Player Matchup

Tiamat
Tiamat
Gold II
Donnism
Tiamat
Gold II
Level 142
God Stats
13W - 12L
1,367 SR
Queue Stats
255W - 250L
1,508 MMR
Solo
Ymir
Ymir
Bronze III
Irish Balou
Ymir
Bronze III
Level 138
God Stats
3W - 1L
1,361 SR
Queue Stats
76W - 68L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
ItzMr Origami
Nemesis
Bronze III
Level 126
God Stats
2W - 0L
1,679 SR
Queue Stats
10W - 6L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Jaydub_00
Scylla
Gold III
Level 124
God Stats
2W - 3L
1,347 SR
Queue Stats
42W - 38L
1,544 MMR
Solo
Heimdallr
Heimdallr
Silver II
Qwuark12
Heimdallr
Silver II
Level 108
God Stats
12W - 13L
1,506 SR
Queue Stats
55W - 54L
1,503 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,452 SR
1,511 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,644 SR
1,512 MMR
Bastet
Bastet
Gold III
Asquared00
Bastet
Gold III
Level 127
God Stats
1W - 1L
1,819 SR
Queue Stats
65W - 65L
1,520 MMR
Solo
Nu Wa
Nu Wa
Gold II
FatherGilgamesh
Nu Wa
Gold II
Level 119
God Stats
18W - 6L
1,752 SR
Queue Stats
321W - 311L
1,531 MMR
Solo
Cernunnos
Cernunnos
Gold III
Gold_Luppichini
Cernunnos
Gold III
Level 103
God Stats
24W - 19L
1,566 SR
Queue Stats
613W - 632L
1,500 MMR
Solo
Achilles
Achilles
Silver II
IceDizzy
Achilles
Silver II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,507 MMR
Solo
Cabrakan
Cabrakan
Bronze III
LaKozy
Cabrakan
Bronze III
Level 79
God Stats
0W - 2L
1,584 SR
Queue Stats
6W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Donnism
Tiamat
20
7 / 2 / 3
16,722
669
19,971
21,148
25,096
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 1 / 9
13,826
553
9,783
19,420
21,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
20
5 / 3 / 4
14,720
589
13,020
18,032
11,275
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Jaydub_00
Scylla
20
4 / 3 / 9
14,904
596
12,106
11,124
4,508
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Qwuark12
Heimdallr
20
9 / 3 / 7
15,136
605
24,215
21,030
10,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AthenaSetTsukuyomiGuan YuThoth

VS

Bans
DanzaburouCu ChulainnSun WukongKing ArthurCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Asquared00
Bastet
20
3 / 3 / 5
13,408
536
11,230
22,543
8,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 8 / 4
10,817
433
13,005
14,347
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Gold_Luppichini
Cernunnos
19
3 / 4 / 4
12,185
487
10,409
19,390
6,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
IceDizzy
Achilles
17
3 / 5 / 2
11,437
457
13,882
24,708
16,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
LaKozy
Cabrakan
18
2 / 10 / 3
12,075
483
5,244
22,619
16,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
29
Kills
12
12
Deaths
30
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bastet
Asquared00
Bastet
3
3
5
1.83
W
Tiamat
Donnism
Tiamat
7
2
3
4.25
L
1
8
4
0.38
L
Cernunnos
Gold_Luppichini
Cernunnos
3
4
4
1.25
L
Achilles
IceDizzy
Achilles
3
5
2
0.8
W
4
1
9
8.5
W
Nemesis
5
3
4
2.33
W
Scylla
Jaydub_00
Scylla
4
3
9
2.83
L
Cabrakan
LaKozy
Cabrakan
2
10
3
0.35
W
Heimdallr
Qwuark12
Heimdallr
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,095
Damage
53,770
90,754
Taken
103,607
73,222
Mitigated
52,587
42,240
Healing
26,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Asquared00
Bastet
11,230
2,662
0
8,662
22,543
8,592
0
8,393
14,090
0
108,772
W
Tiamat
Donnism
Tiamat
19,971
3,879
436
14,403
21,148
25,096
3,347
1,996
18,932
115,825
0
L
13,005
2,139
0
1,985
14,347
4,888
872
7,470
6,461
69,152
0
L
Cernunnos
Gold_Luppichini
Cernunnos
10,409
6,332
0
5,026
19,390
6,859
0
5,976
13,374
0
77,877
L
Achilles
IceDizzy
Achilles
13,882
4,170
0
7,406
24,708
16,183
0
14,963
9,698
0
68,554
W
9,783
1,562
0
3,705
19,420
21,636
476
4,480
14,625
69,804
0
W
Nemesis
13,020
7,125
0
9,855
18,032
11,275
0
3,655
14,063
0
146,331
W
Scylla
Jaydub_00
Scylla
12,106
632
0
3,984
11,124
4,508
1,203
3,596
7,284
124,794
0
L
Cabrakan
LaKozy
Cabrakan
5,244
482
304
3,520
22,619
16,065
0
4,575
18,044
42,805
0
W
Heimdallr
Qwuark12
Heimdallr
24,215
13,357
0
9,857
21,030
10,707
4,719
4,274
16,594
0
128,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,308
Gold Earned
59,922
889
Minions Killed
680
0
Camps Cleared
0
2,289,797
Distance Traveled
2,238,876
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
13,408
536
181
7
0
461,360
1
W
Tiamat
16,722
669
232
9
0
439,266
1
L
Nu Wa
10,817
433
132
5
0
343,784
3
L
Cernunnos
12,185
487
128
5
0
491,872
3
L
Achilles
11,437
457
155
6
0
416,950
5
W
Ymir
13,826
553
76
3
0
457,946
2
W
Nemesis
14,720
589
181
7
0
530,190
4
W
Scylla
14,904
596
213
9
0
439,749
7
L
Cabrakan
12,075
483
84
3
0
524,910
0
W
Heimdallr
15,136
605
187
7
0
422,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role