Player Matchup

Danzaburou
Danzaburou
DrFeelGood969
Danzaburou
Level 152
God Stats
27W - 17L
1,726 SR
Queue Stats
390W - 360L
1,639 Elo+
Solo
Merlin
Merlin
IbVeNoM
Merlin
Level 160
God Stats
2W - 0L
1,502 SR
Queue Stats
54W - 53L
1,568 Elo+
Solo
Sylvanus
Sylvanus
Super_nib-nib
Sylvanus
Level 99
God Stats
4W - 1L
1,770 SR
Queue Stats
200W - 137L
1,614 Elo+
Solo
Chang'e
Chang'e
janne_elf
Chang'e
Level 134
God Stats
4W - 2L
1,780 SR
Queue Stats
53W - 42L
1,549 Elo+
Party 1
Ravana
Ravana
qzces
Ravana
Level 128
God Stats
2W - 7L
1,388 SR
Queue Stats
98W - 91L
1,554 Elo+
Party 1
Team Averages
Level 135
1,633 SR
1,585 Elo+

VS

Team Averages
Level 134
1,657 SR
1,577 Elo+
Cu Chulainn
Cu Chulainn
Jedtarin
Cu Chulainn
Level 141
God Stats
11W - 9L
1,598 SR
Queue Stats
96W - 83L
1,567 Elo+
Solo
Cupid
Cupid
Maxaronie
Cupid
Level 127
God Stats
3W - 4L
1,639 SR
Queue Stats
91W - 67L
1,597 Elo+
Party 2
Janus
Janus
PR0 CATALYST
Janus
Level 125
God Stats
1W - 1L
1,636 SR
Queue Stats
179W - 179L
1,577 Elo+
Solo
Bakasura
Bakasura
SirLagsAndFrags
Bakasura
Level 157
God Stats
1W - 1L
1,751 SR
Queue Stats
99W - 83L
1,574 Elo+
Party 2
Ares
Ares
twan1
Ares
Level 122
God Stats
7W - 7L
1,658 SR
Queue Stats
91W - 74L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrFeelGood969
Danzaburou
20
4 / 3 / 8
13,075
594
16,459
18,474
8,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
IbVeNoM
Merlin
18
5 / 3 / 9
11,489
522
16,332
11,657
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Super_nib-nib
Sylvanus
17
5 / 2 / 11
11,338
515
11,708
19,011
22,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
janne_elf
Chang'e
17
9 / 1 / 4
11,185
508
11,188
16,164
12,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
qzces
Ravana
18
5 / 4 / 6
11,531
524
8,304
14,145
7,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Jedtarin
Cu Chulainn
17
5 / 6 / 0
10,879
495
21,424
21,779
15,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Maxaronie
Cupid
17
3 / 4 / 2
10,698
486
10,454
14,551
5,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 8 / 2
9,606
437
11,144
13,400
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
16
1 / 7 / 6
9,602
436
5,024
19,385
8,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
twan1
Ares
12
2 / 3 / 4
8,773
399
4,890
17,916
16,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
28
Kills
13
13
Deaths
28
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DrFeelGood969
Danzaburou
4
3
8
2.67
W
Merlin
IbVeNoM
Merlin
5
3
9
3.17
L
Cu Chulainn
Jedtarin
Cu Chulainn
5
6
0
0.83
L
Cupid
Maxaronie
Cupid
3
4
2
1
L
2
8
2
0.38
L
Bakasura
1
7
6
0.57
W
Sylvanus
Super_nib-nib
Sylvanus
5
2
11
5.25
W
Chang'e
janne_elf
Chang'e
9
1
4
11
W
Ravana
qzces
Ravana
5
4
6
2
L
Ares
twan1
Ares
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,991
Damage
52,936
79,451
Taken
87,031
55,289
Mitigated
50,435
38,529
Healing
18,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DrFeelGood969
Danzaburou
16,459
10,676
0
9,415
18,474
8,683
2,002
1,392
16,928
0
114,842
W
Merlin
IbVeNoM
Merlin
16,332
722
0
1,404
11,657
5,271
1,026
3,815
7,562
84,254
0
L
Cu Chulainn
Jedtarin
Cu Chulainn
21,424
4,497
0
4,759
21,779
15,525
135
10,920
10,859
9,533
76,031
L
Cupid
Maxaronie
Cupid
10,454
4,693
175
6,977
14,551
5,204
0
1,959
12,592
0
74,374
L
11,144
1,004
0
1,337
13,400
4,432
579
9,392
4,008
71,035
0
L
Bakasura
5,024
3,623
0
3,691
19,385
8,690
396
6,993
12,392
0
53,995
W
Sylvanus
Super_nib-nib
Sylvanus
11,708
2,552
4,407
8,191
19,011
22,172
433
6,057
12,302
32,531
0
W
Chang'e
janne_elf
Chang'e
11,188
618
3,330
7,694
16,164
12,002
706
4,722
11,312
58,978
0
W
Ravana
qzces
Ravana
8,304
2,318
0
4,088
14,145
7,161
651
2,696
11,109
0
85,659
L
Ares
twan1
Ares
4,890
0
0
1,474
17,916
16,584
0
9,964
7,952
16,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,618
Gold Earned
49,558
603
Minions Killed
540
0
Camps Cleared
0
2,028,591
Distance Traveled
1,926,049
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,075
594
174
8
0
374,749
7
W
Merlin
11,489
522
157
7
0
409,346
3
L
Cu Chulainn
10,879
495
143
7
0
381,254
2
L
Cupid
10,698
486
130
6
0
378,067
5
L
Janus
9,606
437
138
6
0
364,385
4
L
Bakasura
9,602
436
106
5
0
395,577
2
W
Sylvanus
11,338
515
41
2
0
348,080
1
W
Chang'e
11,185
508
98
4
0
441,277
7
W
Ravana
11,531
524
133
6
0
455,139
4
L
Ares
8,773
399
23
1
0
406,766
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role