Player Matchup

Hachiman
Hachiman
Equ1noccio
Hachiman
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 103L
1,563 Elo+
Solo
Merlin
Merlin
R4V10L1
Merlin
Level 86
God Stats
21W - 14L
1,559 SR
Queue Stats
92W - 80L
1,552 Elo+
Party 3
Khepri
Khepri
SirJeiz
Khepri
Level 43
God Stats
2W - 0L
1,803 SR
Queue Stats
23W - 33L
1,442 Elo+
Party 1
Bakasura
Bakasura
franknet
Bakasura
Level 67
God Stats
10W - 7L
1,604 SR
Queue Stats
374W - 373L
1,461 Elo+
Party 1
Amaterasu
Amaterasu
xXChronos02Xx
Amaterasu
Level 104
God Stats
7W - 4L
1,834 SR
Queue Stats
147W - 128L
1,535 Elo+
Party 3
Team Averages
Level 78
1,660 SR
1,511 Elo+

VS

Team Averages
Level 110
1,505 SR
1,523 Elo+
Chernobog
Chernobog
Asialils
Chernobog
Level 156
God Stats
5W - 5L
1,458 SR
Queue Stats
263W - 262L
1,604 Elo+
Party 2
Bacchus
Bacchus
DartBeka
Bacchus
Level 45
God Stats
3W - 4L
1,336 SR
Queue Stats
124W - 140L
1,495 Elo+
Solo
Guan Yu
Guan Yu
Metal4Head
Guan Yu
Level 158
God Stats
1W - 2L
1,166 SR
Queue Stats
679W - 709L
1,527 Elo+
Party 2
Hera
Hera
WitchPlease
Hera
Level 143
God Stats
5W - 2L
1,753 SR
Queue Stats
137W - 130L
1,517 Elo+
Party 2
Thanatos
Thanatos
mannmagic
Thanatos
Level 46
God Stats
4W - 11L
1,812 SR
Queue Stats
133W - 144L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Equ1noccio
Hachiman
19
5 / 1 / 11
12,614
601
13,043
11,444
4,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
R4V10L1
Merlin
19
11 / 2 / 13
13,054
622
19,166
9,773
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
SirJeiz
Khepri
16
2 / 0 / 19
11,143
531
7,136
18,773
21,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
franknet
Bakasura
20
14 / 1 / 11
13,352
636
18,035
16,914
9,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Amaterasu
xXChronos02Xx
Amaterasu
20
9 / 4 / 10
12,929
616
14,921
25,725
17,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Asialils
Chernobog
17
3 / 5 / 1
11,654
555
12,395
18,058
7,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Bacchus
DartBeka
Bacchus
13
1 / 6 / 4
8,941
426
9,823
20,242
15,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Guan Yu
Metal4Head
Guan Yu
17
3 / 8 / 1
10,959
522
13,323
21,238
19,723
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
0 / 9 / 5
9,577
456
8,067
16,240
5,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Thanatos
mannmagic
Thanatos
12
1 / 13 / 1
8,247
393
5,838
18,242
6,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
20
41
Kills
8
8
Deaths
41
64
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Asialils
Chernobog
3
5
1
0.7
L
Bacchus
DartBeka
Bacchus
1
6
4
0.5
W
Hachiman
Equ1noccio
Hachiman
5
1
11
10.5
L
Guan Yu
Metal4Head
Guan Yu
3
8
1
0.44
W
Merlin
R4V10L1
Merlin
11
2
13
8.75
W
Khepri
SirJeiz
Khepri
2
0
19
11.5
L
0
9
5
0.28
W
Bakasura
franknet
Bakasura
14
1
11
19.5
L
Thanatos
mannmagic
Thanatos
1
13
1
0.12
W
Amaterasu
xXChronos02Xx
Amaterasu
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,301
Damage
49,446
82,629
Taken
94,020
58,706
Mitigated
54,313
37,842
Healing
23,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Asialils
Chernobog
12,395
7,967
0
5,247
18,058
7,134
0
5,646
11,838
0
87,043
L
Bacchus
DartBeka
Bacchus
9,823
650
446
3,007
20,242
15,771
0
6,889
13,128
33,401
0
W
Hachiman
Equ1noccio
Hachiman
13,043
8,384
0
5,836
11,444
4,981
5,596
2,364
9,080
0
91,205
L
Guan Yu
Metal4Head
Guan Yu
13,323
2,971
795
3,799
21,238
19,723
0
2,726
17,742
0
68,987
W
Merlin
R4V10L1
Merlin
19,166
650
0
3,487
9,773
4,495
1,148
5,117
4,532
100,764
0
W
Khepri
SirJeiz
Khepri
7,136
549
0
7,423
18,773
21,766
155
5,446
13,247
34,452
0
L
8,067
2,374
0
2,067
16,240
5,555
0
7,042
9,095
57,249
0
W
Bakasura
franknet
Bakasura
18,035
13,374
0
7,344
16,914
9,807
2,739
3,810
13,026
0
93,375
L
Thanatos
mannmagic
Thanatos
5,838
1,595
0
7,711
18,242
6,130
0
3,999
13,735
0
39,171
W
Amaterasu
xXChronos02Xx
Amaterasu
14,921
8,642
0
13,752
25,725
17,657
1,414
3,317
22,318
0
86,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,092
Gold Earned
49,378
653
Minions Killed
538
0
Camps Cleared
0
2,070,691
Distance Traveled
1,773,422
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
11,654
555
174
8
0
358,516
4
L
Bacchus
8,941
426
39
2
0
387,537
10
W
Hachiman
12,614
601
161
8
0
376,793
4
L
Guan Yu
10,959
522
150
7
0
314,385
0
W
Merlin
13,054
622
153
7
0
411,653
3
W
Khepri
11,143
531
42
2
0
402,925
4
L
Hera
9,577
456
114
5
0
343,217
5
W
Bakasura
13,352
636
157
7
0
479,021
4
L
Thanatos
8,247
393
61
3
0
369,767
6
W
Amaterasu
12,929
616
140
7
0
400,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role