Player Matchup

Merlin
Merlin
J25Mondragon21
Merlin
Level 13
God Stats
53W - 53L
1,538 SR
Queue Stats
75W - 81L
1,490 Elo+
Party 1
Athena
Athena
Jack_Napier17
Athena
Level 68
God Stats
7W - 6L
1,411 SR
Queue Stats
132W - 151L
1,495 Elo+
Party 1
Fenrir
Fenrir
LoMartin22
Fenrir
Level 107
God Stats
1W - 2L
1,356 SR
Queue Stats
83W - 78L
1,499 Elo+
Party 1
Team Averages
Level 63
1,435 SR
1,494 Elo+

VS

Team Averages
Level 18
1,635 SR
1,604 Elo+
Tiamat
Tiamat
Iced_Nipps
Tiamat
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 57L
1,848 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LordDon595
Ah Muzen Cab
Level 18
God Stats
3W - 0L
1,783 SR
Queue Stats
52W - 68L
1,465 Elo+
Solo
Guan Yu
Guan Yu
SapphirePage735
Guan Yu
Level 8
God Stats
1W - 0L
1,623 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
10,604
663
13,152
13,578
4,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 5 / 4
10,657
666
9,657
23,855
15,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
LoMartin22
Fenrir
12
1 / 9 / 4
9,620
601
7,435
19,159
6,960
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Iced_Nipps
Tiamat
16
5 / 1 / 8
11,643
728
16,372
10,466
6,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
LordDon595
Ah Muzen Cab
17
12 / 1 / 5
12,814
801
21,909
15,653
5,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 8 / 10
10,688
668
4,897
17,098
11,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
10
Kills
20
20
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Iced_Nipps
Tiamat
5
1
8
9
L
4
6
3
0.92
L
5
5
4
1.4
L
Fenrir
LoMartin22
Fenrir
1
9
4
0.33
W
Ah Muzen Cab
LordDon595
Ah Muzen Cab
12
1
5
14.5
W
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,244
Damage
43,178
56,592
Taken
43,217
27,483
Mitigated
23,530
6,399
Healing
15,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Iced_Nipps
Tiamat
16,372
1,310
76
3,045
10,466
6,514
725
4,515
5,731
53,479
0
L
13,152
721
0
3,952
13,578
4,764
160
4,594
8,676
60,904
0
L
9,657
3,025
0
649
23,855
15,759
369
6,692
16,721
27,270
0
L
Fenrir
LoMartin22
Fenrir
7,435
1,526
0
1,798
19,159
6,960
0
4,036
14,671
0
35,336
W
Ah Muzen Cab
LordDon595
Ah Muzen Cab
21,909
12,692
0
9,436
15,653
5,390
2,098
7,897
7,352
0
80,112
W
4,897
1,055
1,047
1,984
17,098
11,626
122
9,475
5,370
0
13,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,881
Gold Earned
35,145
191
Minions Killed
194
0
Camps Cleared
0
824,228
Distance Traveled
909,917
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,643
728
79
5
0
324,551
2
L
Merlin
10,604
663
106
7
0
247,896
7
L
Athena
10,657
666
34
2
0
289,737
0
L
Fenrir
9,620
601
51
3
0
286,595
6
W
Ah Muzen Cab
12,814
801
99
6
0
316,620
0
W
Guan Yu
10,688
668
16
1
0
268,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role