Player Matchup

Cupid
Cupid
DeceptionTimePC
Cupid
Level 154
God Stats
1W - 0L
1,717 SR
Queue Stats
13W - 10L
1,509 Elo+
Party 1
Tyr
Tyr
Irish Balou
Tyr
Level 138
God Stats
9W - 10L
1,445 SR
Queue Stats
293W - 278L
1,533 Elo+
Party 2
Arachne
Arachne
Luishino
Arachne
Level 153
God Stats
4W - 2L
1,561 SR
Queue Stats
464W - 450L
1,557 Elo+
Solo
Tiamat
Tiamat
Zinnath_Doryu
Tiamat
Level 158
God Stats
74W - 82L
1,502 SR
Queue Stats
153W - 160L
1,565 Elo+
Party 2
Geb
Geb
bugsh
Geb
Level 126
God Stats
1W - 0L
1,477 SR
Queue Stats
19W - 18L
1,515 Elo+
Party 1
Team Averages
Level 146
1,540 SR
1,536 Elo+

VS

Team Averages
Level 139
1,509 SR
1,524 Elo+
Heimdallr
Heimdallr
JufHawk
Heimdallr
Level 136
God Stats
0W - 3L
1,141 SR
Queue Stats
93W - 100L
1,520 Elo+
Party 3
Ganesha
Ganesha
Nanotron14
Ganesha
Level 155
God Stats
36W - 19L
1,701 SR
Queue Stats
159W - 179L
1,645 Elo+
Solo
Mulan
Mulan
NickHawk
Mulan
Level 145
God Stats
5W - 9L
1,500 SR
Queue Stats
121W - 128L
1,510 Elo+
Party 3
Thoth
Thoth
xGrimmSoulx
Thoth
Level 129
God Stats
109W - 134L
1,490 SR
Queue Stats
424W - 402L
1,489 Elo+
Solo
Merlin
Merlin
yamatto_moonlit
Merlin
Level 129
God Stats
4W - 1L
1,713 SR
Queue Stats
421W - 462L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 6
9,232
769
7,352
7,085
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
8 / 2 / 8
11,035
920
11,982
13,949
11,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Luishino
Arachne
17
4 / 3 / 10
10,033
836
9,386
11,757
6,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
4 / 1 / 11
10,389
866
10,116
8,244
6,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Geb
bugsh
Geb
16
2 / 1 / 7
9,358
780
7,182
10,040
7,768
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JufHawk
Heimdallr
15
2 / 5 / 4
8,885
740
7,503
11,284
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Nanotron14
Ganesha
16
0 / 3 / 4
8,940
745
2,905
8,885
7,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
NickHawk
Mulan
14
1 / 4 / 1
8,276
690
9,882
14,965
12,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 5 / 2
9,403
784
6,541
7,490
2,371
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 4
9,006
751
11,357
9,933
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
21
Kills
8
8
Deaths
21
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
8
2
8
6
L
Heimdallr
JufHawk
Heimdallr
2
5
4
0.8
W
Arachne
Luishino
Arachne
4
3
10
3
L
Ganesha
Nanotron14
Ganesha
0
3
4
0.67
L
Mulan
NickHawk
Mulan
1
4
1
0.38
W
4
1
11
9.5
W
Geb
bugsh
Geb
2
1
7
5.5
L
3
5
2
0.8
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,018
Damage
38,188
51,075
Taken
52,557
34,905
Mitigated
30,997
14,259
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,352
4,488
0
2,642
7,085
2,809
458
2,748
4,337
0
24,130
W
11,982
1,659
0
4,100
13,949
11,700
193
5,880
8,069
1,185
31,523
L
Heimdallr
JufHawk
Heimdallr
7,503
3,319
0
1,269
11,284
4,802
0
4,122
7,162
0
23,236
W
Arachne
Luishino
Arachne
9,386
7,126
0
3,147
11,757
6,017
165
4,441
7,316
0
35,230
L
Ganesha
Nanotron14
Ganesha
2,905
40
0
0
8,885
7,442
0
3,287
5,598
30,310
0
L
Mulan
NickHawk
Mulan
9,882
951
0
1,750
14,965
12,694
0
3,446
11,519
0
28,154
W
10,116
1,147
0
2,283
8,244
6,611
282
3,523
4,721
42,807
0
W
Geb
bugsh
Geb
7,182
406
0
2,087
10,040
7,768
60
4,675
5,365
25,767
0
L
6,541
304
0
782
7,490
2,371
2
2,972
4,518
30,690
0
L
11,357
753
0
1,385
9,933
3,688
0
4,218
5,715
47,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,047
Gold Earned
44,510
314
Minions Killed
365
9
Camps Cleared
9
1,234,766
Distance Traveled
1,101,812
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,232
769
71
6
0
210,972
4
W
Tyr
11,035
920
44
4
2
237,642
0
L
Heimdallr
8,885
740
62
5
0
208,066
1
W
Arachne
10,033
836
71
6
4
268,089
3
L
Ganesha
8,940
745
15
1
0
238,527
8
L
Mulan
8,276
690
85
7
2
224,686
3
W
Tiamat
10,389
866
90
8
3
275,191
0
W
Geb
9,358
780
38
3
0
242,872
5
L
Thoth
9,403
784
93
8
0
223,633
2
L
Merlin
9,006
751
110
9
7
206,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role