Player Matchup

Danzaburou
Danzaburou
Chefcito0314
Danzaburou
Level 60
God Stats
30W - 22L
1,496 SR
Queue Stats
258W - 284L
1,389 Elo+
Party 1
Merlin
Merlin
Dylan_Alexander9
Merlin
Level 17
God Stats
1W - 1L
1,311 SR
Queue Stats
24W - 36L
1,250 Elo+
Party 1
Ymir
Ymir
KingRagnar_DZ
Ymir
Level 41
God Stats
50W - 50L
1,419 SR
Queue Stats
189W - 203L
1,395 Elo+
Party 1
Team Averages
Level 39
1,409 SR
1,345 Elo+

VS

Team Averages
Level 49
1,288 SR
1,351 Elo+
Janus
Janus
Brownboy305
Janus
Level 45
God Stats
5W - 9L
1,553 SR
Queue Stats
98W - 81L
1,523 Elo+
Party 2
Da Ji
Da Ji
CarlosMcQueen12
Da Ji
Level 98
God Stats
0W - 8L
1,011 SR
Queue Stats
197W - 330L
1,319 Elo+
Solo
Achilles
Achilles
CoolFlame6
Achilles
Level 5
God Stats
0W - 2L
1,299 SR
Queue Stats
0W - 2L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chefcito0314
Danzaburou
16
21 / 0 / 3
14,347
897
22,725
12,503
4,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 6 / 14
11,028
689
5,160
11,146
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 3 / 17
10,803
675
6,366
22,507
15,027
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 2
10,563
660
12,425
14,873
5,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 13 / 5
9,742
609
9,767
16,784
7,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
CoolFlame6
Achilles
13
1 / 7 / 5
9,754
610
8,546
11,498
5,982
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
25
Kills
8
9
Deaths
25
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
2
13
5
0.35
W
Danzaburou
Chefcito0314
Danzaburou
21
0
3
22.5
L
Achilles
CoolFlame6
Achilles
1
7
5
0.5
W
3
6
14
1.67
W
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,251
Damage
30,738
46,156
Taken
43,155
23,888
Mitigated
18,823
16,841
Healing
3,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,425
544
234
2,528
14,873
5,323
0
3,131
11,532
55,730
0
L
9,767
2,451
0
400
16,784
7,518
0
4,176
12,403
0
23,359
W
Danzaburou
Chefcito0314
Danzaburou
22,725
11,953
1,348
4,235
12,503
4,988
2,483
3,350
8,962
0
90,020
L
Achilles
CoolFlame6
Achilles
8,546
1,971
0
232
11,498
5,982
0
3,668
7,662
0
21,233
W
5,160
621
1,062
1,251
11,146
3,873
242
2,403
8,613
21,413
0
W
6,366
618
774
8,171
22,507
15,027
313
6,516
15,580
28,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,178
Gold Earned
30,059
164
Minions Killed
145
0
Camps Cleared
0
798,062
Distance Traveled
785,158
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,563
660
96
6
0
278,900
0
L
Da Ji
9,742
609
19
1
0
244,836
0
W
Danzaburou
14,347
897
93
6
0
283,322
1
L
Achilles
9,754
610
30
2
0
261,422
0
W
Merlin
11,028
689
39
2
0
242,065
1
W
Ymir
10,803
675
32
2
0
272,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role