Player Matchup

Izanami
Izanami
JAKA7
Izanami
Level 20
God Stats
8W - 5L
1,822 SR
Queue Stats
26W - 28L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
JakkaSama
Gilgamesh
Level 26
God Stats
26W - 44L
1,455 SR
Queue Stats
36W - 66L
1,392 Elo+
Party 2
Thoth
Thoth
OFFICIALCRS
Thoth
Level 29
God Stats
0W - 2L
1,275 SR
Queue Stats
61W - 56L
1,577 Elo+
Solo
Set
Set
OSIRIS001
Set
Level 25
God Stats
5W - 10L
1,388 SR
Queue Stats
28W - 46L
1,275 Elo+
Party 2
Sylvanus
Sylvanus
Tazxz12
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 26
1,488 SR
1,435 Elo+

VS

Team Averages
Level 23
1,592 SR
1,446 Elo+
Thanatos
Thanatos
Blutbobel
Thanatos
Level 25
God Stats
4W - 1L
1,542 SR
Queue Stats
51W - 68L
1,347 Elo+
Solo
Aphrodite
Aphrodite
DFMM
Aphrodite
Level 29
God Stats
3W - 1L
1,566 SR
Queue Stats
196W - 190L
1,430 Elo+
Solo
Hachiman
Hachiman
Izru
Hachiman
Level 16
God Stats
6W - 0L
1,970 SR
Queue Stats
17W - 14L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
Reincarnation丶
Kukulkan
Level 21
God Stats
4W - 3L
1,305 SR
Queue Stats
40W - 33L
1,480 Elo+
Party 1
Tsukuyomi
Tsukuyomi
aLIEz丶
Tsukuyomi
Level 25
God Stats
21W - 17L
1,577 SR
Queue Stats
60W - 52L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JAKA7
Izanami
19
5 / 8 / 2
12,808
534
6,807
18,279
7,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
JakkaSama
Gilgamesh
17
3 / 8 / 2
11,335
472
10,572
20,405
11,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 5 / 2
12,561
523
16,785
15,664
6,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 7 / 4
9,499
396
11,894
18,445
14,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sylvanus
Tazxz12
Sylvanus
14
1 / 8 / 5
9,899
412
10,317
34,421
29,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Blutbobel
Thanatos
18
8 / 3 / 9
12,406
517
8,014
16,096
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
DFMM
Aphrodite
18
2 / 2 / 16
13,046
544
12,060
19,058
14,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Izru
Hachiman
18
6 / 3 / 9
11,504
479
20,496
18,211
5,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
13 / 1 / 7
14,817
617
27,530
13,226
5,551
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
aLIEz丶
Tsukuyomi
20
6 / 5 / 9
14,387
599
17,419
19,019
12,000
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
85
14
Kills
35
36
Deaths
14
15
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Blutbobel
Thanatos
8
3
9
4.17
W
Aphrodite
DFMM
Aphrodite
2
2
16
5
W
Hachiman
Izru
Hachiman
6
3
9
3.5
L
Izanami
JAKA7
Izanami
5
8
2
0.75
L
Gilgamesh
JakkaSama
Gilgamesh
3
8
2
0.5
L
4
5
2
1
L
1
7
4
0.43
W
13
1
7
16.5
L
Sylvanus
Tazxz12
Sylvanus
1
8
5
0.44
W
Tsukuyomi
aLIEz丶
Tsukuyomi
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,375
Damage
85,519
107,214
Taken
85,610
68,782
Mitigated
43,472
20,664
Healing
45,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Blutbobel
Thanatos
8,014
1,646
0
11,410
16,096
5,936
2,376
4,015
11,821
0
48,398
W
Aphrodite
DFMM
Aphrodite
12,060
1,443
10,349
11,667
19,058
14,069
847
7,878
10,976
34,378
0
W
Hachiman
Izru
Hachiman
20,496
13,070
0
2,131
18,211
5,916
4,631
6,648
11,475
0
79,951
L
Izanami
JAKA7
Izanami
6,807
4,054
0
2,014
18,279
7,723
280
8,046
10,133
0
81,997
L
Gilgamesh
JakkaSama
Gilgamesh
10,572
1,372
0
2,541
20,405
11,185
1,846
3,304
16,676
0
72,461
L
16,785
531
626
2,585
15,664
6,289
708
8,255
7,334
81,494
0
L
11,894
4,001
0
2,227
18,445
14,433
0
7,439
11,006
0
47,665
W
27,530
3,135
0
3,942
13,226
5,551
2,234
7,027
5,849
118,301
0
L
Sylvanus
Tazxz12
Sylvanus
10,317
2,354
2,635
8,036
34,421
29,152
0
12,546
21,825
37,153
0
W
Tsukuyomi
aLIEz丶
Tsukuyomi
17,419
5,679
0
6,403
19,019
12,000
4,530
627
18,387
0
95,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,102
Gold Earned
66,160
520
Minions Killed
621
0
Camps Cleared
0
1,874,325
Distance Traveled
2,229,060
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,406
517
102
4
0
464,891
0
W
Aphrodite
13,046
544
40
2
0
412,082
4
W
Hachiman
11,504
479
112
5
0
418,850
1
L
Izanami
12,808
534
152
6
0
385,536
0
L
Gilgamesh
11,335
472
102
4
0
369,889
3
L
Thoth
12,561
523
151
6
0
391,131
2
L
Set
9,499
396
60
3
0
386,216
1
W
Kukulkan
14,817
617
196
8
0
448,819
3
L
Sylvanus
9,899
412
55
2
0
341,553
7
W
Tsukuyomi
14,387
599
171
7
0
484,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role