Player Matchup

Mercury
Mercury
Bammera12
Mercury
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 65L
1,244 Elo+
Solo
Hera
Hera
DetectiveNattie
Hera
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,768 Elo+
Party 2
Bellona
Bellona
Pascomaestro
Bellona
Level 6
God Stats
2W - 0L
1,762 SR
Queue Stats
10W - 5L
1,853 Elo+
Party 2
Ganesha
Ganesha
johnylinged333
Ganesha
Level 27
God Stats
3W - 1L
1,517 SR
Queue Stats
42W - 40L
1,408 Elo+
Solo
Medusa
Medusa
korpzzi
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,853 Elo+
Party 2
Team Averages
Level 37
1,556 SR
1,625 Elo+

VS

Team Averages
Level 22
1,466 SR
1,511 Elo+
Hachiman
Hachiman
BOMBOKLAA
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
Exitqt
Janus
Level 21
God Stats
7W - 8L
1,488 SR
Queue Stats
89W - 62L
1,610 Elo+
Party 3
Tyr
Tyr
Gatsuqt
Tyr
Level 17
God Stats
5W - 6L
1,600 SR
Queue Stats
59W - 36L
1,620 Elo+
Party 3
Susano
Susano
InfinityRush123
Susano
Level 64
God Stats
0W - 6L
1,227 SR
Queue Stats
513W - 479L
1,475 Elo+
Party 1
Artemis
Artemis
M1cky82
Artemis
Level 7
God Stats
4W - 9L
1,517 SR
Queue Stats
10W - 15L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bammera12
Mercury
16
2 / 3 / 7
10,733
511
1,593
11,638
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 5 / 6
12,106
576
10,591
8,857
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Pascomaestro
Bellona
20
6 / 0 / 1
12,792
609
14,452
17,185
19,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 1 / 12
10,499
500
3,418
10,791
9,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
korpzzi
Medusa
20
15 / 0 / 0
14,316
682
15,033
12,239
5,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BOMBOKLAA
Hachiman
11
0 / 7 / 1
7,300
348
2,274
10,342
2,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Exitqt
Janus
17
4 / 4 / 0
10,600
505
8,647
9,491
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
14
0 / 4 / 1
8,930
425
7,233
14,994
16,634
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 7 / 1
9,547
455
6,935
16,878
6,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
M1cky82
Artemis
15
1 / 6 / 0
9,488
452
5,440
13,124
4,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
27
Kills
7
9
Deaths
28
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BOMBOKLAA
Hachiman
0
7
1
0.07
W
Mercury
Bammera12
Mercury
2
3
7
1.83
W
4
5
6
1.4
L
Janus
Exitqt
Janus
4
4
0
1
L
Tyr
0
4
1
0.13
L
2
7
1
0.36
L
Artemis
M1cky82
Artemis
1
6
0
0.17
W
Bellona
Pascomaestro
Bellona
6
0
1
6.5
W
0
1
12
6
W
Medusa
korpzzi
Medusa
15
0
0
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,087
Damage
30,529
60,710
Taken
64,829
41,836
Mitigated
34,090
21,905
Healing
13,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BOMBOKLAA
Hachiman
2,274
1,349
0
250
10,342
2,867
32
2,039
8,303
0
31,310
W
Mercury
Bammera12
Mercury
1,593
373
0
1,473
11,638
4,231
1,083
2,596
8,860
0
52,265
W
10,591
3,069
0
1,440
8,857
3,469
952
2,983
5,548
85,803
0
L
Janus
Exitqt
Janus
8,647
750
0
1,794
9,491
3,649
0
5,174
4,317
70,579
0
L
Tyr
7,233
2,096
0
4,607
14,994
16,634
323
937
14,057
0
52,318
L
6,935
897
0
4,450
16,878
6,565
0
4,493
12,385
0
66,569
L
Artemis
M1cky82
Artemis
5,440
3,041
0
2,718
13,124
4,375
925
1,366
11,758
0
56,022
W
Bellona
Pascomaestro
Bellona
14,452
5,445
0
7,598
17,185
19,313
2,159
1,055
16,046
0
82,878
W
3,418
210
0
2,155
10,791
9,180
597
1,206
9,505
19,715
0
W
Medusa
korpzzi
Medusa
15,033
8,803
0
9,239
12,239
5,643
4,183
121
12,100
0
112,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,446
Gold Earned
45,865
588
Minions Killed
547
0
Camps Cleared
0
2,072,954
Distance Traveled
1,924,908
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,300
348
48
2
0
371,726
4
W
Mercury
10,733
511
96
5
0
474,536
0
W
Hera
12,106
576
137
7
0
383,515
9
L
Janus
10,600
505
147
7
0
426,939
3
L
Tyr
8,930
425
118
6
0
379,883
1
L
Susano
9,547
455
118
6
0
388,257
5
L
Artemis
9,488
452
116
6
0
358,103
3
W
Bellona
12,792
609
158
8
0
422,056
0
W
Ganesha
10,499
500
6
0
0
401,566
14
W
Medusa
14,316
682
191
9
0
391,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role