Player Matchup

Bacchus
Bacchus
Deatok
Bacchus
Level 49
God Stats
3W - 9L
1,124 SR
Queue Stats
47W - 65L
1,265 Elo+
Solo
Chang'e
Chang'e
Hotsotuff
Chang'e
Level 70
God Stats
6W - 7L
1,255 SR
Queue Stats
72W - 77L
1,285 Elo+
Party 2
Bellona
Bellona
Kinzoku Kage
Bellona
Level 46
God Stats
21W - 15L
1,500 SR
Queue Stats
226W - 215L
1,431 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ReDmOnD 211B
Ah Muzen Cab
Level 36
God Stats
3W - 3L
1,581 SR
Queue Stats
502W - 508L
1,328 Elo+
Party 3
Arachne
Arachne
dogvip
Arachne
Level 101
God Stats
4W - 7L
1,500 SR
Queue Stats
138W - 154L
1,338 Elo+
Party 3
Team Averages
Level 60
1,392 SR
1,329 Elo+

VS

Team Averages
Level 76
1,349 SR
1,325 Elo+
Hachiman
Hachiman
Curb Stomp1124
Hachiman
Level 58
God Stats
3W - 2L
1,226 SR
Queue Stats
105W - 139L
1,343 Elo+
Party 1
Gilgamesh
Gilgamesh
FocKingMike91
Gilgamesh
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 46L
1,406 Elo+
Solo
Zhong Kui
Zhong Kui
Juno La Uno
Zhong Kui
Level 26
God Stats
1W - 5L
1,184 SR
Queue Stats
29W - 58L
1,240 Elo+
Party 1
Danzaburou
Danzaburou
LilSaggin
Danzaburou
Level 141
God Stats
16W - 24L
1,343 SR
Queue Stats
171W - 216L
1,318 Elo+
Party 1
Ymir
Ymir
Snailtrail34
Ymir
Level 104
God Stats
36W - 25L
1,492 SR
Queue Stats
346W - 412L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deatok
Bacchus
8
2 / 0 / 1
4,802
600
2,453
4,462
2,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Hotsotuff
Chang'e
1
0 / 0 / 0
3,117
390
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Bellona
Kinzoku Kage
Bellona
1
0 / 0 / 0
3,117
390
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Muzen Cab
ReDmOnD 211B
Ah Muzen Cab
8
2 / 0 / 1
4,691
586
3,522
3,364
1,082
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
dogvip
Arachne
9
2 / 2 / 0
5,358
670
2,771
5,530
1,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
8
1 / 2 / 0
4,807
601
2,201
4,883
1,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
FocKingMike91
Gilgamesh
10
0 / 1 / 0
5,407
676
480
2,857
1,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Juno La Uno
Zhong Kui
9
0 / 0 / 1
5,128
641
2,100
4,913
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
LilSaggin
Danzaburou
8
0 / 2 / 1
4,914
614
1,411
6,141
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

7
1 / 1 / 0
4,736
592
1,164
5,253
3,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
6
Kills
2
2
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
1
2
0
0.5
L
Bacchus
Deatok
Bacchus
2
0
1
2.5
W
Gilgamesh
FocKingMike91
Gilgamesh
0
1
0
0
L
Chang'e
Hotsotuff
Chang'e
0
0
0
0
W
Zhong Kui
Juno La Uno
Zhong Kui
0
0
1
0.5
L
Bellona
Kinzoku Kage
Bellona
0
0
0
0
W
Danzaburou
LilSaggin
Danzaburou
0
2
1
0.25
L
Ah Muzen Cab
ReDmOnD 211B
Ah Muzen Cab
2
0
1
2.5
W
1
1
0
1
L
Arachne
dogvip
Arachne
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,746
Damage
7,356
13,356
Taken
24,047
5,571
Mitigated
10,386
4,429
Healing
7,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
2,201
1,341
0
1,258
4,883
1,242
0
1,360
3,523
0
16,603
L
Bacchus
Deatok
Bacchus
2,453
72
0
1,253
4,462
2,892
0
585
3,877
14,955
0
W
Gilgamesh
FocKingMike91
Gilgamesh
480
126
0
287
2,857
1,440
940
0
2,857
0
25,761
L
Chang'e
Hotsotuff
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Juno La Uno
Zhong Kui
2,100
182
0
1,874
4,913
2,977
713
0
4,913
26,113
0
L
Bellona
Kinzoku Kage
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
LilSaggin
Danzaburou
1,411
604
0
2,063
6,141
1,643
235
0
6,141
0
27,709
L
Ah Muzen Cab
ReDmOnD 211B
Ah Muzen Cab
3,522
1,886
99
2,011
3,364
1,082
0
1,557
1,807
0
18,166
W
1,164
57
405
1,531
5,253
3,084
0
1,063
4,160
10,962
0
L
Arachne
dogvip
Arachne
2,771
1,812
0
1,066
5,530
1,597
0
1,122
4,408
0
24,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,085
Gold Earned
24,992
113
Minions Killed
229
0
Camps Cleared
0
463,946
Distance Traveled
729,438
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
4,807
601
35
4
0
148,629
1
L
Bacchus
4,802
600
22
3
0
168,158
0
W
Gilgamesh
5,407
676
67
8
0
147,381
0
L
Chang'e
3,117
390
0
0
0
122
0
W
Zhong Kui
5,128
641
51
6
0
153,225
1
L
Bellona
3,117
390
0
0
0
6,944
0
W
Danzaburou
4,914
614
61
8
0
139,628
0
L
Ah Muzen Cab
4,691
586
35
4
0
132,984
1
W
Ymir
4,736
592
15
2
0
140,575
2
L
Arachne
5,358
670
56
7
0
155,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role