Player Matchup

Nu Wa
Nu Wa
Camilo62324
Nu Wa
Level 64
God Stats
2W - 4L
1,451 SR
Queue Stats
270W - 279L
1,432 Elo+
Party 1
Izanami
Izanami
XANDEKU
Izanami
Level 58
God Stats
8W - 10L
1,497 SR
Queue Stats
262W - 342L
1,445 Elo+
Party 2
Ymir
Ymir
X_Sifz
Ymir
Level 28
God Stats
6W - 9L
1,399 SR
Queue Stats
85W - 118L
1,284 Elo+
Party 2
King Arthur
King Arthur
diogopc2004
King Arthur
Level 51
God Stats
16W - 24L
1,371 SR
Queue Stats
440W - 443L
1,364 Elo+
Solo
The Morrigan
The Morrigan
virgomanoriginal
The Morrigan
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
306W - 310L
1,418 Elo+
Party 1
Team Averages
Level 58
1,444 SR
1,389 Elo+

VS

Team Averages
Level 67
1,457 SR
1,448 Elo+
Chaac
Chaac
AmonTur
Chaac
Level 45
God Stats
2W - 3L
1,360 SR
Queue Stats
11W - 11L
1,401 Elo+
Solo
Bacchus
Bacchus
LokiBoludo
Bacchus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
PocoyoXD
Sol
Level 44
God Stats
2W - 1L
1,409 SR
Queue Stats
86W - 101L
1,418 Elo+
Solo
Neith
Neith
Sattinne
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Sebastian_7541
Fenrir
Level 49
God Stats
4W - 8L
1,515 SR
Queue Stats
417W - 437L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 4
10,202
486
18,571
11,163
4,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
XANDEKU
Izanami
16
1 / 5 / 2
10,597
505
7,818
16,228
5,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
X_Sifz
Ymir
15
1 / 2 / 3
9,163
436
4,677
14,417
12,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
diogopc2004
King Arthur
15
4 / 7 / 5
10,040
478
16,159
24,119
19,701
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
virgomanoriginal
The Morrigan
15
5 / 8 / 1
9,925
473
10,662
13,727
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AmonTur
Chaac
15
1 / 5 / 16
9,405
448
7,026
18,106
13,514
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
LokiBoludo
Bacchus
16
3 / 1 / 17
11,493
547
12,726
17,877
17,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
14 / 1 / 6
12,401
591
21,170
14,776
5,887
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Sattinne
Neith
18
2 / 2 / 5
11,045
526
8,867
15,109
4,737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
7 / 5 / 8
10,480
499
13,508
18,975
13,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
14
Kills
27
27
Deaths
14
15
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Chaac
AmonTur
Chaac
1
5
16
1.8
L
3
5
4
1
W
Bacchus
LokiBoludo
Bacchus
3
1
17
11.5
W
14
1
6
17
W
Neith
Sattinne
Neith
2
2
5
2.25
W
7
5
8
2.2
L
Izanami
XANDEKU
Izanami
1
5
2
0.4
L
Ymir
X_Sifz
Ymir
1
2
3
1.25
L
King Arthur
diogopc2004
King Arthur
4
7
5
0.93
L
The Morrigan
virgomanoriginal
The Morrigan
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,887
Damage
63,297
79,654
Taken
84,843
47,572
Mitigated
55,561
17,387
Healing
30,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AmonTur
Chaac
7,026
1,063
0
4,826
18,106
13,514
0
5,825
12,083
0
45,259
L
18,571
3,529
0
1,188
11,163
4,230
358
6,869
4,294
76,503
0
W
Bacchus
LokiBoludo
Bacchus
12,726
1,496
0
2,867
17,877
17,510
175
8,732
8,817
40,529
0
W
21,170
8,111
0
8,667
14,776
5,887
1,899
6,931
7,551
99,051
0
W
Neith
Sattinne
Neith
8,867
2,698
366
9,037
15,109
4,737
1,995
5,384
9,469
0
86,704
W
13,508
5,416
0
4,788
18,975
13,913
0
5,136
13,527
0
64,048
L
Izanami
XANDEKU
Izanami
7,818
5,014
0
4,055
16,228
5,539
982
7,188
9,040
0
72,508
L
Ymir
X_Sifz
Ymir
4,677
1,230
0
2,513
14,417
12,816
158
7,178
7,239
27,179
0
L
King Arthur
diogopc2004
King Arthur
16,159
1,592
0
6,045
24,119
19,701
99
7,105
17,014
0
61,066
L
The Morrigan
virgomanoriginal
The Morrigan
10,662
1,890
0
3,586
13,727
5,286
651
5,556
8,171
59,219
2,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,927
Gold Earned
54,824
512
Minions Killed
499
0
Camps Cleared
0
1,876,655
Distance Traveled
1,904,938
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,405
448
60
3
0
322,665
0
L
Nu Wa
10,202
486
121
6
0
372,527
3
W
Bacchus
11,493
547
48
2
0
414,136
11
W
Sol
12,401
591
144
7
0
392,713
2
W
Neith
11,045
526
162
8
0
373,015
7
W
Fenrir
10,480
499
85
4
0
402,409
1
L
Izanami
10,597
505
146
7
0
373,776
1
L
Ymir
9,163
436
38
2
0
418,919
0
L
King Arthur
10,040
478
98
5
0
356,511
1
L
The Morrigan
9,925
473
109
5
0
354,922
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role