Player Matchup

Artemis
Artemis
Deckyh1212
Artemis
Level 28
God Stats
8W - 1L
1,604 SR
Queue Stats
50W - 46L
1,631 Elo+
Party 1
Artio
Artio
DiosYisus314
Artio
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,512 Elo+
Solo
Raijin
Raijin
derper69
Raijin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
derper70
Hercules
Level 27
God Stats
1W - 1L
1,333 SR
Queue Stats
25W - 10L
1,744 Elo+
Party 1
Susano
Susano
weebiggieWeeWeee
Susano
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
64W - 63L
1,664 Elo+
Party 1
Team Averages
Level 26
1,487 SR
1,610 Elo+

VS

Team Averages
Level 31
1,472 SR
1,547 Elo+
Kali
Kali
KNIGHTTRUN
Kali
Level 29
God Stats
7W - 6L
1,534 SR
Queue Stats
65W - 58L
1,525 Elo+
Solo
Chaac
Chaac
Macelordy
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,562 Elo+
Party 2
Janus
Janus
RamaTheVirgin
Janus
Level 15
God Stats
18W - 15L
1,500 SR
Queue Stats
183W - 129L
1,698 Elo+
Solo
Artio
Artio
mopolio
Artio
Level 28
God Stats
0W - 2L
1,477 SR
Queue Stats
35W - 42L
1,510 Elo+
Solo
Neith
Neith
t0RNad067
Neith
Level 78
God Stats
5W - 5L
1,348 SR
Queue Stats
128W - 133L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deckyh1212
Artemis
14
0 / 2 / 2
8,251
516
7,339
9,292
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 11
8,880
555
3,760
10,274
8,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
derper69
Raijin
16
9 / 1 / 1
9,789
612
10,983
8,233
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
derper70
Hercules
17
6 / 0 / 5
10,538
659
10,397
14,365
11,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 3 / 5
8,346
522
4,880
9,166
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
6,554
410
4,819
11,918
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
Macelordy
Chaac
10
0 / 6 / 0
6,088
381
4,158
11,379
7,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 3 / 2
8,460
529
9,492
8,367
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Artio
mopolio
Artio
9
1 / 2 / 1
5,797
362
2,701
11,130
6,063
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
t0RNad067
Neith
13
0 / 2 / 4
7,436
465
4,326
8,134
2,404
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
19
Kills
6
6
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
Deckyh1212
Artemis
0
2
2
0.5
W
0
0
11
5.5
L
2
6
1
0.42
L
Chaac
Macelordy
Chaac
0
6
0
0
L
3
3
2
1.33
W
Raijin
derper69
Raijin
9
1
1
9.5
W
Hercules
derper70
Hercules
6
0
5
8.5
L
Artio
mopolio
Artio
1
2
1
0.75
L
Neith
t0RNad067
Neith
0
2
4
1
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,359
Damage
25,496
51,330
Taken
50,928
29,584
Mitigated
24,077
23,955
Healing
14,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Deckyh1212
Artemis
7,339
3,033
204
5,092
9,292
3,642
820
2,869
6,369
0
56,118
W
3,760
733
832
5,695
10,274
8,195
92
1,934
8,175
27,452
0
L
4,819
2,134
282
3,551
11,918
4,869
0
3,895
7,901
0
30,814
L
Chaac
Macelordy
Chaac
4,158
645
0
2,617
11,379
7,916
0
1,676
9,661
0
24,759
L
9,492
946
0
1,423
8,367
2,825
0
4,463
3,600
64,789
0
W
Raijin
derper69
Raijin
10,983
642
0
2,764
8,233
3,050
660
3,631
4,414
79,319
0
W
Hercules
derper70
Hercules
10,397
4,148
0
6,316
14,365
11,493
718
1,070
12,865
0
71,881
L
Artio
mopolio
Artio
2,701
258
0
3,600
11,130
6,063
0
2,597
8,467
14,157
0
L
Neith
t0RNad067
Neith
4,326
1,995
0
2,645
8,134
2,404
0
1,536
6,556
0
47,357
W
4,880
1,007
0
3,052
9,166
3,204
0
2,155
6,914
0
37,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,804
Gold Earned
34,335
510
Minions Killed
380
0
Camps Cleared
0
1,496,050
Distance Traveled
1,453,577
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,251
516
99
6
0
250,039
3
W
Artio
8,880
555
42
3
0
331,802
3
L
Kali
6,554
410
67
4
0
269,751
4
L
Chaac
6,088
381
47
3
0
297,648
1
L
Janus
8,460
529
144
9
0
309,266
7
W
Raijin
9,789
612
153
10
0
291,196
7
W
Hercules
10,538
659
143
9
0
300,171
3
L
Artio
5,797
362
19
1
0
307,770
5
L
Neith
7,436
465
103
6
0
269,142
5
W
Susano
8,346
522
73
5
0
322,842
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role