Player Matchup

Arachne
Arachne
ANGLERIPS
Arachne
Level 18
God Stats
7W - 11L
1,370 SR
Queue Stats
11W - 13L
1,345 Elo+
Solo
Geb
Geb
Boss17
Geb
Level 41
God Stats
5W - 1L
1,765 SR
Queue Stats
150W - 147L
1,390 Elo+
Party 3
Sol
Sol
DaftDuck
Sol
Level 29
God Stats
15W - 5L
1,668 SR
Queue Stats
124W - 120L
1,514 Elo+
Solo
Chaac
Chaac
PommesRotWeiss97
Chaac
Level 17
God Stats
7W - 5L
1,299 SR
Queue Stats
27W - 38L
1,342 Elo+
Solo
Neith
Neith
SafeMode007
Neith
Level 18
God Stats
23W - 26L
1,448 SR
Queue Stats
26W - 28L
1,337 Elo+
Party 3
Team Averages
Level 25
1,510 SR
1,386 Elo+

VS

Team Averages
Level 23
1,576 SR
1,409 Elo+
Baron Samedi
Baron Samedi
AzzaxeQc
Baron Samedi
Level 18
God Stats
45W - 30L
1,415 SR
Queue Stats
365W - 446L
1,338 Elo+
Party 2
Chang'e
Chang'e
IVANOTRON
Chang'e
Level 29
God Stats
9W - 5L
1,651 SR
Queue Stats
13W - 14L
1,389 Elo+
Solo
Ra
Ra
Killer20Qc
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 255L
1,317 Elo+
Party 2
He Bo
He Bo
Raptor212
He Bo
Level 29
God Stats
3W - 6L
1,657 SR
Queue Stats
22W - 25L
1,500 Elo+
Party 1
King Arthur
King Arthur
SGMaxis
King Arthur
Level 28
God Stats
0W - 3L
1,657 SR
Queue Stats
50W - 69L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ANGLERIPS
Arachne
18
11 / 5 / 8
12,957
563
11,970
20,462
7,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Geb
Boss17
Geb
17
1 / 1 / 15
12,356
537
7,728
20,882
17,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
25 / 3 / 10
16,258
707
44,208
26,732
12,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
3 / 8 / 15
11,917
518
14,560
26,924
18,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 4 / 11
11,598
504
7,662
11,053
4,450
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AzzaxeQc
Baron Samedi
16
2 / 13 / 3
10,403
452
11,183
21,187
10,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chang'e
IVANOTRON
Chang'e
17
1 / 7 / 4
10,429
453
11,041
19,947
7,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 13 / 0
7,722
336
3,884
16,282
5,965
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Raptor212
He Bo
17
6 / 7 / 10
11,871
516
21,644
20,217
7,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
SGMaxis
King Arthur
19
11 / 5 / 7
13,660
594
23,954
33,962
35,371
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
44
44
Kills
20
21
Deaths
45
59
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
ANGLERIPS
Arachne
11
5
8
3
L
Baron Samedi
AzzaxeQc
Baron Samedi
2
13
3
0.27
W
Geb
Boss17
Geb
1
1
15
8.5
W
25
3
10
10
L
Chang'e
IVANOTRON
Chang'e
1
7
4
0.43
L
0
13
0
0
W
3
8
15
1.31
L
He Bo
Raptor212
He Bo
6
7
10
1.57
L
King Arthur
SGMaxis
King Arthur
11
5
7
2.9
W
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,128
Damage
71,706
106,053
Taken
111,595
60,293
Mitigated
66,449
46,926
Healing
33,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ANGLERIPS
Arachne
11,970
8,949
584
7,318
20,462
7,753
1,900
10,777
9,621
0
82,472
L
Baron Samedi
AzzaxeQc
Baron Samedi
11,183
893
1,034
3,276
21,187
10,221
0
14,084
7,103
46,622
0
W
Geb
Boss17
Geb
7,728
555
828
7,780
20,882
17,499
1,154
11,800
8,656
52,651
0
W
44,208
13,344
0
17,422
26,732
12,102
8,358
13,642
13,004
123,032
0
L
Chang'e
IVANOTRON
Chang'e
11,041
1,754
2,263
7,460
19,947
7,199
351
7,278
12,669
67,171
0
L
3,884
667
397
2,732
16,282
5,965
0
11,081
5,201
24,697
0
W
14,560
2,761
0
9,129
26,924
18,489
269
11,771
15,103
0
57,942
L
He Bo
Raptor212
He Bo
21,644
2,979
408
5,700
20,217
7,693
192
7,732
12,485
79,879
0
L
King Arthur
SGMaxis
King Arthur
23,954
3,177
0
10,123
33,962
35,371
368
11,761
22,201
602
80,219
W
7,662
1,817
1,449
2,416
11,053
4,450
2,248
6,005
4,868
0
60,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,086
Gold Earned
54,085
539
Minions Killed
463
0
Camps Cleared
0
2,037,023
Distance Traveled
1,793,665
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,957
563
104
5
0
448,386
3
L
Baron Samedi
10,403
452
69
3
0
342,440
1
W
Geb
12,356
537
53
2
0
441,043
6
W
Sol
16,258
707
168
7
0
389,647
0
L
Chang'e
10,429
453
114
5
0
381,757
4
L
Ra
7,722
336
40
2
0
298,884
0
W
Chaac
11,917
518
97
4
0
398,229
3
L
He Bo
11,871
516
120
5
0
359,649
1
L
King Arthur
13,660
594
120
5
0
410,935
0
W
Neith
11,598
504
117
5
0
359,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role