Player Matchup

Neith
Neith
EclipesMoon2
Neith
Level 23
God Stats
8W - 5L
1,337 SR
Queue Stats
30W - 26L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
Hungry_Hamster_
Zhong Kui
Level 22
God Stats
3W - 4L
1,385 SR
Queue Stats
68W - 67L
1,436 Elo+
Solo
Anubis
Anubis
SirRadish001
Anubis
Level 26
God Stats
26W - 30L
1,666 SR
Queue Stats
54W - 67L
1,477 Elo+
Solo
Scylla
Scylla
daddy_bep1s
Scylla
Level 29
God Stats
6W - 1L
1,932 SR
Queue Stats
223W - 250L
1,528 Elo+
Party 1
Fenrir
Fenrir
temp-170204
Fenrir
Level 28
God Stats
20W - 21L
1,397 SR
Queue Stats
279W - 308L
1,524 Elo+
Party 1
Team Averages
Level 26
1,543 SR
1,483 Elo+

VS

Team Averages
Level 24
1,655 SR
1,599 Elo+
Set
Set
AcidxTortous
Set
Level 29
God Stats
4W - 4L
1,537 SR
Queue Stats
56W - 76L
1,304 Elo+
Solo
Ares
Ares
LoadingScreens
Ares
Level 18
God Stats
1W - 1L
1,754 SR
Queue Stats
3W - 5L
1,752 Elo+
Party 2
King Arthur
King Arthur
Madues
King Arthur
Level 25
God Stats
30W - 27L
1,661 SR
Queue Stats
130W - 139L
1,630 Elo+
Solo
Ra
Ra
cwisman
Ra
Level 29
God Stats
0W - 1L
1,797 SR
Queue Stats
16W - 12L
1,695 Elo+
Party 2
Amaterasu
Amaterasu
raven179
Amaterasu
Level 19
God Stats
5W - 6L
1,528 SR
Queue Stats
12W - 14L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
9,044
532
9,708
10,144
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Hungry_Hamster_
Zhong Kui
17
8 / 1 / 5
10,990
646
12,092
11,030
8,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
15
4 / 1 / 4
9,778
575
9,833
9,376
5,110
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
12
2 / 2 / 4
8,221
484
4,569
5,882
2,334
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
7 / 2 / 8
9,588
564
8,251
11,930
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 1
7,129
419
4,800
14,102
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 4
7,988
470
3,622
10,725
7,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Madues
King Arthur
13
2 / 5 / 1
8,355
491
7,244
16,491
11,765
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
4 / 2 / 3
8,233
484
10,586
7,790
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
raven179
Amaterasu
10
0 / 4 / 0
6,621
389
2,451
11,436
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
23
Kills
8
8
Deaths
23
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
2
2
8
3
W
Zhong Kui
Hungry_Hamster_
Zhong Kui
8
1
5
10.5
L
1
4
4
0.75
L
King Arthur
Madues
King Arthur
2
5
1
0.5
W
Anubis
4
1
4
6
L
4
2
3
2.75
W
Scylla
2
2
4
2
L
Amaterasu
raven179
Amaterasu
0
4
0
0
W
Fenrir
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,453
Damage
28,703
48,362
Taken
60,544
23,967
Mitigated
32,105
24,213
Healing
13,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,800
2,241
0
4,447
14,102
4,772
0
5,198
8,904
0
38,215
W
9,708
4,190
0
4,879
10,144
3,192
2,413
4,769
5,067
0
50,876
W
Zhong Kui
Hungry_Hamster_
Zhong Kui
12,092
991
1,362
7,546
11,030
8,078
2,236
1,328
9,674
62,568
0
L
3,622
405
0
932
10,725
7,850
0
4,484
6,241
11,823
0
L
King Arthur
Madues
King Arthur
7,244
980
0
2,994
16,491
11,765
0
8,158
8,333
0
38,748
W
Anubis
9,833
664
0
5,245
9,376
5,110
1,658
2,077
7,187
56,958
0
L
10,586
173
1,423
2,430
7,790
2,634
0
3,174
4,616
55,202
0
W
Scylla
4,569
656
270
1,635
5,882
2,334
1,204
2,452
3,174
25,682
0
L
Amaterasu
raven179
Amaterasu
2,451
797
0
1,388
11,436
5,084
227
5,480
5,956
0
37,771
W
Fenrir
8,251
1,915
0
3,276
11,930
5,253
146
2,766
9,052
0
41,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,621
Gold Earned
38,326
425
Minions Killed
328
0
Camps Cleared
0
1,508,562
Distance Traveled
1,627,322
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,129
419
66
4
0
292,859
2
W
Neith
9,044
532
101
6
0
294,114
3
W
Zhong Kui
10,990
646
140
8
0
309,748
5
L
Ares
7,988
470
16
1
0
338,986
3
L
King Arthur
8,355
491
68
4
0
338,145
1
W
Anubis
9,778
575
90
5
0
250,555
4
L
Ra
8,233
484
116
7
0
311,770
2
W
Scylla
8,221
484
26
2
0
281,626
1
L
Amaterasu
6,621
389
62
4
0
345,562
0
W
Fenrir
9,588
564
68
4
0
372,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role