Player Matchup

Ullr
Ullr
Azellf
Ullr
Level 119
God Stats
4W - 3L
1,878 SR
Queue Stats
55W - 50L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
Haunterr HP
Gilgamesh
Level 28
God Stats
3W - 1L
1,686 SR
Queue Stats
91W - 72L
1,510 Elo+
Party 2
Merlin
Merlin
Sonohead
Merlin
Level 76
God Stats
11W - 5L
1,457 SR
Queue Stats
77W - 39L
1,684 Elo+
Party 2
Team Averages
Level 74
1,673 SR
1,583 Elo+

VS

Team Averages
Level 51
1,425 SR
1,362 Elo+
Hachiman
Hachiman
TyIerBro
Hachiman
Level 16
God Stats
0W - 1L
1,274 SR
Queue Stats
33W - 39L
1,498 Elo+
Solo
Ra
Ra
XVileBloomX
Ra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
darkslayer127
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,089 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Azellf
Ullr
14
3 / 4 / 17
10,203
729
9,428
9,650
3,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Haunterr HP
Gilgamesh
13
4 / 3 / 11
9,838
703
4,790
7,883
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Sonohead
Merlin
16
17 / 3 / 5
12,450
889
17,448
10,065
3,791
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
TyIerBro
Hachiman
12
2 / 6 / 8
9,204
657
7,673
10,997
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
7 / 9 / 2
10,244
732
7,850
11,753
3,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 9 / 6
8,924
637
6,238
14,628
4,558
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
24
Kills
10
10
Deaths
24
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
Azellf
Ullr
3
4
17
2.88
W
Gilgamesh
Haunterr HP
Gilgamesh
4
3
11
3.17
W
Merlin
Sonohead
Merlin
17
3
5
6.5
L
Hachiman
TyIerBro
Hachiman
2
6
8
1
L
7
9
2
0.89
L
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,666
Damage
21,761
27,598
Taken
37,378
12,147
Mitigated
11,109
5,621
Healing
4,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Azellf
Ullr
9,428
3,592
0
462
9,650
3,430
661
2,565
7,085
0
43,917
W
Gilgamesh
Haunterr HP
Gilgamesh
4,790
734
0
1,278
7,883
4,926
226
3,530
4,353
0
19,717
W
Merlin
Sonohead
Merlin
17,448
3,160
0
3,881
10,065
3,791
0
1,790
8,275
67,595
0
L
Hachiman
TyIerBro
Hachiman
7,673
3,474
0
1,667
10,997
2,931
252
6,289
4,708
0
40,864
L
7,850
338
706
1,820
11,753
3,620
0
5,013
6,740
25,131
0
L
6,238
503
0
373
14,628
4,558
0
6,198
8,430
0
14,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,491
Gold Earned
28,372
183
Minions Killed
122
0
Camps Cleared
0
722,715
Distance Traveled
654,086
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,203
729
54
4
0
247,346
0
W
Gilgamesh
9,838
703
31
2
0
246,601
0
W
Merlin
12,450
889
98
7
0
228,768
1
L
Hachiman
9,204
657
59
4
0
203,746
2
L
Ra
10,244
732
45
3
0
213,777
1
L
Fenrir
8,924
637
18
1
0
236,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role