Player Matchup

Tsukuyomi
Tsukuyomi
EYE-Defender
Tsukuyomi
Level 18
God Stats
42W - 44L
1,289 SR
Queue Stats
76W - 92L
1,174 Elo+
Party 1
Nemesis
Nemesis
EYE-SHOTTA
Nemesis
Level 19
God Stats
3W - 4L
1,335 SR
Queue Stats
128W - 155L
1,272 Elo+
Party 1
Neith
Neith
GrundleTicklr
Neith
Level 88
God Stats
14W - 17L
1,472 SR
Queue Stats
28W - 43L
1,415 Elo+
Party 2
Sol
Sol
millzzy who
Sol
Level 18
God Stats
34W - 29L
1,314 SR
Queue Stats
104W - 138L
1,194 Elo+
Party 1
Ymir
Ymir
prplehatbrigade
Ymir
Level 11
God Stats
3W - 2L
1,591 SR
Queue Stats
26W - 22L
1,651 Elo+
Party 2
Team Averages
Level 31
1,400 SR
1,341 Elo+

VS

Team Averages
Level 17
1,494 SR
1,488 Elo+
Cthulhu
Cthulhu
IAMTHEPOWERR782
Cthulhu
Level 19
God Stats
9W - 10L
1,480 SR
Queue Stats
27W - 32L
1,417 Elo+
Solo
Fenrir
Fenrir
Jauzal
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Kumosori
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,639 Elo+
Solo
Izanami
Izanami
Rickh116
Izanami
Level 5
God Stats
0W - 3L
1,280 SR
Queue Stats
0W - 3L
1,224 Elo+
Solo
Scylla
Scylla
Ğowzilla
Scylla
Level 18
God Stats
1W - 1L
1,711 SR
Queue Stats
7W - 7L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EYE-Defender
Tsukuyomi
14
3 / 4 / 7
9,905
450
5,463
9,501
7,213
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
EYE-SHOTTA
Nemesis
19
11 / 5 / 4
13,138
597
13,841
19,376
8,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 1 / 5
11,280
513
13,056
13,099
5,360
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
10 / 10 / 3
11,339
515
14,888
16,419
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 3 / 5
9,495
432
4,904
17,620
14,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 8
9,536
433
9,874
20,639
12,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Jauzal
Fenrir
13
3 / 10 / 2
9,157
416
5,266
13,193
4,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Amaterasu
Kumosori
Amaterasu
16
3 / 6 / 7
9,796
445
4,347
15,685
13,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Rickh116
Izanami
12
2 / 6 / 1
8,875
403
4,927
7,628
2,565
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Ğowzilla
Scylla
19
12 / 5 / 4
12,347
561
17,678
15,316
5,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
44
30
Kills
22
23
Deaths
31
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
EYE-Defender
Tsukuyomi
3
4
7
1.63
W
Nemesis
EYE-SHOTTA
Nemesis
11
5
4
2.6
W
4
1
5
6.5
L
2
4
8
1.5
L
Fenrir
Jauzal
Fenrir
3
10
2
0.4
L
Amaterasu
Kumosori
Amaterasu
3
6
7
1.08
L
Izanami
Rickh116
Izanami
2
6
1
0.42
W
10
10
3
1.15
W
2
3
5
1.5
L
Scylla
Ğowzilla
Scylla
12
5
4
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,152
Damage
42,092
76,015
Taken
72,461
39,990
Mitigated
39,483
15,134
Healing
17,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
EYE-Defender
Tsukuyomi
5,463
1,318
0
436
9,501
7,213
928
2,259
7,156
0
21,933
W
Nemesis
EYE-SHOTTA
Nemesis
13,841
7,436
0
3,070
19,376
8,029
975
6,628
12,532
0
83,981
W
13,056
4,614
0
5,612
13,099
5,360
3,082
6,461
6,609
0
100,849
L
9,874
658
534
5,773
20,639
12,841
420
5,206
15,433
46,591
0
L
Fenrir
Jauzal
Fenrir
5,266
983
0
1,208
13,193
4,704
120
3,385
9,808
0
23,106
L
Amaterasu
Kumosori
Amaterasu
4,347
1,481
696
5,948
15,685
13,870
340
4,441
11,244
0
37,185
L
Izanami
Rickh116
Izanami
4,927
3,615
0
767
7,628
2,565
2,098
3,470
4,158
0
38,884
W
14,888
3,770
528
1,832
16,419
4,896
3,134
8,016
8,071
48,947
0
W
4,904
729
0
3,656
17,620
14,492
350
6,998
10,484
21,154
0
L
Scylla
Ğowzilla
Scylla
17,678
1,274
0
2,099
15,316
5,503
120
3,290
12,026
68,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,157
Gold Earned
49,711
391
Minions Killed
351
0
Camps Cleared
0
1,868,027
Distance Traveled
1,659,465
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,905
450
25
1
0
350,536
1
W
Nemesis
13,138
597
135
6
0
419,828
4
W
Neith
11,280
513
142
6
0
352,655
0
L
Cthulhu
9,536
433
71
3
0
388,231
4
L
Fenrir
9,157
416
27
1
0
325,089
1
L
Amaterasu
9,796
445
67
3
0
379,525
0
L
Izanami
8,875
403
71
3
0
224,438
0
W
Sol
11,339
515
67
3
0
326,828
3
W
Ymir
9,495
432
22
1
0
418,180
5
L
Scylla
12,347
561
115
5
0
342,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role