Player Matchup

Tiamat
Tiamat
Bronze III
BXMBO345
Tiamat
Bronze III
Level 123
God Stats
5W - 6L
1,344 SR
Queue Stats
35W - 48L
1,541 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Mango_Lee7
Danzaburou
Platinum III
Level 160
God Stats
6W - 4L
1,620 SR
Queue Stats
207W - 192L
1,828 MMR
Party 1
Fenrir
Fenrir
Gold V
PrimalLove14
Fenrir
Gold V
Level 128
God Stats
2W - 2L
1,644 SR
Queue Stats
99W - 86L
1,336 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
SmileySFTS
Cthulhu
Silver IV
Level 39
God Stats
1W - 2L
1,620 SR
Queue Stats
12W - 30L
957 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
merli_n15
Zhong Kui
Silver IV
Level 82
God Stats
0W - 7L
1,083 SR
Queue Stats
223W - 245L
813 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,462 SR
1,295 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,559 SR
1,289 MMR
Nu Wa
Nu Wa
Gold II
PorkRyndz
Nu Wa
Gold II
Level 148
God Stats
4W - 1L
1,604 SR
Queue Stats
75W - 70L
1,628 MMR
Solo
Nemesis
Nemesis
Gold I
Strawce
Nemesis
Gold I
Level 147
God Stats
5W - 5L
1,355 SR
Queue Stats
534W - 514L
1,553 MMR
Solo
Rama
Rama
Silver I
ianu24
Rama
Silver I
Level 160
God Stats
4W - 3L
1,641 SR
Queue Stats
215W - 215L
1,127 MMR
Solo
Athena
Athena
Silver I
l_DONT_ROTATE_
Athena
Silver I
Level 74
God Stats
103W - 56L
1,708 SR
Queue Stats
688W - 698L
1,051 MMR
Solo
King Arthur
King Arthur
Bronze III
zxvkv
King Arthur
Bronze III
Level 67
God Stats
4W - 6L
1,486 SR
Queue Stats
91W - 87L
1,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BXMBO345
Tiamat
18
7 / 8 / 6
13,048
502
20,881
21,772
14,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Mango_Lee7
Danzaburou
20
6 / 3 / 5
14,048
540
19,900
22,107
10,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
19
6 / 8 / 5
13,448
517
10,565
23,172
16,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
SmileySFTS
Cthulhu
15
1 / 8 / 6
10,257
395
6,274
24,218
15,586
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
merli_n15
Zhong Kui
20
2 / 8 / 6
14,400
554
14,038
25,141
27,580
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
SetPoseidonScyllaHadesApollo

VS

Bans
TsukuyomiAchillesLokiBakasuraArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
PorkRyndz
Nu Wa
20
2 / 5 / 16
15,087
580
25,818
17,793
7,913
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Strawce
Nemesis
20
16 / 4 / 7
16,688
642
26,712
21,844
16,160
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
ianu24
Rama
20
7 / 6 / 4
15,076
580
15,833
17,057
7,921
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
2 / 5 / 13
12,727
490
9,281
27,666
32,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
zxvkv
King Arthur
20
7 / 2 / 8
14,359
552
16,158
23,891
27,041
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
82
22
Kills
34
35
Deaths
22
28
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BXMBO345
Tiamat
7
8
6
1.25
L
Danzaburou
Mango_Lee7
Danzaburou
6
3
5
2.83
W
Nu Wa
PorkRyndz
Nu Wa
2
5
16
2
L
Fenrir
6
8
5
1.06
L
Cthulhu
SmileySFTS
Cthulhu
1
8
6
0.5
W
Nemesis
Strawce
Nemesis
16
4
7
4.88
W
Rama
ianu24
Rama
7
6
4
1.5
W
2
5
13
1.7
L
Zhong Kui
merli_n15
Zhong Kui
2
8
6
0.63
W
King Arthur
zxvkv
King Arthur
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,658
Damage
93,802
116,410
Taken
108,251
84,565
Mitigated
91,580
30,432
Healing
23,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BXMBO345
Tiamat
20,881
1,379
0
7,146
21,772
14,543
813
8,229
13,153
81,324
0
L
Danzaburou
Mango_Lee7
Danzaburou
19,900
9,090
0
6,631
22,107
10,064
5,118
5,715
16,107
0
109,173
W
Nu Wa
PorkRyndz
Nu Wa
25,818
5,702
0
4,170
17,793
7,913
1,672
7,627
9,700
117,942
0
L
Fenrir
10,565
2,593
0
5,513
23,172
16,792
0
5,995
16,893
0
75,373
L
Cthulhu
SmileySFTS
Cthulhu
6,274
432
662
2,340
24,218
15,586
0
9,176
14,654
31,606
0
W
Nemesis
Strawce
Nemesis
26,712
17,004
0
3,037
21,844
16,160
5,333
5,727
15,886
0
134,678
W
Rama
ianu24
Rama
15,833
10,306
0
4,169
17,057
7,921
8,911
5,449
11,472
0
111,389
W
9,281
1,414
0
6,697
27,666
32,545
785
10,587
16,765
32,071
0
L
Zhong Kui
merli_n15
Zhong Kui
14,038
1,325
0
8,140
25,141
27,580
0
4,442
20,419
79,756
0
W
King Arthur
zxvkv
King Arthur
16,158
1,506
0
5,456
23,891
27,041
565
10,905
12,726
0
81,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,201
Gold Earned
73,937
637
Minions Killed
675
0
Camps Cleared
0
2,204,574
Distance Traveled
2,511,678
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,048
502
138
5
0
439,680
2
L
Danzaburou
14,048
540
185
7
0
415,532
9
W
Nu Wa
15,087
580
182
7
0
457,566
2
L
Fenrir
13,448
517
105
4
0
477,149
5
L
Cthulhu
10,257
395
52
2
0
446,275
4
W
Nemesis
16,688
642
169
7
0
542,660
2
W
Rama
15,076
580
167
6
0
424,225
1
W
Athena
12,727
490
41
2
0
529,802
14
L
Zhong Kui
14,400
554
157
6
0
425,938
4
W
King Arthur
14,359
552
116
4
0
557,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role