Player Matchup

Sol
Sol
Corcillium
Sol
Level 64
God Stats
2W - 2L
1,768 SR
Queue Stats
59W - 57L
1,391 Elo+
Party 2
Achilles
Achilles
Scuba Captn 1oo
Achilles
Level 49
God Stats
6W - 7L
1,565 SR
Queue Stats
68W - 79L
1,525 Elo+
Party 2
Loki
Loki
Scuba J 1oo
Loki
Level 46
God Stats
1W - 2L
1,612 SR
Queue Stats
64W - 60L
1,487 Elo+
Party 2
Team Averages
Level 53
1,649 SR
1,468 Elo+

VS

Team Averages
Level 57
1,434 SR
1,347 Elo+
Apollo
Apollo
GBC_YaBoi
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,306 Elo+
Party 1
Jormungandr
Jormungandr
ImZaox
Jormungandr
Level 29
God Stats
0W - 1L
1,205 SR
Queue Stats
17W - 22L
1,421 Elo+
Party 1
Merlin
Merlin
xvxWICKxvx
Merlin
Level 125
God Stats
2W - 8L
1,596 SR
Queue Stats
358W - 462L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 9
9,893
707
12,829
13,728
4,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Achilles
13
6 / 2 / 5
9,720
694
7,488
11,687
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
4 / 1 / 8
9,542
682
7,164
10,341
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GBC_YaBoi
Apollo
9
1 / 7 / 0
7,811
558
5,323
9,958
2,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
ImZaox
Jormungandr
12
2 / 4 / 0
8,346
596
7,149
14,334
9,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
xvxWICKxvx
Merlin
13
0 / 3 / 2
8,308
593
12,482
7,029
2,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
14
Kills
3
3
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
9
8.5
L
Apollo
GBC_YaBoi
Apollo
1
7
0
0.14
L
Jormungandr
ImZaox
Jormungandr
2
4
0
0.5
W
Achilles
6
2
5
4.25
W
4
1
8
8
L
Merlin
xvxWICKxvx
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,481
Damage
24,954
35,756
Taken
31,321
17,499
Mitigated
14,659
15,051
Healing
6,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,829
4,672
0
10,041
13,728
4,527
1,581
6,724
6,808
54,421
0
L
Apollo
GBC_YaBoi
Apollo
5,323
1,782
537
926
9,958
2,832
399
2,490
7,268
0
17,418
L
Jormungandr
ImZaox
Jormungandr
7,149
913
0
3,105
14,334
9,521
77
7,915
6,269
23,297
0
W
Achilles
7,488
2,379
961
1,889
11,687
9,303
14
5,911
5,603
0
24,310
W
7,164
1,124
0
2,160
10,341
3,669
0
6,432
3,590
0
25,105
L
Merlin
xvxWICKxvx
Merlin
12,482
170
723
1,537
7,029
2,306
0
2,436
4,493
54,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,155
Gold Earned
24,465
151
Minions Killed
133
0
Camps Cleared
0
794,978
Distance Traveled
680,652
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,893
707
101
7
0
241,367
2
L
Apollo
7,811
558
26
2
0
247,718
2
L
Jormungandr
8,346
596
28
2
0
231,953
0
W
Achilles
9,720
694
25
2
0
280,908
6
W
Loki
9,542
682
25
2
0
272,703
0
L
Merlin
8,308
593
79
6
0
200,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role