Player Matchup

Neith
Neith
Kiingedy
Neith
Level 124
God Stats
5W - 2L
1,690 SR
Queue Stats
747W - 397L
1,878 Elo+
Party 1
Osiris
Osiris
M3RKSTRYD3R
Osiris
Level 143
God Stats
24W - 16L
1,780 SR
Queue Stats
821W - 427L
1,881 Elo+
Party 1
Aphrodite
Aphrodite
PoisonSpike
Aphrodite
Level 155
God Stats
11W - 5L
1,613 SR
Queue Stats
600W - 315L
1,807 Elo+
Party 1
Team Averages
Level 141
1,694 SR
1,855 Elo+

VS

Team Averages
Level 124
1,566 SR
1,629 Elo+
Gilgamesh
Gilgamesh
Enemymine
Gilgamesh
Level 129
God Stats
3W - 4L
1,607 SR
Queue Stats
29W - 24L
1,709 Elo+
Solo
Tiamat
Tiamat
Silent2016Killer
Tiamat
Level 114
God Stats
7W - 6L
1,590 SR
Queue Stats
169W - 148L
1,679 Elo+
Solo
Sol
Sol
Zeylenx
Sol
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kiingedy
Neith
13
3 / 0 / 6
9,190
707
11,116
9,295
3,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
13
3 / 1 / 6
9,421
725
6,806
12,973
9,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Aphrodite
PoisonSpike
Aphrodite
13
3 / 0 / 6
9,840
757
6,265
10,101
5,728
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Enemymine
Gilgamesh
10
0 / 4 / 1
7,520
578
7,169
11,576
8,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

10
0 / 2 / 1
7,537
580
7,811
8,666
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sol
11
1 / 3 / 0
7,891
607
8,353
7,967
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Enemymine
Gilgamesh
0
4
1
0.13
W
Neith
Kiingedy
Neith
3
0
6
6
W
Osiris
3
1
6
6
W
Aphrodite
PoisonSpike
Aphrodite
3
0
6
6
L
0
2
1
0.25
L
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,187
Damage
23,333
32,369
Taken
28,209
17,980
Mitigated
16,247
16,961
Healing
6,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Enemymine
Gilgamesh
7,169
823
0
2,829
11,576
8,623
0
1,819
9,757
0
29,846
W
Neith
Kiingedy
Neith
11,116
3,521
0
2,202
9,295
3,103
1,738
5,563
3,474
0
55,213
W
Osiris
6,806
2,058
0
2,486
12,973
9,149
653
5,507
7,164
0
47,216
W
Aphrodite
PoisonSpike
Aphrodite
6,265
1,207
5,377
6,896
10,101
5,728
312
4,144
5,683
26,373
0
L
7,811
318
0
1,638
8,666
4,678
0
2,274
6,392
35,598
0
L
Sol
8,353
1,910
0
1,670
7,967
2,946
0
2,227
5,740
25,575
1,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,451
Gold Earned
22,948
209
Minions Killed
149
0
Camps Cleared
0
771,548
Distance Traveled
713,279
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,520
578
33
3
0
244,340
8
W
Neith
9,190
707
114
9
0
246,569
3
W
Osiris
9,421
725
56
4
0
280,181
4
W
Aphrodite
9,840
757
39
3
0
244,798
0
L
Tiamat
7,537
580
54
4
0
229,267
3
L
Sol
7,891
607
62
5
0
239,672
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role