Player Matchup

Sol
Sol
Captain_KlamSLAM
Sol
Level 103
God Stats
21W - 25L
1,580 SR
Queue Stats
157W - 151L
1,481 Elo+
Solo
Danzaburou
Danzaburou
F1NESSE_KUS18
Danzaburou
Level 40
God Stats
20W - 29L
1,477 SR
Queue Stats
82W - 124L
1,317 Elo+
Party 1
Sylvanus
Sylvanus
Spoiled_Succubus
Sylvanus
Level 68
God Stats
13W - 18L
1,458 SR
Queue Stats
280W - 329L
1,398 Elo+
Party 1
Team Averages
Level 70
1,505 SR
1,398 Elo+

VS

Team Averages
Level 85
1,481 SR
1,318 Elo+
Hun Batz
Hun Batz
DRACUL_SLASH
Hun Batz
Level 86
God Stats
0W - 1L
1,552 SR
Queue Stats
41W - 66L
1,308 Elo+
Solo
Nox
Nox
MyNixxaReef
Nox
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,292 Elo+
Solo
Sun Wukong
Sun Wukong
nazmoney103
Sun Wukong
Level 88
God Stats
11W - 8L
1,391 SR
Queue Stats
347W - 408L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
12,457
623
14,013
15,354
5,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
F1NESSE_KUS18
Danzaburou
15
5 / 1 / 5
14,003
700
11,045
10,461
4,858
Heavy Mace

Heavy Mace

+30
Physical Power

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
4 / 0 / 5
14,020
701
12,053
16,966
20,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DRACUL_SLASH
Hun Batz
15
3 / 6 / 3
12,230
612
10,921
17,735
6,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 5 / 3
11,512
576
13,658
12,559
4,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
nazmoney103
Sun Wukong
14
0 / 0 / 5
10,895
545
3,651
16,683
16,738
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
11
Kills
6
6
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
5
4
0.8
L
Hun Batz
DRACUL_SLASH
Hun Batz
3
6
3
0.75
W
Danzaburou
F1NESSE_KUS18
Danzaburou
5
1
5
7.5
L
3
5
3
0.9
W
4
0
5
6.5
L
Sun Wukong
nazmoney103
Sun Wukong
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,111
Damage
28,230
42,781
Taken
46,977
30,827
Mitigated
28,369
19,917
Healing
4,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,013
2,351
0
4,786
15,354
5,065
1,579
4,183
11,171
99,415
0
L
Hun Batz
DRACUL_SLASH
Hun Batz
10,921
2,433
0
1,917
17,735
6,825
0
10,352
7,383
0
67,584
W
Danzaburou
F1NESSE_KUS18
Danzaburou
11,045
4,987
1,412
2,215
10,461
4,858
828
4,231
6,230
0
36,134
L
13,658
380
0
382
12,559
4,806
409
7,373
5,186
37,761
0
W
12,053
2,679
4,034
7,470
16,966
20,904
407
5,581
11,385
32,781
0
L
Sun Wukong
nazmoney103
Sun Wukong
3,651
662
0
1,956
16,683
16,738
526
8,974
7,709
0
35,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,480
Gold Earned
34,637
203
Minions Killed
186
0
Camps Cleared
0
937,753
Distance Traveled
1,102,551
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,457
623
129
6
0
346,161
2
L
Hun Batz
12,230
612
84
4
0
370,352
1
W
Danzaburou
14,003
700
49
2
0
282,367
2
L
Nox
11,512
576
47
2
0
353,322
1
W
Sylvanus
14,020
701
25
1
0
309,225
5
L
Sun Wukong
10,895
545
55
3
0
378,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role