Player Matchup

Serqet
Serqet
 
Serqet
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Dr-DJEggman
Izanami
Level 25
God Stats
5W - 4L
1,557 SR
Queue Stats
67W - 61L
1,418 Elo+
Party 3
Pele
Pele
Mooncheeks-
Pele
Level 27
God Stats
28W - 20L
1,643 SR
Queue Stats
93W - 86L
1,484 Elo+
Party 3
Khepri
Khepri
Sammy807
Khepri
Level 28
God Stats
13W - 9L
1,555 SR
Queue Stats
140W - 133L
1,467 Elo+
Party 3
Fenrir
Fenrir
TheWorstOne8839
Fenrir
Level 4
God Stats
1W - 1L
1,729 SR
Queue Stats
6W - 4L
1,517 Elo+
Party 1
Team Averages
Level 27
1,597 SR
1,477 Elo+

VS

Team Averages
Level 26
1,597 SR
1,395 Elo+
Guan Yu
Guan Yu
DdaviDoff22
Guan Yu
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 44L
1,375 Elo+
Party 2
Loki
Loki
Samura1_Hack
Loki
Level 40
God Stats
5W - 3L
1,612 SR
Queue Stats
54W - 55L
1,430 Elo+
Party 2
Hades
Hades
sakosixguns434
Hades
Level 24
God Stats
6W - 1L
1,837 SR
Queue Stats
25W - 16L
1,489 Elo+
Party 2
Rama
Rama
serouj
Rama
Level 35
God Stats
2W - 2L
1,537 SR
Queue Stats
49W - 45L
1,482 Elo+
Party 2
Yemoja
Yemoja
shortyisbonkers
Yemoja
Level 10
God Stats
7W - 5L
1,500 SR
Queue Stats
98W - 107L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
1 / 7 / 3
12,573
434
7,629
20,147
22,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Dr-DJEggman
Izanami
18
5 / 7 / 7
12,308
424
19,966
20,311
9,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 8 / 2
13,414
463
23,221
23,434
11,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
Sammy807
Khepri
17
5 / 3 / 5
12,286
424
10,666
19,678
33,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 13 / 0
11,423
394
14,729
27,097
12,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DdaviDoff22
Guan Yu
20
8 / 1 / 16
14,667
506
15,060
23,902
28,370
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
9 / 1 / 19
16,182
558
23,607
23,975
11,155
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 6 / 8
12,708
438
15,490
19,006
11,174
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
serouj
Rama
20
15 / 5 / 7
15,486
534
24,459
26,223
10,650
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 14 / 6
10,783
372
2,716
21,946
8,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
94
26
Kills
38
38
Deaths
27
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
7
3
0.36
W
Guan Yu
DdaviDoff22
Guan Yu
8
1
16
16
L
Izanami
Dr-DJEggman
Izanami
5
7
7
1.21
L
7
8
2
1
L
Khepri
Sammy807
Khepri
5
3
5
2.5
W
9
1
19
18.5
L
8
13
0
0.62
W
6
6
8
1.67
W
Rama
serouj
Rama
15
5
7
3.7
W
0
14
6
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,211
Damage
81,332
110,667
Taken
115,052
89,029
Mitigated
70,120
21,525
Healing
46,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,629
1,352
0
3,265
20,147
22,233
294
2,569
17,498
0
59,418
W
Guan Yu
DdaviDoff22
Guan Yu
15,060
2,698
4,301
8,739
23,902
28,370
1,529
1,804
20,400
0
63,447
L
Izanami
Dr-DJEggman
Izanami
19,966
14,945
0
5,604
20,311
9,891
2,661
1,137
19,014
0
89,771
L
23,221
4,953
0
5,517
23,434
11,106
958
3,409
19,945
0
104,598
L
Khepri
Sammy807
Khepri
10,666
1,196
0
3,692
19,678
33,635
567
3,319
16,279
34,346
0
W
23,607
6,467
0
9,702
23,975
11,155
2,890
2,078
21,897
0
164,226
L
14,729
4,185
0
3,447
27,097
12,164
350
7,772
19,325
0
37,313
W
15,490
2,422
176
7,633
19,006
11,174
1,471
2,115
16,543
55,339
0
W
Rama
serouj
Rama
24,459
22,643
0
12,266
26,223
10,650
2,900
3,247
22,976
0
102,242
W
2,716
641
1,681
1,716
21,946
8,771
572
1,422
20,158
35,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,004
Gold Earned
69,826
482
Minions Killed
607
0
Camps Cleared
0
2,314,375
Distance Traveled
2,411,893
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,573
434
98
3
0
450,372
6
W
Guan Yu
14,667
506
115
4
0
633,162
0
L
Izanami
12,308
424
160
6
0
403,910
0
L
Pele
13,414
463
143
5
0
528,353
3
L
Khepri
12,286
424
37
1
0
425,611
5
W
Loki
16,182
558
213
7
0
599,512
0
L
Fenrir
11,423
394
44
2
0
506,129
2
W
Hades
12,708
438
100
3
0
304,033
0
W
Rama
15,486
534
132
5
0
488,786
0
W
Yemoja
10,783
372
47
2
0
386,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role