan Yu
0
2
0
0
W
Thor
0
0
0
0
W
0
0
2
1
W
0
1
0
0
L
Nemesis
Yuselg
Nemesis
1
0
0
1
L
0
0
1
0.5
L
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,679
Damage
3,433
12,640
Taken
10,541
4,111
Mitigated
2,687
5,280
Healing
3,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
995
368
0
1,420
4,575
2,003
165
0
4,575
6,859
0
L
1,374
350
0
222
2,530
600
0
1,840
690
0
11,526
W
Hercules
ChuckDiLo
Hercules
2,358
508
0
1,501
3,492
1,069
0
0
3,492
0
15,176
L
Guan Yu
Dirty_J75
Guan Yu
1,361
237
0
1,504
4,344
1,330
0
155
4,189
0
11,284
W
Thor
360
0
0
1,470
1,889
436
0
0
1,889
0
9,248
W
1,000
571
52
530
1,601
373
947
0
1,601
14,692
0
W
966
40
0
307
1,083
230
0
402
611
12,919
0
L
Nemesis
Yuselg
Nemesis
226
0
0
500
2,013
431
0
241
1,736
0
15,934
L
472
0
0
1,000
1,654
326
0
587
965
13,942
0
L
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,979
Gold Earned
14,424
125
Minions Killed
116
0
Camps Cleared
0
439,230
Distance Traveled
363,057
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,785
757
10
2
0
89,539
1
L
Skadi
3,146
629
16
3
0
94,147
2
W
Hercules
4,193
839
40
8
0
87,188
0
L
Guan Yu
3,248
650
23
5
0
85,636
0
W
Thor
3,269
654
29
6
0
93,723
0
W
Olorun
3,447
689
26
5
0
81,708
0
W
Janus
3,285
657
20
4
0
87,072
1
L
Nemesis
3,752
750
46
9
0
98,754
0
L
Janus
3,357
671
31
6
0
84,520
0
L
Anubis
921
184
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role