Player Matchup

Fenrir
Fenrir
Jusherwood
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 65L
1,481 Elo+
Party 2
Apollo
Apollo
QuinntJ
Apollo
Level 25
God Stats
2W - 7L
1,312 SR
Queue Stats
58W - 54L
1,515 Elo+
Solo
Izanami
Izanami
SpartanCalan
Izanami
Level 28
God Stats
8W - 10L
1,530 SR
Queue Stats
148W - 161L
1,478 Elo+
Solo
Ymir
Ymir
TDarkCrypt
Ymir
Level 29
God Stats
10W - 2L
1,940 SR
Queue Stats
128W - 95L
1,683 Elo+
Solo
Artio
Artio
miksaswag
Artio
Level 27
God Stats
7W - 3L
1,653 SR
Queue Stats
55W - 45L
1,507 Elo+
Party 2
Team Averages
Level 28
1,587 SR
1,533 Elo+

VS

Team Averages
Level 19
1,636 SR
1,557 Elo+
Ares
Ares
CombatGrux
Ares
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,502 Elo+
Solo
Zeus
Zeus
FrenchKiss98
Zeus
Level 24
God Stats
1W - 1L
1,312 SR
Queue Stats
94W - 81L
1,546 Elo+
Party 1
Nemesis
Nemesis
Nightman2026
Nemesis
Level 25
God Stats
8W - 1L
2,017 SR
Queue Stats
28W - 18L
1,576 Elo+
Solo
Izanami
Izanami
RagingMewTwo
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 22L
1,578 Elo+
Solo
Chaac
Chaac
vokokiller
Chaac
Level 23
God Stats
25W - 13L
1,850 SR
Queue Stats
78W - 69L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jusherwood
Fenrir
7
1 / 3 / 1
4,729
473
1,767
5,294
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
QuinntJ
Apollo
9
3 / 2 / 0
5,475
548
3,492
4,264
985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
SpartanCalan
Izanami
10
2 / 2 / 0
5,754
575
2,912
5,069
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 1 / 4
5,396
540
2,342
5,959
2,068
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artio
miksaswag
Artio
10
2 / 2 / 1
5,371
537
3,412
6,753
4,646
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,197
520
963
6,149
2,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
3 / 2 / 0
5,520
552
3,268
3,984
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Nightman2026
Nemesis
9
2 / 2 / 4
5,926
593
2,280
5,549
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
RagingMewTwo
Izanami
10
2 / 1 / 2
6,070
607
3,913
3,750
804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
11
3 / 2 / 1
6,123
612
5,395
7,496
4,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
8
Kills
10
10
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
3
2
0
1.5
L
Fenrir
Jusherwood
Fenrir
1
3
1
0.5
W
Nemesis
Nightman2026
Nemesis
2
2
4
2
L
Apollo
QuinntJ
Apollo
3
2
0
1.5
W
Izanami
RagingMewTwo
Izanami
2
1
2
3
L
Izanami
SpartanCalan
Izanami
2
2
0
1
L
0
1
4
2
L
Artio
miksaswag
Artio
2
2
1
1.25
W
Chaac
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,925
Damage
15,819
27,339
Taken
26,928
10,704
Mitigated
9,979
9,456
Healing
8,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
963
107
0
1,325
6,149
2,292
0
1,897
4,252
10,619
0
W
3,268
605
0
484
3,984
906
0
72
3,912
19,164
0
L
Fenrir
Jusherwood
Fenrir
1,767
745
0
1,771
5,294
1,474
0
95
5,109
0
14,761
W
Nemesis
Nightman2026
Nemesis
2,280
982
0
2,528
5,549
1,312
0
176
5,373
0
25,770
L
Apollo
QuinntJ
Apollo
3,492
1,978
0
1,000
4,264
985
637
226
4,038
0
26,574
W
Izanami
RagingMewTwo
Izanami
3,913
2,519
0
1,277
3,750
804
1,116
342
3,408
0
35,967
L
Izanami
SpartanCalan
Izanami
2,912
2,320
0
1,989
5,069
1,531
337
2,953
1,916
0
29,629
L
2,342
1,131
253
2,172
5,959
2,068
0
327
5,632
29,475
0
L
Artio
miksaswag
Artio
3,412
396
91
2,180
6,753
4,646
0
348
6,013
15,090
0
W
Chaac
5,395
1,141
0
2,899
7,496
4,665
0
3,267
4,229
0
21,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,725
Gold Earned
28,836
235
Minions Killed
252
0
Camps Cleared
0
892,529
Distance Traveled
917,802
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,197
520
23
2
0
193,264
5
W
Zeus
5,520
552
46
5
0
137,744
1
L
Fenrir
4,729
473
42
4
0
129,759
0
W
Nemesis
5,926
593
59
6
0
225,123
2
L
Apollo
5,475
548
56
6
0
181,793
2
W
Izanami
6,070
607
69
7
0
182,733
0
L
Izanami
5,754
575
73
7
0
194,491
6
L
Ymir
5,396
540
40
4
0
191,002
2
L
Artio
5,371
537
24
2
0
195,484
1
W
Chaac
6,123
612
55
6
0
178,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role