Player Matchup

Thor
Thor
Gold V
 
Thor
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
ABRUJO
Tyr
Silver I
Level 160
God Stats
14W - 11L
1,525 SR
Queue Stats
109W - 111L
1,548 MMR
Solo
Neith
Neith
Bronze III
Irish Balou
Neith
Bronze III
Level 138
God Stats
3W - 6L
1,500 SR
Queue Stats
76W - 68L
1,541 MMR
Solo
Tiamat
Tiamat
Gold V
Zx sS n A K E
Tiamat
Gold V
Level 160
God Stats
2W - 0L
1,708 SR
Queue Stats
13W - 9L
1,549 MMR
Party 1
Sylvanus
Sylvanus
Gold II
xlx arch3r xlx
Sylvanus
Gold II
Level 157
God Stats
2W - 1L
1,561 SR
Queue Stats
46W - 45L
1,520 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,559 SR
1,532 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,357 SR
1,538 MMR
King Arthur
King Arthur
Gold III
BigBlackBanan69
King Arthur
Gold III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 159L
1,546 MMR
Solo
Heimdallr
Heimdallr
Gold V
FissileWizzle4
Heimdallr
Gold V
Level 124
God Stats
1W - 8L
1,211 SR
Queue Stats
68W - 62L
1,533 MMR
Solo
Nemesis
Nemesis
Gold I
Icy_DeadPeople_
Nemesis
Gold I
Level 160
God Stats
2W - 3L
1,440 SR
Queue Stats
492W - 472L
1,546 MMR
Solo
Athena
Athena
Silver II
N5PokeMaster
Athena
Silver II
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 36L
1,528 MMR
Solo
Persephone
Persephone
Gold IV
StopBanningMePs
Persephone
Gold IV
Level 159
God Stats
11W - 15L
1,133 SR
Queue Stats
590W - 590L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
8 / 0 / 11
12,702
605
15,103
14,185
6,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tyr
ABRUJO
Tyr
20
4 / 0 / 8
12,756
607
9,771
14,794
12,965
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
7 / 2 / 7
12,100
576
11,699
14,370
5,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

20
7 / 0 / 14
12,790
609
21,667
12,950
10,908
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sylvanus
15
2 / 4 / 15
10,694
509
10,321
19,491
17,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SetCthulhuCerberusDanzaburouRa

VS

Bans
TsukuyomiKumbhakarnaKukulkanArachneScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigBlackBanan69
King Arthur
15
0 / 4 / 0
9,013
429
6,859
18,330
14,046
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
FissileWizzle4
Heimdallr
15
5 / 9 / 0
9,468
451
8,479
19,032
6,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 4 / 5
9,025
430
7,614
21,400
7,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
12
0 / 9 / 3
7,941
378
10,114
23,625
19,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Persephone
StopBanningMePs
Persephone
16
0 / 3 / 3
9,231
440
8,577
9,556
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
17
28
Kills
6
6
Deaths
29
55
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
8
0
11
13.5
W
Tyr
ABRUJO
Tyr
4
0
8
8
L
King Arthur
BigBlackBanan69
King Arthur
0
4
0
0
L
Heimdallr
FissileWizzle4
Heimdallr
5
9
0
0.56
L
1
4
5
0.88
W
7
2
7
5.25
L
Athena
0
9
3
0.17
L
Persephone
StopBanningMePs
Persephone
0
3
3
0.5
W
7
0
14
14
W
Sylvanus
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,561
Damage
41,643
75,790
Taken
91,943
53,829
Mitigated
51,746
39,414
Healing
20,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
15,103
2,744
0
7,297
14,185
6,472
1,447
3,575
10,610
0
85,652
W
Tyr
ABRUJO
Tyr
9,771
2,170
0
7,053
14,794
12,965
1,386
2,225
12,569
0
84,203
L
King Arthur
BigBlackBanan69
King Arthur
6,859
254
0
3,573
18,330
14,046
0
3,778
14,513
0
54,948
L
Heimdallr
FissileWizzle4
Heimdallr
8,479
3,790
0
4,913
19,032
6,936
0
5,321
13,711
0
58,432
L
7,614
2,544
0
7,864
21,400
7,834
0
10,204
11,166
0
65,260
W
11,699
5,277
0
7,413
14,370
5,748
3,707
1,943
12,427
0
88,636
L
Athena
10,114
2,355
0
2,278
23,625
19,540
0
9,797
13,718
38,844
0
L
Persephone
StopBanningMePs
Persephone
8,577
198
0
1,374
9,556
3,390
0
2,709
6,845
64,458
0
W
21,667
1,687
370
4,795
12,950
10,908
1,083
3,723
9,227
91,875
0
W
Sylvanus
10,321
2,459
4,672
7,814
19,491
17,736
590
7,225
12,266
29,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,042
Gold Earned
44,678
619
Minions Killed
547
0
Camps Cleared
0
2,058,385
Distance Traveled
1,882,125
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,702
605
135
6
0
429,400
8
W
Tyr
12,756
607
165
8
0
432,022
5
L
King Arthur
9,013
429
127
6
0
370,938
3
L
Heimdallr
9,468
451
91
4
0
353,132
0
L
Nemesis
9,025
430
115
5
0
418,944
0
W
Neith
12,100
576
133
6
0
414,955
2
L
Athena
7,941
378
54
3
0
363,746
0
L
Persephone
9,231
440
160
8
0
375,365
2
W
Tiamat
12,790
609
168
8
0
419,788
3
W
Sylvanus
10,694
509
18
1
0
362,220
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role